Kingdom of Valor
The Kingdom of Valor stands as a realm of iron will, unyielding strength, and unshakable rule. It is a land where the King’s word is absolute, and those who defy him vanish into history’s shadows. From the towering citadel of Askarot, King Aldric Valtair commands with an iron grip, his throne upheld by the Crown Council, the nobility, and the blood of countless warriors.
A kingdom forged in conquest, Valor’s borders stretch far, secured by colossal fortresses and disciplined legions. The Valorborn nobles rule the land with authority granted by the King, their banners flying over vast fields, mountain holds, and river citadels. Beneath them, the Valish common folk toil, bound by duty, honor, and fear—some dream of rising, others of rebellion.
War is a way of life in Valor. From the northern battlefields, where the Ironfang Hold marches against rival warlords, to the eastern frontiers, where Stormwatch Keep defends against raiders, blood is the kingdom’s currency. The Sunspire nobles count their wealth in gold, while the knights of Ravenshade trade in secrets, assassins, and whispered betrayals.
Yet not all bow to the Crown. In the wilds, the Verdant lurk, their druidic magic feared and outlawed. In the underbelly of Valor, the Shadowborn weave their webs, ruling in silence where the King’s law cannot reach. And in the shadows of the Crown’s Judgment, the King’s enforcers tighten their grip, ensuring that treason is crushed before it can take root.
Valor is a kingdom of honor and tyranny, glory and fear, conquest and corruption. It stands unchallenged today—but for how long?
Structure
The King Aldric Valtair is the absolute ruler over the Kingdom. He is head of the The Crown Council - The Court of Power wich have a supporting role in their own expertise. Underneath executes the Valorborn The Noble Bloodlines the Kings rule. They all have designated land and are free to follow the Kings order in their own way. Then the Valish Common Folk follows their Noble ruler and serves the upper class. They are the working Class and most common in Kingdom of Valor. Next to the Valish are the Stoneborn and the War Children. These are workers and Warriors around the Kingdom who are respected by their accomplishments. Living in the wilds are the Verdant, these live mostly in isolation or hiding. These are often seen as wild people and inhumane. The Shadowborn is head of the criminal organisation in the Kingdom and shrouded in a lot of mystery.
Culture
The Kingdom of Valor is a rigid, hierarchical society built on duty, honor and conquest. It thrives on military strength, noble prestige and the absolute rule of the King. However, beneath its glorious banners and iron discipline, there are cracks - rebellions, corruption and dark secrets that threaten its foundations.
Core Cultural Values & Identity
- Duty & Obedience to the Crown
- The King is seen as the kingdom´s fate and his word is law.
- Loyalty is the highest virtue - disloyalty is the greatest sin.
- Even nobles must swear unbreakable oaths of service, binding their bloodlines to the King.
- Strength & War as a Way of Life
- Valish respect warriors above all - whether noble knights, hardened mercenaries or foot soldiers.
- Military service is the fastest way to rise in status.
- Cowardice is worse than death - fleeing a battle is shameful for generations.
- Tournaments & duels are common, serving as both entertainment and political tools.
- Honor & Bloodline Legacy
- Family honor must be upheld at all costs - insults to one´s bloodline can lead to duels or blood feuds.
- Valorborn and Valish alike track their ancestry, proving their right to rule, fight or even trade.
- Some noble houses claim divine or draconic ancestry, fueling their political power.
- Expansion & Dominion
- Valish believe their kingdom is destined to rule - conquest is justified as destiny.
- Border wars are constant and Valish accept war as a normal part of life.
- Many scholars, clergy and bards spread propaganda about Kingdom of Valor´s right to expand.
- Class Division & Social Order
- Rigid social hierarchy:
- The King -> The Crown Council -> The Valorborn -> The Knights -> The Valish -> The Verdant -> The Criminals
- Valorborn see Valish as servants, but a Valish can become a Knight through heroism.
- Valish believe in hard work, sacrifice and survival, but they do not tolerate wasteful Nobles.
- Verdant are seen as outsiders.
- Criminals are not tolerated and often lost their status as human.
Public Agenda
Absolute Loyalty to the King - The King is chosen by fate and law. To disobey is to betray the kingdom itself.
