Minotaur
Feared by lowlanders, worshipped in ancient myths, and bound to powers both divine and demonic, the minotaurs of Estaklyos are beings of strength, ritual, and secrecy. Towering and horned, they are descended—willingly or not—from a people once bound to Malantok, the Demon Lord of Mazes and Beasts, whose endless hunger gave rise to the labyrinthine underworld they now inhabit. Yet not all minotaurs serve his name. Many dwell high in the Serpent's Spine, a jagged mountain range said to be the petrified skeleton of a great slain serpent, and some consider themselves descendants of the trials faced by the first hero-gods. These mountain-dwelling minotaurs are reclusive, sacred-minded, and fiercely territorial, treating the Spine as a proving ground carved by myth.
Appearance and Physiology
Minotaurs are large, broad-shouldered humanoids with the heads of bulls, muscular bodies, and thick hides. Standing around 7 and a half feet tall and weighing over 300 pounds, they are powerful even by monstrous standards. Their bovine features include prominent horns—varying in shape by lineage—broad snouts, and slit-pupiled eyes that reflect light with a faint reddish sheen in darkness. Their bodies are covered in a range of short to shaggy fur, typically shades of black, brown, red, or gray. Mountain minotaurs tend to be shaggier, with long hair plaited into thick braids, while the Bound Below are often bald or close-cropped, sometimes marked with labyrinthine tattoos or scarification. Minotaur hands end in thick, clawless fingers suitable for gripping weapons, climbing, or crushing. Despite their size, minotaurs possess a surprising fluidity of movement. They are particularly well-adapted to confined or uneven spaces, able to turn and lunge with little wasted motion. Many possess an innate sense of direction, and their resistance to fatigue and disorientation makes them terrifying in the twisting halls they call home. It is said that a minotaur can run blindfolded through a maze he has only seen once.Habitat and Settlements
Minotaurs are found in two primary regions: the towering peaks of the Serpent's Spine, and the grand labyrinth of Malatok, a vast and ever-shifting maze deep below Estaklyos. Both domains are considered sacred, though they represent two very different legacies. The Serpent's Spine is not tied to Malantok, but to an ancient myth: that a colossal serpent was slain there by one of the first hero-gods, and that the mountain range itself is the petrified skeleton of that divine victory. Minotaurs who dwell here believe they are spiritual heirs to that trial, forged in the shadow of divine conflict. Spine-dwelling minotaurs live in fortified cliffholds, cave-citadels, and monolithic shrine-complexes. These settlements are carved into the rock and decorated with horned serpents, stylized labyrinth sigils, and enormous rib-shaped gates. The highest peaks are places of solitary pilgrimage, where the air is thin and the wind sings through hollowed stones. The minotaurs here believe the trials faced among these peaks mirror those of the world-serpent, and that by surviving them, they gain strength worthy of their ancestors. Those in the labyrinth maintain their territory through control of known routes, junction-holds, and sactified corners of the Labyrinth. Some of these sites are marked by massive horn-signs or braziers that never go dark. Others are completely unmarked, visible only to those who have the blood-right to see them. Their settlements are not static; they move when the Labyrinth shifts, rebuilt around the bones of the path. Minotaurs do not tolerate outsiders dwelling in their sacred spaces uninvited. Some routes are sealed with rituals and blood-locks. Others are guarded by unblinking sentinels or sacrificial dead.Culture and Society
Minotaur society is divided but not fractured. The Spine Tribes and the Bound Below are two halves of the same legacy: one gazing at the heavens from sacred heights, the other descending into the belly of a cursed world. Each group honors different aspects of their shared origin and fulfills complementary roles in their cultural mythos. Minotaur culture is deeply hierarchical, but not tyrannical. Leadership is granted through Endurance, Clarity, and Right of Path—concepts bound to sacred oaths and trials of the body and mind. The leader of a tribe or labyrinth-sect is one who has walked and mapped the spiritual and physical complexities of their domain. Beneath them are ritual leaders and duelists, then sentinels and rangers, and finally young or unproven kin. Each role is marked by horn carvings, iron piercings, or labyrinth tattoos. Combat and violence are revered not for their own sake, but for their ability to reveal truth and enforce divine will. Duels are common, particularly over questions of spiritual interpretation or heretical behavior. These are not always lethal—most are stylized, ritualized, and focused on constraint rather than slaughter. Minotaurs record knowledge through walked patterns, where an individual retraces a memorized path to recall history, poetry, or prophecy. This memory ritual, called the Way of Horn and Hoof, is both spiritual and mnemonic. Even language, debate, and philosophy among minotaurs are tied to the metaphor of the maze—an ever-turning path toward purpose. While the means by which new minotaurs are born is a topic of fear and disgust outside their culture, within minotaur society is it treated as a sacred task by Malantok to spread their greatness to the other races. They do not romanticize or mourn their lack of women, nor do they see it as a curse. To them, it is a mark of separation—proof that their people walk a path no others can.Diet and Cuisine
