Undermaster

3.5th Edition
You invoke the mighty powers of the earth and it rises about you, limning you from below with brilliant green radiance. The power surges within your hands as you are invested with its might, and you bend that might to your own will.   You take up the mantle of the earth, gaining power over it as long as you stand upon or beneath its surface. While energized with the awesome power of this spell, you can choose a spell from those listed below once per round and use it as a spelllike ability. Using a spell in this way requires a standard action, even if the spell would normally have a longer casting time (such as move earth).   The spells granted by undermaster are earth lock, earthquake, excavate, flesh to stone, meld into stone, move earth, reverse gravity, soften earth and stone, statue, stone shape, stone tell, stone to flesh, transmute mud to rock, transmute rock to mud, tunnel swallow, wall of stone, and xorn movement.   Material Component: A deep blue spinel worth 500 gp.
 
5th Edition
You invoke the mighty powers of the earth and it rises about you, limning you from beloe with brilliant green radiance. The power surges within your hands as you are invested with its might, and you bend that might to your own will.   You take up the mantle of the earth, gaining power over it as you stand upon or beneath its surface. While energized with the awesome power of this spell, you can choose a spell from those listed below once per round and use it as a spell-like ability. Using a spell in this way is an Action, even if the spell would normally have a different casting time.   The spells granted by Undermaster are Earth Lock, Earthquake, Excavate, Flesh to Stone, Meld into Stone, Move Earth, Reverse Gravity, Soften Earth and Stone, Statue, Stone Shape, Stone Tell, Transmute Rock, Tunnel Swallow, Wall of Stone, and Xorn Movement.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Earth, Rare
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
Druid 3 9, Sorcerer 3 9, Wizard 3 9
Components
V, M (A deep blue spinel worth 500 gp)
Casting Time
1 Standard Action
Range
Personal
Target
You
Duration
5 Rounds

 
4th Edition

 
5th Edition
Level
Druid 9, Sorcerer 9, Wizard 9
Casting Time
1 Action
Range
Self
Components
V, M (A deep blue spinel worth 500 gp, which is consumed by the spell)
Duration
1 Minute

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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