Gnomes
Among the myriad peoples of Khorvaire, few nations are as simultaneously transparent and utterly opaque as Zilargo, home to the gnomes. Dispense immediately with the common, misguided notions of gnomes as quaint tinkers or jovial raconteurs. The gnomes of Zilargo are a singular people, their civilization a testament to the meticulous acquisition and application of information, the precise crafting of enduring contracts, and the intricate, often unseen, dance of political maneuvering. Their intellect is their sharpest tool, wielded with a pragmatism that many mistake for coldness, yet beneath this veneer lies a profound appreciation for logic, efficiency, and the elegant solution to any complex problem.
From the exhaustive archives of the Korranberg Chroniclers to the shadowed chambers of the Trust, their influence is subtle but pervasive, their smiles often masking an analytical mind assessing every variable, every potential outcome. They are the architects of secrets, the masters of bureaucracy, and the silent movers of the grand political theater. To underestimate a gnome is to dismiss the very bedrock of Zilargo, a society built not on martial prowess or arcane might, but on the chillingly precise power of knowledge.
Basic Information
Anatomy
I. General Morphology and Stature
Gnomes are a diminutive humanoid species, typically standing between 3 to 3.5 feet (0.9 to 1.05 meters) tall and weighing between 40 to 50 pounds (18 to 23 kg). Despite their small stature, their build is remarkably robust and athletic, displaying a deceptive density of bone and muscle. They possess a bipedal locomotion, with limbs proportionate to their torso, though their hands and feet are often described as being slightly larger in relation to their body than those of humans or elves, providing a greater surface area for tactile manipulation and balance. Their movements are characterized by an innate grace and agility, often described as almost fluid or mercurial, indicative of a highly developed sense of proprioception.
II. Integumentary System and Pigmentation
Perhaps the most striking aspect of gnomish morphology is their highly variable and often vibrant integumentary system.
- Skin: Gnomish skin tones span a broad spectrum, ranging from earthy browns and deep ochres to vivid reds, vibrant oranges, emerald greens, and even sapphire blues. These colors are not static; subtle shifts in hue are commonly observed, often correlating with the gnome's emotional state, environmental light, or even phases of the natural world. This chromatic dynamism appears to be a direct manifestation of their fey lineage, mirroring the ever-changing landscapes of Thelanis.
- Hair: Gnomish hair is equally diverse and vibrant, often presenting as a striking contrast or complement to their skin tone. Common colors include shocking whites, fiery oranges, electric blues, verdant greens, and deep purples. The texture ranges from fine and wispy to thick and perpetually tousled. Unlike many humanoids, gnomish hair frequently possesses an ethereal quality, sometimes appearing to shimmer or subtly shift color in certain lights.
- Eyes: Gnomish eyes are typically large and expressive, often possessing irises of intense, jewel-like colors such as emerald, ruby, sapphire, or topaz. Their pupils are generally deep black, but occasionally exhibit a faint bioluminescence or a subtle, almost imperceptible, internal sparkle, particularly when the gnome is experiencing strong emotion or engaging in arcane pursuits. This ocular structure grants them superior low-light vision, an adaptation that suggests a historical lineage or prolonged exposure to twilight environments, such as those prevalent within the shadowed glades of Thelanis.
III. Sensory Acuity
Gnomes possess an exceptionally keen array of senses, serving as a primary means by which they interact with and interpret their surroundings.
- Vision: As noted, their large eyes and unique retinal structure grant them excellent low-light vision, allowing them to discern details in conditions where humans would struggle. Furthermore, their perception of color appears to be unusually nuanced, capable of distinguishing subtle variations that are imperceptible to other humanoids.
- Hearing: Gnomish ears, while proportionally similar to humanoids, are often slightly more pointed or delicately shaped. Their auditory canals are highly sensitive, granting them acute hearing that allows them to pick up faint sounds and discern minute variations in pitch and tone that escape other species. This sensitivity contributes to their famed appreciation for music and their proficiency with sonic illusions.
