Summon Dire Hawk

3.5th Edition
This spell summons a dire hawk (see page 189). It appears where you designate and acts immediately, on your turn. You may command the dire hawk telepathically as a free action, allowing you to direct its actions as you desire.
 
5th Edition
You call forth a dire hawk, appearing in an unoccupied space you can see within range and acting immediately, sharing your spot in initiative. You may command the dire hawk telepathically as a free action, allowing you to direct its actions as you desire. The hawk vanishes if you are Incapacitated or at the end of the spell's duration, but dies in its space as normal if it hits 0 hit points.  

Dire Hawk CR: 2

Medium animal, unaligned
Armor Class: 14
Hit Points: 32 (5d8+10)
Speed: 10 feet , fly: 60 feet

STR

12 +1

DEX

18 +4

CON

15 +2

INT

2 -4

WIS

15 +2

CHA

11 +0

Skills: Perception +6, Stealth +6
Senses: passive Perception 16
Languages:
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Keen Sight. The dire hawk has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The dire hawk makes two attacks with its talons.   Talons. Melee Attack Roll: +6, reach 5 ft. Hit: 3 (1d4+1) Slashing damage.


 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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This article will be expanded upon in the future

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2nd Edition
Level
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3.5th Edition
Level
Druid 2, Sky 2
Components
V, S, DF
Casting Time
1 Round
Range
Close (25 feet + 5 feet/2 levels)
Effect
One summoned dire hawk
Duration
1 Minute/Level (D)
Saving Throw
None
Spell Resistance
No

 
4th Edition

 
5th Edition
Level
Druid 2; Sky Domain 2
Casting Time
1 Round
Range
30 Feet
Components
V, S
Duration
1 Minute

 
Pathfinder 2e
Tags
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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