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Ralaq

Set where the jungle thins and the cliffs give way to the sea, Ralaq is a gleaming port city of red stone and scorched brass. It’s a city built on fire and fortune, a place where merchant vessels unload crates of exotic wares under the watchful eyes of naval guardians, and where every dockside tavern buzzes with trade deals, rumors, and rivalry. Ralaq is both a shield and a gate: a critical harbor for Vaaskyr’s southern trade and the first line of defense against maritime threats.

Government

Ralaq is governed by Harbormaster Azael Thurn, a shrewd brass dragonborn whose command spans both civic administration and the local naval forces. A council of merchant guild leaders known as the Flamecircle serves as his advisory body, with the balance between coin and command shifting by season.

Defences

The Ralaqi Coastal Fleet is small but nimble, with a reputation for aggressive pursuit and flawless ambush coordination. Officers train at the Flamekeep Bastion, while the harbor maintains a drydock facility for rapid repairs and experimental vessel outfitting.

Industry & Trade

Ralaq and Salman, its sister city across the land, are the Vaaskyr Empire’s primary northern trade arteries. Spices, jungle fruits, enchanted obsidian, and rare fire-gems from the interior move out through Ralaq's port, while imports from Wescovia, Aethel, and Imenia arrive almost daily.

Guilds and Factions

Guilds dominate the economic landscape:  
  • The Brass Ledger: powerful merchant guild controlling exports
  • The Emberhands: dockworkers and port laborers
  • The Veiled Wake: shadowy smuggler ring with rumored protection from someone on the Flamecircle
  • Population
    14,000
    Owner/Ruler
    Ruling/Owning Rank
    Owning Organization
    Characters in Location

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