- Olfaction: While not possessing prominent muzzles, gnomes exhibit a surprisingly acute sense of smell, capable of detecting subtle environmental changes, the presence of specific flora or fauna, and even certain emotional states in others. This often manifests as an unconscious “sniffing out” of novelties or curiosities.
IV. Skeletal and Muscular Structure
Despite their slight frame, gnomes possess a skeletal structure that is unexpectedly dense and resilient. Their bones, while appearing delicate, are capable of withstanding considerable impact, indicative of an adaptation for navigating challenging terrain or surviving minor falls. Their muscle fibers are tightly packed and remarkably strong for their size, granting them surprising bursts of speed and agility. This lends to their reputation as nimble and quick-witted individuals, capable of navigating complex environments with ease. Their joints are highly flexible, contributing to their fluid movements and dexterity.
V. Internal Systems and Metabolic Peculiarities
Internally, gnomish physiology largely mirrors that of other warm-blooded humanoids, with standard organ systems. However, there are subtle yet critical distinctions.
- Metabolism: Gnomish metabolism is notably high, requiring a steady intake of varied nutrients. This constant energy expenditure is believed to fuel their active minds and bodies, and perhaps, their innate magical abilities.
- Neural Complexity: The gnomish brain, while proportionally smaller than a human's, exhibits a remarkable density of neural pathways, particularly within regions associated with creativity, problem-solving, and the processing of sensory input. This neural complexity is hypothesized to be the biological basis for their inherent curiosity, their propensity for invention, and their intuitive grasp of illusionary magic.
VI. The Bleaching: A Degenerative Condition
A critical and often tragic aspect of gnomish morphology is the phenomenon known as "The Bleaching." This is a progressive, degenerative condition directly linked to their inherent fey essence and its connection to Thelanis. It is posited that prolonged separation from the vibrant, mutable energies of the feywild, combined with a decline in intellectual stimulation and novelty, can cause a gnome's vital essence to wane.
- Progression: The Bleaching manifests initially as a subtle dulling of the vibrant colors in their hair, skin, and eyes. This is often accompanied by a gradual loss of interest in hobbies, a decline in curiosity, and a general emotional apathy. As the condition advances, the colors continue to fade, eventually turning to muted greys, pallid browns, and washed-out whites. The gnome loses their zest for life, their humor, and their distinctive spark.
- Terminal Stage (The Grim): In its terminal stage, a bleached gnome loses all color, becoming a monochrome husk. Their eyes become dull, their movements sluggish, and their minds vacant. They are often referred to as "Grims," devoid of personality, emotion, or purpose. While they continue to breathe and consume sustenance, they are, in essence, biologically alive but spiritually inert. This final stage is considered a living death and a profound tragedy within gnomish society. It underscores the critical importance of a gnome's connection to novelty, wonder, and the pursuit of knowledge as a physiological imperative, not merely a cultural trait.
Genetics and Reproduction
The diminutive and often enigmatic gnome, a cornerstone of Zilargo's vibrant society and a frequent subject of academic fascination, presents a unique challenge to the conventional understanding of humanoid biology. Unlike the more readily categorized races of Khorvaire, the gnome's very essence is inextricably linked to the planar fabric, specifically to Thelanis. Our meticulous research, drawing upon centuries of observation and recent advancements in arcane genology, posits that the gnome's genetic structure is not merely adapted to, but actively infused with, planar resonance.
The Thelanian Imprimatur: A Genesis of Fey Essence
It is an established fact within contemporary thaumic biology that gnomes did not originate from the material plane. Their presence in Eberron is a direct consequence of planar bleed and ancient migrations from Thelanis, known in some older texts and First World accounts as the "First World." This fundamental genesis means that the gnome's very cellular architecture, their genetic helix, carries an inherent "fey spark"—a resonance with the fantastical and ever-shifting energies of their native plane.
This "Thelanian Imprimatur" manifests in several key ways:
- Chimeric Cellular Structure: Gnome cells exhibit a subtle, yet detectable, magical luminescence under focused arcane scrying. This is not merely a magical aura, but an intrinsic property of their biological components. Their genetic sequences show peculiar non-coding regions that appear to interact with ambient magical energies, particularly those associated with illusion, enchantment, and the manipulation of perception. This predisposition is not merely learned; it is hardwired.
