Aspect of the Sphinx

5th Edition
You grant a willing creature you touch the enigmatic power and ageless wisdom of the sphinx, granting them the following benefits:
  • The target has Advantage on Intelligence and Wisdom saving throw.
  • Once per round as a Bonus Action, the target may pose a cryptic, magical riddle to one creature he or she can see that can hear him or her within 30 feet. The target must succeed on an Intelligence saving throw against your Spell Save DC or be Stunned until the start of the target's next turn as they are compelled to contemplate the answer. Regardless of if they succeed or fail, the chosen creature is then immune to this effect for 24 hours.
  • Once during the spell's duration, the target may choose to channel the time-altering effects of the sphinx as a Free Action. When he or she does, he or she gains an additional Action, Bonus Action, and gains the effects of the Dash action. This additional action and bonus action cannot be used to cast a spell of 5th-level or higher.
  Special: Estaklian Humans, as well as other peoples from Estaklyos ignore the Rare tag of this spell for the purpose of learning it. Your DM has final say on if you qualify for this.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Time, Rare
Spell Spheres
Time
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 5, Cleric 5, Wizard 6, Warlock 7
Casting Time
1 Action
Range
Touch
Components
V, S
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.