Aspect of the Sphinx
5th Edition
You grant a willing creature you touch the enigmatic power and ageless wisdom of the sphinx, granting them the following benefits:
- The target has Advantage on Intelligence and Wisdom saving throw.
- Once per round as a Bonus Action, the target may pose a cryptic, magical riddle to one creature he or she can see that can hear him or her within 30 feet. The target must succeed on an Intelligence saving throw against your Spell Save DC or be Stunned until the start of the target's next turn as they are compelled to contemplate the answer. Regardless of if they succeed or fail, the chosen creature is then immune to this effect for 24 hours.
- Once during the spell's duration, the target may choose to channel the time-altering effects of the sphinx as a Free Action. When he or she does, he or she gains an additional Action, Bonus Action, and gains the effects of the Dash action. This additional action and bonus action cannot be used to cast a spell of 5th-level or higher.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
This is a stub
This article will be expanded upon in the future
This is a
Good Article