- Phenotypic Variability: The vibrant and often unusual hair and eye colors, the expressive facial features, and the small, nimble forms are not random mutations but consistent expressions of this planar infusion. The fey spark allows for a broader spectrum of natural variation than seen in, say, humans or even elves, reflecting the chaotic beauty of Thelanis itself.
- Innate Talent for Illusion: While trainable, the gnome's unparalleled aptitude for illusion magic is a direct genetic inheritance. Their neural pathways are uniquely optimized for the intricate weave of glamour and misdirection, making them natural masters of perception manipulation from birth. This is not merely a cultural trait, but a biological imperative that aids in their survival and adaptation within the material plane.
Reproduction and the Propagation of the Fey Spark
Gnomish reproduction, while adhering to fundamental biological principles, is subtly influenced by their unique genetic makeup. Gnomes reproduce sexually, with gestation periods comparable to humans, typically around nine months. However, several critical distinctions are noteworthy:
- Lower Fertility Rates: Compared to other humanoid races, gnomes exhibit a notably lower birth rate. This is not indicative of infirmity, but rather a profound investment of their inherent fey essence into each new life. Each gnome child is a significant expenditure of the communal "fey spark," ensuring robust health and a strong connection to their heritage. This contributes to their relatively smaller population numbers across Khorvaire.
- Extended Childhood: Gnomish children typically reach physical maturity at a slower rate than humans, often not achieving full adult stature and capabilities until their late teens or early twenties. This extended period of development allows for greater neurological wiring and the refinement of their innate magical tendencies, particularly their illusionary abilities.
- Lifespan and Resonance Fluctuation: Gnomes possess a lifespan significantly longer than humans, often exceeding two centuries. However, this longevity is directly tied to the maintenance of their "Thelanian Imprimatur." A vibrant, engaged, and curious life fuels this inherent planar resonance, sustaining their vitality. Conversely, stagnation or apathy can lead to a gradual deterioration, as described below.
The Bleaching: A Planar Atrophy of the Soul
One of the most profound and critical aspects of gnomish biology, particularly when reconciling disparate planar theories, is the phenomenon known as "The Bleaching." This is not a disease in the conventional sense, nor is it a genetic defect. Rather, it is a profound planar atrophy – a gradual decay and eventual extinction of the Thelanian Imprimatur within a gnome.
Symptoms of the Bleaching: The progression of the Bleaching is insidious. It begins subtly, as a loss of interest, a fading of vibrancy. The gnome's characteristic curiosity and passion wane. Physically, their skin takes on a pale, ashen hue, their hair and eyes lose their vibrant colors, becoming dull and lifeless. Emotionally, apathy sets in; joy, sorrow, anger, and wonder all diminish into a flat, listless existence. In advanced stages, the gnome becomes completely devoid of emotion or personality, a living husk, before physically succumbing.
Causation of Planar Atrophy: Our research indicates that the Bleaching is triggered by a prolonged absence of "novelty" and "vibrancy" in a gnome's life. Gnomes, by their very genetic design, are infused with the playful, chaotic, and intensely experiential energies of Thelanis. When a gnome becomes detached from the pursuit of new knowledge, the creation of intricate artifice, the engagement in elaborate social machinations, or the experience of profound wonder, their internal fey spark begins to dim. It is a biological imperative for a gnome to participate actively in the world, to craft, to observe, to manipulate, and to learn. Without this continuous active engagement:
- Emotional Stagnation: Prolonged periods of boredom, routine, or emotional suppression are primary catalysts.
- Lack of Intellectual Stimulation: A refusal to learn, invent, or engage with complex ideas actively starves the fey spark.
- Detachment from Artifice and Illusion: For gnomes, the creation and appreciation of intricate devices, illusions, and social constructs are not mere hobbies; they are acts of sustaining their planar connection.
