Cooling Breeze

3.5th Edition
You create a light breeze (approximately 9 mph) that originates from a point you designate, affecting all creatures, gasses, clouds, and fogs in its path.   Any airborne vapors, fumes, clouds, smoke, and gasses drift away from the point at a speed of 80 feet per round and dissipate in one-fourth the normal time.   In addition to the effects noted, the cooling breeze can do anything that a normal breeze would be expected to do.   It can move wind chimes, scatter pieces of paper or parchment, cause candle or hearth flames to flicker, and so forth.   Cooling breeze can be made permanent with a permanency spell.
 
5th Edition
You summon a gentle, steady breeze originating from a point within 10 feet of you, blowing in a straight line out to 60 feet. The breeze moves at approximately 10 miles per hour, strong enough to cause vapors, fumes, clouds, smoke, and gases within the affected line to drift 80 feet per round away from the point of origin and causes such airborne effects to dissipate in one-quarter of their normal time. In addition, it produces minor environmental effects such as moving light objects, rustling papers, chiming wind bells, and causing small flames to flicker.   This spell lasts for the duration or until you dismiss it.   Cooling breeze can be made permanent with the Permanency spell.
 

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Spell Descriptors
Air
Spell Spheres
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2nd Edition
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AoE
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3.5th Edition
Level
Druid 1, Sorcerer 1, Wizard 1
Components
V, S
Casting Time
1 Standard Action
Range
60 Feet
Effect
Line-shaped breeze emanating out from a point you designate within 10 feet of you to the extreme of the range
Duration
1 Hour/Level (D)
Saving Throw
None
Spell Resistance
Yes

 
4th Edition

 
5th Edition
Level
Druid 1, Sorcerer 1, Wizard 1
Casting Time
1 Action
Range
10 Feet (60-foot Line)
Components
V, S
Duration
10 Hours

 
Pathfinder 2e
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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