Tunnel Swallow

3.5th Edition
You unleash the power of this spell, and the walls of the tunnel begin to roil and shift on all sides, clenching in rapid succession as they fling your opponents down the hallway.   You cause a section of tunnel to flex with peristaltic convulsions, crushing its contents and moving them along its length in the direction you designate. Each creature and object in the affected tunnel section is crushed for 1d6 points of damage per level (maximum 15d6) and is moved from its former position to a point just outside the affected tunnel section. A creature that makes a successful Reflex saving throw takes only half damage and is moved halfway from its former position in the tunnel toward the designated end of the tunnel section. When the spell duration expires, the tunnel returns to its former shape and size, with no harm done to its structure.   Tunnel swallow affects both worked and natural tunnels, as well as corridors in surface buildings, but does not harm the structure.   Movement caused by this spell does not provoke attacks of opportunity.   Material Component: A lump of chewed vegetable or meat.
 
5th Edition
You cause a section of tunnel to flex with peristaltic convulsions, crushing its contents and moving them along its length in the direction you designate. Each creature in a section of tunnel 50 feet long and up to 20 feet in diameter must make a Dexterity saving throw, taking 10d6 Bludgeoning damage and being pushed to the nearest unoccupied space outside the affected tunnel section on a failure, or half as much damage and moved halfway from its original position to the designated side on a success. The tunnel then returns to its former shape and size, with no harm done to its structure.   Tunnel swallow affects both worked and natural tunnels, as well as corridors in surface buildings, but does not harm the structure.   Movement caused by this spell does not provoke attacks of opportunity.
 

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This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Earth
2nd Edition
Level
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AoE
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3.5th Edition
Level
Sorcerer 6, Wizard 6
Components
V, S, M (A lump of chewed vegetable or meat)
Casting Time
1 Standard Action
Range
Medium (100 feet + 10 feet/level)
Target
Tunnel section up to 20 feet in diameter and up to 50 feet long
Duration
Instantaneous
Saving Throw
Reflex partial; see text
Spell Resistance
No

 
4th Edition

 
5th Edition
Level
Sorcerer 6, Wizard 6
Casting Time
1 Action
Range
60 Feet
Components
V, S, M (A lump of chewed vegetable or meat)
Duration
Instantaneous

 
Pathfinder 2e
Tags
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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