Extinguish All Hope

5th Edition
Your voice becomes the cold decree of the gods: all who live without divinity shall perish. You attempt to blank out the hopes and dreams of your targets, locking them from achieving what they yearn for. Each creature you can see in range must make a Charisma saving throw, taking 9d12 necrotic damage, being knocked Prone, and being unable to cast spells or make more than one attack per turn on a failure, or half as much damage and being knocked Prone on a success. Veilspawned creatures and creatures that fall under the allowed alignments of your deity have advantage on the saving throw.   At the end of each of the targets’ turns, they may repeat the saving throw, ending the effect on a success.   As a bonus action, you can end this effect on one creature you can see in range.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Emotion, Morale
Spell Spheres
Necromantic
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Cleric 9, Invoker 9, Oracle 9
Casting Time
1 Action
Range
Self (300-foot radius Sphere)
Components
V, S, M (A holy symbol of your god, washed in the blood of the followers of their enemies and sealed with holy fire)
Duration
Concentration; Up to 10 Minutes

 
Pathfinder 2e
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.