Heart of Air
3.5th Edition
5th Edition
You feel light as a feather, as if the slightest breeze might knock you about.
This spell converts part of your body into elemental air, freeing you somewhat from the bonds of gravity. You gain a +10 enhancement bonus on Jump checks, and if you have a fly speed, that speed gains a +10-foot enhancement bonus.
Furthermore, while this spell is active, you can activate a feather fall effect (as the spell) on yourself as an immediate action. This benefit lasts for 1 round per level, at the end of which time the spell's entire effect ends.
If heart of air is active on you at the same time as heart of earth, heart of fire, or heart of water, you gain light fortification. If all four of these spells are active on you at the same time, you become immune to extra damage from critical hits and sneak attacks.
This spell converts part of your body into elemental air, freeing you somewhat from the bonds of gravity. For the duration, your jump distance is doubled, and if you have a flying speed, it increases by 10 feet.
As a reaction when you would fall, you can activate the effects of the Feather Fall spell on yourself only. Once you do so, this spell ends at the beginning of your next turn. This spell also ends if you speed becomes 0.
If you are affected by both this spell and either Heart of Earth, Heart of Fire, or Heart of Water, critical hits scored against you instead become normal hits.
At Higher Levels. When you cast this spell using a higher level spell slot, increase the bonus to your fly speed by 5 feet for each slot level above its base level.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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