Veilspawned
Born from the minds of the gods of Estaklyos, the creatures that populate the gods' realms are called Veilspawned. Veilspawned creatures resemble mortal beings, but philosophers debate their true character. Are they idealized forms of mortal beings, free from the imperfections and transience that causes mortals to suffer and die? Or are they hollow and soulless shades, lacking the authenticity and pathos that make mortal existence worthwhile?
A Veilspawned is like a fragment of divinity, an idea or a dream that is incarnate. You embody an idea—like the way leaves turn toward the sun or the feeling of ocean sand between the toes, the way the heart stirs when the tide of battle changes or the sadness that lingers when remembering a happy moment of childhood.
These ideas, dreams, memories, and feelings are the stuff the realms of the gods are made of, and a Veilspawned is shaped from that raw material.
"Veilspawned" is an inherited template that can be added to any creature.
A Veilspawned creature uses all the base creature's statistics and abilities except as noted here.
Size and Type: Animals become magical beasts, but otherwise the creature type is unchanged. Size is unchanged.
Special Attacks: A veilspawned creature retains all the special attacks of the base creature and also gains the following trait.
Cloak of Stars. As an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can’t use it again until you finish a long rest.
Special Qualities: A veilspawned creature retains all the special qualities of the base creature and also gains Resistance 15 to necrotic and radiant damage..
Abilities: Same as base creature, but Intelligence is at least 3.
Environment: Estaklyos.
Challenge Rating: Up to 8 Hit Dice, same as base creature; 9+ Hit Dice, same as base creature +1.
Alignment: Any.
