Aspect of the Hydra

5th Edition
You infuse the target with the relentless ferocity of the many-headed hydra, granting the following benefits:
  • The target's melee weapon attacks and unarmed strikes have their reach increased by 5 feet.
  • The target has advantage on Strength (Athletics) checks.
  • The target can make one additional attack whenever he or she takes the Attack action on his or her turn, and gains one additional reaction (Though can still only use one reaction per turn).
  Special: Estaklian Humans, as well as other peoples from Estaklyos ignore the Rare tag of this spell for the purpose of learning it. Your DM has final say on if you qualify for this.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Rare
Spell Spheres
Animal
2nd Edition
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AoE
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 4, Cleric 4, Warlock 4, Wizard 4
Casting Time
1 Action
Range
Touch
Components
V, S
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.