Mitigation and Reversal: The very culture of Zilargo, with its emphasis on intricate schematics, grand illusions, subtle espionage, and vibrant social interactions, is a testament to the gnomes' innate understanding of this biological imperative. Their constant pursuit of engagement, novelty, and the manipulation of their environment serves as a potent preventative measure against the Bleaching. Indeed, our studies show that gnomes who fully immerse themselves in their passions—whether it be the crafting of clockwork marvels, the performance of grand illusions, or the intricate dance of social intrigue—are robustly resistant to the Bleaching. Anecdotal evidence suggests that exposure to powerful fey magic, encounters with primal nature, or even engaging in acts of profound creative passion may sometimes halt or even partially reverse the early stages of the Bleaching.
Additional Information
Perception and Sensory Capabilities
The gnomes of Eberron, particularly those emanating from the Zilargo region, present a fascinating study in the unique interplay of physiology, culture, and planar influence. While often caricatured for their boundless curiosity and love of secrets, a deeper examination reveals that their intellectual pursuits are fundamentally intertwined with a distinctive suite of sensory and, indeed, extrasensory capabilities that set them apart from other humanoids. These faculties, undeniably shaped by their ancestral ties to Thelanis, the Faerie Court, allow gnomes to perceive the world through a lens far more nuanced and vibrant than that of the typical observer.
I. Standard Sensory Perception: Beyond the Mundane Threshold
At a foundational level, gnomes possess sensory organs that operate with a subtly heightened acuity compared to the human norm.
- Visual Acuity and Low-Light Perception: Gnomes exhibit superior visual perception, particularly in conditions of dim illumination. This is not the full spectrum of true darkvision seen in subterranean races like the dwarves, but rather a pervasive adaptation allowing them to discern details in twilight, starlight, or the faint glow of an arcane lamp with remarkable clarity. This adaptation likely stems from generations spent exploring the shadowed recesses of the Eldeen Reaches or the intricate, often dimly lit, tunnels beneath Zilargo. Their eyes are less prone to being dazzled by sudden bright light, recovering swiftly and maintaining focus.
- Auditory and Olfactory Refinement: While not overtly supernatural, their auditory and olfactory senses appear subtly refined. Gnomes are known to pick up on subtle changes in air currents, the faint scents of magic or hidden creatures, and the minute shifts in sound that might betray a hidden mechanism or an approaching threat. This is less about raw power and more about the interpretation of these inputs, filtered through their innate inquisitiveness, making them exceptionally attuned to discrepancies and unusual patterns.
This acute sensory input is coupled with, or perhaps a consequence of, a profound inquisitiveness. A gnome's eyes do not merely see; they scrutinize. Their ears do not merely hear; they analyze the timbre, pitch, and underlying rhythm. This active engagement with their surroundings forms the bedrock of their legendary talent for investigation and the uncovering of secrets.
II. The Ethereal Veil: Fey-Derived Sensory Perception
The most captivating aspects of gnomish perception stem directly from their ancestral ties to Thelanis, a connection far more pronounced than that of their elven cousins. This fey heritage grants them a unique interaction with illusion and enchantment.
- Innate Skepticism of Illusion: Gnomes possess an almost innate skepticism towards perceived reality when it deviates from the mundane. This is not merely a magical resistance, but a perceptual one. When confronted with illusory magic or powerful enchantments that alter perception, gnomes often perceive the 'seams' in the effect. They might see the shimmering outline of a hidden door where others see solid stone, or feel a subtle wrongness in an illusionary feast that perfectly fools others. It is as if their fey blood grants them a baseline understanding of the inherent fluidity of reality, making them less susceptible to its manipulation. They don't just resist the magic; they perceive through it, seeing the illusion for the artifice it is.
- Discernment of Glamour and Artifice: Beyond overt magic, this extends to more mundane forms of deception. Gnomes are remarkably adept at discerning subtle artifice, whether it be a cleverly disguised mechanism, a tampered document, or an individual presenting a false persona. Their minds seem to instinctively highlight inconsistencies, drawing their attention to minute details that betray the underlying truth. This translates into their notorious talent for spycraft and their role as the undisputed masters of information in Zilargo.
