Sippia
Nestled between sun-dappled cliffs and the turquoise waters of the Southern Strait, Sippia is at once a bustling port, a vibrant artistic haven, and a stage for some of Imenia’s most passionate ideological clashes. Known as the “City of a Thousand Voices,” Sippia is where merchants haggle, poets perform, and philosophers argue beneath painted colonnades. Its open squares and lecture halls ring with voices that span the entire ideological spectrum, from fierce republicans to those nostalgic for the age of monarchy.
Sippia is deeply loyal to the Republic, if only because it fiercely believes in the right to debate its structure openly. The city hosts a wide range of religious traditions. Worship of Imenia’s local deities blends with republic-sanctioned civic philosophy. Small shrines to water gods and household spirits dot the harbor, while state temples to harmony and justice crown the upper terraces. The citizens of Sippia are known for passionate discourse, ornate dress, and lyrical public oration.
Sippia is deeply loyal to the Republic, if only because it fiercely believes in the right to debate its structure openly. The city hosts a wide range of religious traditions. Worship of Imenia’s local deities blends with republic-sanctioned civic philosophy. Small shrines to water gods and household spirits dot the harbor, while state temples to harmony and justice crown the upper terraces. The citizens of Sippia are known for passionate discourse, ornate dress, and lyrical public oration.
Government
Sippia is governed as a municipal republic under the overarching authority of the Imenian Republic. While its powers are subject to national law and the decisions of the Triarchia and Eklesia, Sippia exercises a significant degree of local autonomy, especially in civic, cultural, and trade matters. Its government is designed to foster public debate, civic participation, and philosophical inquiry.
Industry & Trade
Sippia thrives on river trade with Vaaskyr, exporting fine textiles, preserved fish, southern wine, and artisan-crafted goods. Its artisan guilds are among the most competitive in the Republic, often clashing in both craftsmanship and ideology. A small but growing arcane curiosity trade has also taken root in recent years, though local sentiment toward magic remains wary.
Guilds and Factions
Architecture
The city unfolds along a crescent-shaped harbor, with alabaster buildings climbing the hills in layers. Most homes have sun-washed stucco facades, red-tiled roofs, and inner courtyards framed by olive trees and marble fountains. Narrow streets lead upward to the Agora of Thought, a central plaza lined with statues of famous orators, thinkers, and revolutionaries.
To the east lies the Port of Waves, filled with foreign sails and the clamor of trade. To the west sprawls the High Forum, where formal philosophical debates, civic assemblies, and public court hearings are held on carved stone platforms under open sky.
To the east lies the Port of Waves, filled with foreign sails and the clamor of trade. To the west sprawls the High Forum, where formal philosophical debates, civic assemblies, and public court hearings are held on carved stone platforms under open sky.
Population
18,000
Owner/Ruler
Ruling/Owning Rank
Owning Organization
Characters in Location

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