Magnetic Repulsion
5th Edition
Pathfinder 2e
You adjust your magnetic polarity, causing metal objects to jump and shudder away from you. Attacks made with metal objects against you are made with Disadvantage, and spaces within 5 feet of you are Difficult Terrain for creatures wearing metal armor or made of metal. You have Disadvantage on attack rolls with metal weapons, and your Speed is reduced by half if you are wearing metal armor.
At Higher Levels. When you cast this spell at a higher level, increase the distance from you that counts as Difficult Terrain by 5 feet for each slot level above its base level.
Abjuration Metal
Source Secrets of Magic pg. 115 2.0
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Duration 1 minute
You adjust your magnetic polarity, causing metal objects to jump and shudder away from you. Attacks made with metal objects against you take a –1 status penalty, and the squares adjacent to you are difficult terrain for creatures wearing metal armor. For creatures made entirely of metal, the penalty to their attack rolls is –2 and the squares adjacent to you are greater difficult terrain.
While this spell is active, you require an additional Interact action before using a metal object (including to Strike with a metal weapon), and if you're wearing metal armor, you're slowed 1.
Heightened (+3) The status penalty to attack rolls increases by 1.
Heightened (+3) The status penalty to attack rolls increases by 1.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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This article will be expanded upon in the future
