Iroth
Iroth is a continent of sharp contrasts and deep history, a place where lush forests give way to scorched deserts, and ancient mountain ranges carve borders between empires. It is a land defined by its tensions, shaped by centuries of conquest, faith, and rebellion. In Iroth, no corner is untouched by the long shadow of power, be it divine, political, or arcane.
At the heart of the continent, two great nations - Aethel, a theocratic kingdom of light and tradition, and Imenia, a philosophical republic of reason and ambition - stand poised on the edge of war. Theirs is a conflict born not of land, but of vision: one clinging to divine heritage, the other seeking a self-made future. Along their tense borders, armies drill in silence and treaties wear thin.
In the east, the Jadeheart Kingdom of hill dwarves stands resilient, its stone-wrought cities humming with commerce and craftsmanship. In the far south lie the fire-forged lands of the Vaaskyr Empire, where red and brass dragonborns rule a harsh desert realm through strength, spectacle, and ancient decree.
In central Iroth, the secretive Tanarian Empire hides among dense, enchanted forests, its elusive elven courts moving like shadows through the trees. And beyond the coasts, the unpredictable Black Fleet roams the sea, a floating kingdom of pirates and outcasts who answer only to chaos and the call of gold.
Iroth is a continent of fractured alliances and simmering tensions, of forbidden truths buried beneath holy cities, and empires that may not survive their own ambitions. Yet it is also a land of hope and heroism, where strangers may shape the fate of nations, and the future is not yet written.
At the heart of the continent, two great nations - Aethel, a theocratic kingdom of light and tradition, and Imenia, a philosophical republic of reason and ambition - stand poised on the edge of war. Theirs is a conflict born not of land, but of vision: one clinging to divine heritage, the other seeking a self-made future. Along their tense borders, armies drill in silence and treaties wear thin.
In the east, the Jadeheart Kingdom of hill dwarves stands resilient, its stone-wrought cities humming with commerce and craftsmanship. In the far south lie the fire-forged lands of the Vaaskyr Empire, where red and brass dragonborns rule a harsh desert realm through strength, spectacle, and ancient decree.
In central Iroth, the secretive Tanarian Empire hides among dense, enchanted forests, its elusive elven courts moving like shadows through the trees. And beyond the coasts, the unpredictable Black Fleet roams the sea, a floating kingdom of pirates and outcasts who answer only to chaos and the call of gold.
Iroth is a continent of fractured alliances and simmering tensions, of forbidden truths buried beneath holy cities, and empires that may not survive their own ambitions. Yet it is also a land of hope and heroism, where strangers may shape the fate of nations, and the future is not yet written.

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