Heart of Earth

3.5th Edition
You feel your flesh strengthen with the power of stone. This spell converts part of your body into elemental earth, which toughens you considerably. You gain a +8 bonus on checks to resist a bull rush, overrun, or trip attack. You also gain temporary hit points equal to twice your caster level (up to 30 hp). Furthermore, while this spell is active, you can activate a Stoneskin effect (as the spell) on yourself as a swift action. This benefit lasts for 1 round per level (or until the stoneskin's total protection is consumed), at the end of which time the spell's entire effect ends. If heart of earth is active on you at the same time as Heart of Air, Heart of Fire, or Heart of Water, you gain light fortification. If all four of these spells are active on you at the same time, you become immune to extra damage from critical hits and sneak attacks.
 
5th Edition
You toughen your flesh with the strength of stone, converting parts of your body into elemental earth. You gain 4d8 temporary hit points and gain resistance to bludgeoning, piercing, and slashing damage from nonsupernatural attacks for the duration. If you are affected by both this spell and either Heart of Air, Heart of Fire, or Heart of Water, critical hits scored against you instead become normal hits. Once all of the temporary hit points granted by this spell are gone, this spell ends.   At Higher Levels. When you cast this spell using a higher level spell slot, increase the amount of temporary hit points gained by 2d8 for each slot level above its base level.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

This is a stub

This article will be expanded upon in the future

This is a
Good Article
Spell Descriptors
Earth
2nd Edition
Level
ANSWER
School
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
ANSWER
AoE
ANSWER
Casting Time
ANSWER

 
3.5th Edition
Level
Druid 4, Sorcerer 4, Wizard 4 Wu Jen 4 (earth)
Components
V, S
Casting Time
1 Standard Action
Range
Personal
Target
You
Duration
1 hour/level (D) or until expended

 
4th Edition

 
5th Edition
Level
Druid 4, Sorcerer 4, Wizard 4, Wu Jen 4
Casting Time
1 Action
Range
Self
Components
V, S
Duration
1 Hour

 
Pathfinder 2e
Tags
ANSWER
Traditions
ANSWER
Cast
Range
ANSWER
Defense
ANSWER

 

Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.