Air Breathing

3.5th Edition
The transmuted creature can breathe air freely.   Divide the duration evenly among all the creatures you touch.   The spell does not make creatures unable to breathe water.   Air breathing counters and dispels water breathing.   Arcane Material Component: A tiny vial of water.
 
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This spell grants up to ten willing creatures you can see within range the ability to breathe above water until the spell ends. Affected creatures also retain their normal mode of respiration. \5th Edition

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This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Air
Spell Spheres
Air
2nd Edition
Level
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School
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Range
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Save
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AoE
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3.5th Edition
Level
Bard 3, Cleric 3, Druid 3, Sorcerer 3, Wizard 3
Components
S, M (A tiny vial of water), DF
Casting Time
1 Standard Action
Range
Touch
Target
Living creatures touched
Duration
2 hours/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

 
4th Edition

 
5th Edition
Level
Bard 3, Cleric 3, Druid 3, Sorcerer 3, Wizard 3
Casting Time
1 Action
Range
30 Feet
Components
S, M (A tiny vial of water)
Duration
24 Hours

 
Pathfinder 2e
Tags
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
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Celestial
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Infernal
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Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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