Minotaurs are omnivorous, but their diet reflects their habitat. Spine-dwellers eat a high-altitude mix of goat meat, hardy tubers, mushrooms, and fermented cheese, often flavored with bitter herbs or blood-thick sauces. The Bound Below subsist on deep mosses, cave beasts, cultivated fungi, and scavenged goods taken from invaders. Meat is sacred, and the consumption of enemy flesh during ceremonial war is not uncommon. Minotaurs cook over braziers and flat stone slabs, favoring skewers, thick stews, and char-burnt strips. A common dish in both cultures is mazeloaf, a heavy bread marked with ritual cuts and stuffed with bone marrow, roots, and spiced blood. Food is shared, but not equally—portions reflect one's role, station, or trial-completion.Technology and Magic
Minotaur technology is rugged, efficient, and brutal. They favor bludgeoning or piercing weapons that do not catch in narrow halls: warhammers, glaives, scythes, and hook-spears. Their armor is dense and angular, designed to deflect blows and wedge into defensive chokepoints. Tools and weapons are often carved with maze patterns, iron inlays, or horn-wrappings. Their magical traditions are primarily divine and demonic. Some worship the gods of Estaklyos—especially those associated with oaths, strength, or fate—but many also venerate or fear Malantok, the demon lord who birthed their labyrinth. His worship is complex: part reverence, part defiance, part ancestral tether. Warlocks, oracles, and blood-rites all feature heavily in minotaur society, especially among the Bound Below. Ritual magic includes blood-oaths, binding sigils, and echo-runs—repeated steps through geometric patterns to call upon divine insight. They are also known for path-warding, where enchanted symbols placed on walls or horns provide direction, light, or protection within unstable maze segments. Some minotaur spellcasters practice the Path of Reversal, a magic discipline built on inversion, misdirection, and the confusion of thought and space. Such mages are rare and often feared even by their kin.Behavior and Diplomacy
Minotaurs are blunt, formal, and intensely symbolic. They place enormous importance on precedent, ritual correctness, and sacred pathways—both physical and social. To speak out of turn, enter a space without permission, or question one’s place in the path is to risk confrontation or challenge. Minotaurs are respected and feared in poleis, especially those near the Serpent's Spine. Some serve as mercenaries, labyrinth guards, or ritual duelists. Others come as emissaries, bearing messages carved into horn-scrolls or delivering oaths in gravel-voiced tongues. While they rarely settle among other peoples, their presence in battle or negotiation is seen as a sign that something profound is in motion.Language and Communication
Minotaurs speak Pit-Tongue, the language of demons, due to their ancestral bond to Malantok. It is a vile sounding tongue, and is used for ritualistic practices as well as general communication between each other, but they rarely if ever speak it to outsiders—if they even speak to outsiders at all. Many learn Estaklian, particularly those who interact with surface cultures, though their speech often includes translated idioms such as "turning before the curve" (cowardice) or "to enter without hoof-sign" (to speak falsely). Written communication is rare. Most minotaurs use horn-scripts—carved spirals etched onto horn, bone, or stone that can only be understood by reading in motion, tracing a path with one’s fingers. These are sacred and not shared lightly.Religion
Minotaur religion is ancient, dark, and layered. Most acknowledge the gods of Estaklyos, particularly those associated with structure, destiny, strength, and endings. Chief among them is Khor-Maz, the Pillar Father, a god of earth and form. He is seen as the architect of the world's bones, the one who aided Malantok in shaping the first maze in defiance of chaos. His image is often carved as a bull-headed figure with a chisel and a chain. Death is seen as a return to the maze. Karethox is the guardian of the Final Turn—one who records every step one takes before casting judgement at the center of the soul-maze. Offerings to him are made in silence—bones stacked in spiral cairns and prayers whispered at junctions. Other deities include Asarix, the Horned Judge of Paths and The Maiden of False Turns, a protector against illusions and madness. Yet above all, their faith is shaped by Malantok, the Demon Lord of Mazes and Beasts, whom the minotaurs know as the Horned Wound, or The First Step Too Deep. His essence lives in the ever-growing Labyrinth, and his will is said to twist every stone. Some minotaurs revere him openly, others fear him, and still others believe he is their burden to contain—a force bound into their bones, honored so it may not consume them. Entire sects exist to interpret Malantok's shifting messages, and some herds have fallen entirely into his madness.This is a rare option
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Game Statistics
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| Strength | MIN | MAX |
| Dexterity | MIN | MAX |
| Constitution | MIN | MAX |
| Intelligence | MIN | MAX |
| Wisdom | MIN | MAX |
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| Class | Maximum |
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| Fighter | — |
| Paladin | — |
| Ranger | — |
| Barbarian | — |
| Mage | — |
| Sorcerer | — |
| Specialist | — |
| Warlock | — |
| Cleric | — |
| Druid | — |
| Monk | — |
| Shaman | — |
| Thief | — |
| Assassin | — |
| Bard | — |
| Psionicist | — |
Genetic Descendants
