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The History Of Eidos

The known events that took place in Eidos.

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    1


    The Rune War
    Disaster / Destruction

    The conflict that shattered the world.

    More reading
    The Chantry
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    100


    The Rune Age
    Era beginning/end

    Is the first named Age in the history of Eidos, following the Rune Wars

    More reading
    The Spell-Breakers
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    The Spell-Breaker Order is formed
    Founding

    The Spell-Breakers are formed under the Chantry by Justinia the First and used to hunt down mages.

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    The Circle of Magi is formed
    Founding

    At the order of Justinia the First the College is constructed and the order of Magi is formed, on an island west of Eidos.

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    200


    The Glory Age
    Era beginning/end

    The world starts to finally heal after the Rune War.

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    147


    The Orcish Exodus
    Founding

    The Orcs migrate to Eidos in a great Exodus, and setup in lands they call Xnarul, on the ruins of a Yuan-ti Pureblood Empire decimated by the Rune War. Some of the Orcish clans attempt to assimilate into the still-rebuilding Eidos, whilst others become notorious pillagers. Either way, Orcish territory becomes seldom travelled, except by all but the most daring of archaeologists.

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    300


    The Exalted Age
    Era beginning/end

    The second Exalted March begins, where Spell-Breakers start massive campaigns across Eidos to hunt down the remaining magic wielders and later the Staldori reavers. Divine Justinia II presides over numerous conflicts with the disparate Staldor tribes and later witnesses their unification into one nation - leading to the Summit at Vallerfjord and a tense peace.

  • 262


    The Staldor Empire Forms
    Founding

    The Reaver tribes of The Reach unite themselves under King Staldor and conquer the city of Kingstown.

    Location
    The Reach
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    267


    The Boneplague
    Plague / Epidemic

    A plague spread by the demon Baal'zure spreads throughout the middle of Eidos. A band of adventurers journey to Klarta Dunn, the apex of the plague, and stop both the cult and its demonic patron, quelling the plague, though not ending the threat of Baal'zure, only his physical form.

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    400


    The Steel Age
    Era beginning/end

    During a hunt, Queen Madrigal of Staldor is found deep within a forest with four steel swords plunged into her chest (the work suspected to have been done by the mysterious Chantry assassins, The Silent Sisters.). Because of this, Divine Theodosia I declares the next Age the Steel Age.

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    368


    Rise of the Kourathi Lich
    Metaphysical / Paranormal event

    A party of adventurers - Cotter Ravenstark, Gormosh Axerunner, Vlad, and Palasar Trexus - hunt the trail of a supposed Lich from Zarvoss whose phylactery is beginning to take physical form. His eventual defeat raises more questions than answers, and ushers in a new period of uncertainty about what lies North, in the frozen wastes of Kourath...

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    500


    The Timeless Age
    Era beginning/end

    Divine Naoma I foresees a terrible confrontation with a powerful warlock which threatens to tear time itself asunder. As a result of her vision being clouded following this event, she names this period The Timeless Age, believing it to truly end in the destruction of Eidos, and of all history. 495- Naoma I dies of old age, satisfied that the world did not come to an end, and the new Divine is named - Sybilia I.

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    493


    The Warlock of Hekler
    Military action

    Following tales of a rogue warlock possessing immense power near Hekler, four adventurers - Grimmsby Shaw, Tygrim, Elani, and Earwyn - band together and face the Warlock, the brother of Grimmsby, and take from him the prophesied artefact that could have destroyed time. The four become myth, as to protect the entire world, the incident is mostly kept secret, and the artefact is locked away by the Spellbreakers forever.

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    600


    The Frozen Age
    Era beginning/end

    A mere five years after becoming the Divine, Sybilia I orders the college to finalise its plans for an expedition to Kourath, chasing rumours of the Lich of over a century ago having supposedly originated from the frozen lands. The events that would follow on the icy continent mark the name of the age.

  • 510


    The Journey to Kourath
    Expedition

    The College, having finally readied itself for the journey north, gathers volunteers and other forces from across Eidos to begin an expedition into the frozen heart of the unknown...