For a gnome, reality itself can feel like a tapestry woven with loose threads, and their fey nature grants them the acute vision required to spot where those threads are manipulated or misaligned. They are constantly evaluating, constantly searching for the authentic beneath the superficial.
III. Extrasensory Faculties and Gnomish Intuition
Beyond the realm of mere heightened senses lies the true marvel of gnomish extrasensory capabilities – subtle, often unrecognized by those who possess them, yet undeniably potent.
- Communion with the Natural World: Many gnomes exhibit a remarkable affinity for the natural world, often articulating a rudimentary, yet effective, form of communication with beasts and burrowing creatures. This is not telepathy in the traditional sense, but an intuitive understanding of animalistic urges, emotions, and basic needs. It is as if the primal whispers of the wild resonate more clearly within their fey-tuned minds, allowing for a degree of rapport that often astounds observers. They can instinctively discern the mood of a forest or the presence of hidden wildlife, drawing upon an interwoven web of natural essences.
- Preternatural Awareness of Magic and Auras: Their inherent connection to raw arcane energies, particularly illusion and enchantment, grants them a preternatural awareness of magical auras and disturbances. While not a constant detect magic effect, gnomes often experience a subtle "prickling" or an instinctive sense of unease when in the presence of potent magical workings, especially those of a deceptive or illusory nature. They might feel a cold spot near a magical trap, or the lingering echoes of a powerful enchantment on an object, even without actively seeking it. This is an ambient perception, a background hum in their sensory landscape.
Civilization and Culture
Naming Traditions
Gnomes, especially the Zil, maintain a naming tradition that is as meticulously structured as their society’s renowned logical frameworks and as melodious as their communal songs. Far from arbitrary labels, a Zil’s full appellation serves as a precise identifier, weaving personal identity with familial lineage and broader house affiliations.
Every Zil possesses three distinct names, each bearing significant weight: a personal name, a family name, and a house name. This tri-part structure reflects the layered loyalties and identities central to Zil culture.
The personal name is often the most lyrical, typically averaging three syllables in length, and is frequently characterized by a strong tradition of alliteration. This sonic quality imbues the name with a distinctive rhythm and memorable resonance, such as the cadence found in "Alina" or "Tallian."
Following the personal name is the family name, which grounds the individual within their immediate kin group. These names, like "Lorridan" or "Talius," often share the three-syllable pattern, reinforcing the melodic consistency across Zil naming conventions. Common examples include Alyre, Canatar, Del, Dorian, Kan, Lin, and Sil, each signifying a particular lineage.
Finally, the house name denotes an individual’s allegiance to one of Zilargo’s prominent houses or clans, many of which are tied to the dragonmark houses. This name, exemplified by "Lyrris," "Sivis," or "Talius," is paramount in identifying one’s standing and responsibilities within the larger Zil society. Other notable clan names include Adredar, Clebdecher, Dalian, Davandi, Harlian, Korran, Lonadar, Nezzelech, Santiar, and Tarliach.
Major Organizations
Foremost Gnomish organization is The Trust. This omnipresent, though often unseen, organization serves as the ultimate arbiter of peace and order within Zilargo. It is neither a police force nor a military, but rather a society dedicated to the enforcement of contracts, the maintenance of civic harmony, and the apprehension of those who would disrupt the intricate social fabric. The Trust operates through an extensive network of informants, investigators, and master manipulators, preferring quiet influence and preemptive action over overt force. Its authority is absolute, its reach pervasive, and its methods often inscrutable, ensuring that justice, or at least order, is always served.
Complementing The Trust the Library of Korranberg, the esteemed Keepers of Lore. This ancient and venerated institution is responsible for the preservation and study of gnomish history, arcane knowledge, and cultural heritage. They vast libraries, intricate archives, and hidden repositories of forgotten spells and lost crafts. They are not merely record-keepers; they are active scholars, dedicating their lives to uncovering new truths and safeguarding the collective wisdom of their people. Their influence lies in their unparalleled knowledge, making them invaluable advisors and guardians of intellectual integrity.