Assets
Platin | Gold | Silber | Kupfer |
---|---|---|---|
~ 300.000 | ~ 7.000.000 | ~ 40.000.000 | ~230.000.000 |
The treasure room is filles with Gems, Jewels and Artifacts mostly used for diplomacy or secret funding.
Yearly the Kingdom gains ~ 1.500.000 Gold.
Treasury LocationsFortress Vaults (Major Castles), some nobles keep emergency gold stashes in private treasuries.
Secret War Chests, the King keeps hidden funds in case of rebellion or war.
Major Cities & Capital
Askarot (Capital City)
- Population: ~ 200.000
- Home of the King & The Crown Council
- Contains the Royal Palace, Vaults, Mage Tower and Grand Cathedral
- A massive fortress city, heavily patrolled
Other Major Cities (50.000 - 100.000)
- Drakensport
- Ironhold
- Valmere
- Shadowport
Castles & Fortifications
- Askarot Castle
- Largest Castle
- Heavily Fortified
- Seat of Power
- Crown´s Judgment
- Secretive Prison-Fortress
- High-Value prisoners
- Deep underground
- 10 Smaller Prisons
- Crown´s Mercy - Where prisoners beg for death, but none comes.
- Crown´s Shackles - A prison-labor camp, where captives are worked to the bone.
- Crown´s Silence - A black site where prisoners vanish without a trace.
- Crown´s Warden - A smaller fortress where the most feared jailers reside.
- Crown´s Thron - A prison known for its unrelenting torture chambers.
- Crown´s Hollow - An underground pit prison, where no light ever reaches.
- Crown´s Maw - A place where only the most dangerous enemies are fed to the dungeons.
- Crown´s Chains - A fortress dedicated to breaking the spirit of rebels and traitors.
- Crown´s Keep - A military-run prison, heavily guarded and almost impossible to escape.
- Crown´s Reckoning - A place where prisoners await execution or worse.
- 5 Major Noble Castles - Home to the most powerful Valorborn .
- Stormwatch Keep
- Ironfang Hold
- Ravenshade Keep
- Sunspire Citadel
- Bloodspire Keep
- ~ 100 Noble Castles & Mansions
- Home to the Valorborn
- ~ 2.000 Lesser Forts & Watchtowers
- Protecting trade routes, borders and villages
Military Strength
Valor is a military powerhouse, always prepared for war and internal threats.
Total Troop Count (~150.000 Soldiers)
- Standing Army (~75.000 Active Troops)
- 15,000 Cavalry (Heavy Knights & Light Horsemen)
- 10,000 Siege Engineers & Artillery Crews
- 5,000 Scouts, Rangers, and Skirmishers
- 5,000 War Mages & Clerics
- Reserve Forces (~75,000 Militia & Mercenaries)
- 30,000 Trained Militia (Can be called during war)
- 20,000 Mercenaries (Hired as needed)
- 15,000 Border Guards & Town Watch
- 10,000 Personal Noble Retinues (Private armies of noble houses)
- Elite Units
- (NAME) - The King´s personal guard (2,000 Strong)
- (NAME) - The kingdom’s most elite cavalry force (5,000 Knights)
- (NAME) - Savage, brutal warriors used for sieges (1,000 Shock Troops)
- (NAME) - Arcane users trained for battlefield magic (500 Battle Mages)
Equipment & Logistics
Valor invests heavily in warfare and infrastructure, ensuring its armies are well-equipped.
- 120.000+ Swords, Axes and Polearms stored in armories.
- 70.000+ Suits of Armor (Stell & Chainmail) for standing troops.
- 7.000+ Siege Weapons (Ballistae, Catapults, Trebuchets,...)
- Massive Weapon Forges run by the Stoneborn.
- ~ 90.000 Warhorses for cavalry and nobles.
- ~ 10.000 Barded Horses for elite knights.
- Some tamed wyverns or other magical mounts may exist.
Naval Strength
Valor is not a naval empire, bit it maintains a strong fleet for war and trade.
- Fleet Strength (~ 550 Ships Total)
- 75 War Galleons
- ~ 150 Light Frigates
- ~ 250 Merchant Ships
- 65 Shadowborn-controlled smuggling ships
- Major Ports
- Drakensport
- Shadowport
- Stormhaven
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