Magnetic Dominion

5th Edition
You call forth the roiling magnetic fields of certain parts of the Plane of Earth to radiate from you as you channel and reshape them at your merest thought. When you cast this spell, you can move any number of creatures wearing metal armor, creatures made of metal, and unattended metal objects to any other spot in range. You can't move yourself in this way. An unwilling target can attempt a Dexterity Saving Throw, not being moved on a success.   The creatures and objects all move at once—after you know the results of all the saving throws, you determine which target occupied each space in whatever order you choose. You can move a creature into a space that was previously occupied by another creature so long as you also move the first creature elsewhere as part of the movement. If you move a target into the air, it descends to the ground harmlessly after being moved unless it chooses to fall. As a Bonus Action on your turn, you may move a single affected creature or object in range as stipulated above.   You may choose to be affected by Magnetic Repulsion (Upcast to 8th-Level) for the duration of this spell.
 
Pathfinder 2e
Concentrate Manipulate Metal Source Rage of Elements pg. 143 2.0 PFS Note Movement caused by the magnetic dominion spell is forced movement.   Traditions arcane, primal Area 100-foot emanation; Targets any number of creatures wearing metal armor, creatures made of metal, creatures that have the metal trait, and unattended metal objects Defense Reflex; Duration sustained up to 1 minute The roiling magnetic fields of the Plane of Metal radiate from you as you channel and reshape them at your merest thought. When you Cast this Spell, you can relocate each affected target to any other unoccupied space within the emanation. You can't move yourself in this way. An unwilling target can resist being moved with a successful Reflex save.   The creatures move all at once—after you know the results of all the saves, you determine which target occupies each space in whatever order you choose. You can move a creature into a space that was previously occupied by another creature so long as you also relocate the first creature elsewhere as part of the movement. If you move a target into the air, it descends to the ground harmlessly after being moved unless it chooses not to.   You can choose to be affected by an 8th-rank magnetic repulsion spell that lasts for the duration of magnetic dominion. Each time you Sustain the spell, you can move one creature in the emanation, with the same targeting restrictions and stipulations as above.
 

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Spell Descriptors
Metal
2nd Edition
School
Evocation
Level
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Range
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Save
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Duration
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Components
V, S, M (Two lodestones)
AoE
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Casting Time

 
5th Edition
School
Evocation
Level
Druid 9, Wizard 9
Casting Time
1 Action
Range
Self (100-foot-radius Sphere)
Components
V, S, M (Two lodestones)
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
School
Evocation
Tags
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Traditions
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Cast
Range
Self (100-foot-radius Sphere)
Defense
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