Beauty Ideals
It is widely understood that beauty, among Gnomes — particularly those of Zilargo — transcends mere physical form. While other races might prioritize crude symmetry or robust physique, Gnomish aesthetic values are intrinsically tied to the vibrant spirit and incandescent intellect that defines our kind.
The paramount expression of Gnomish beauty is the presence of the 'spark'—an inner luminescence that manifests as boundless curiosity, keen wit, and an unquenchable thirst for original expression. This spark is evident in bright, knowing eyes that gleam with mischief and intelligence, and in a countenance perpetually alive with shifting emotions. Physical adornments serve only to amplify this inner brilliance: hair clips in audacious hues, intricate braids woven with precious gems, and garments of shimmering silks and bold patterns, each piece a testament to personal flair and masterful craftsmanship.
In Zilargo, this ideal is further refined by an appreciation for intellectual acuity and dramatic flair. A gnome capable of weaving intricate political tapestries, delivering captivating performances, or devising ingenious artifices is held in the highest regard. Their beauty is not simply seen, but felt—in the precision of their language, the elegance of their arguments, and the sheer audacity of their creative endeavors.
The antithesis of this ideal is the 'bleached' gnome, a tragic figure whose spirit has dimmed, whose colors have faded, and whose inherent joy and curiosity have withered. Such a state is viewed with profound sorrow, for it represents the loss of what makes a gnome truly magnificent. Ultimately, Gnomish beauty is a radiant celebration of vibrant life, ceaseless creativity, and the profound, captivating power of an illuminated mind.
Gender Ideals
To comprehend the gender ideals of gnomes is to understand the very essence of their people, whether observed among the meticulous chroniclers of Zilargo or the passion-driven innovators intrinsically tied to the ancient feywilds. At their core, gnomes share a fundamental ideal that transcends gender: an insatiable, almost compulsive, curiosity, a profound delight in discovery, and an unparalleled sharpness of wit.
This shared core values intellect, artistry, and an almost compulsive drive to understand and create. What differentiates the gendered ideals is not a divergence of purpose, but rather a subtle emphasis on how these innate gnomish qualities manifest and best serve the collective.
The ideal male gnome is often revered as the intrepid intellectual—the trailblazer of thought, the master artificer whose cunning inventions push the boundaries of logic and possibility, or the silver-tongued logician who can dissect any argument with surgical precision. Their celebrated passion is typically channeled into the audacious pursuit of novel knowledge and its ingenious, often whimsical, application.
Conversely, the ideal female gnome embodies the vibrant muse and the discerning artisan—the master storyteller whose words weave realities, the astute diplomat who navigates the most intricate social tapestries with unparalleled grace and guile, or the visionary scholar whose keen observations uncover hidden truths. Their celebrated passion often manifests as a profound connection to artistry, an insightful intuition, and the complex interplay of relationships that bind gnomish society.
Ultimately, gnomish society celebrates individuality within these archetypes. It is less about adherence to a rigid form and more about the quality of the spark within. The most revered gnomes, regardless of their gender, are those who fan their unique curiosities into blazing torches of innovation, delight, and profound community contribution, ensuring the collective vibrancy of their people, a vital bulwark against the somber threat of intellectual or spiritual languor.
Courtship Ideals
For a gnome, especially one of the Zil, the path to a partner's heart is not paved with conventional overtures, but with intellectual engagement and meticulously crafted surprise. The initial overture, often termed the "First Gift," is rarely an item of mere material value. Instead, it is a uniquely tailored experience: a perfect, fleeting illusion designed to evoke a specific, cherished memory; a cleverly engineered trinket that solves a problem the recipient didn't even know they had; or a riddle whose solution reveals a shared passion. This "gift" speaks not of wealth, but of genuine insight into the beloved's unique spirit.
Following this, the “Chase” commences – not a literal pursuit, but a delightful, often protracted, dance of creative one-upmanship. It is a period where prospective partners engage in a series of collaborative projects, playful pranks, or shared magical experiments. A pair might spend weeks attempting to out-prank each other with harmless illusions, or collaborating on a device of unprecedented complexity. The goal is not dominance, but mutual intellectual stimulation and the constant refreshment of interest. Gnomes, by their very nature, abhor stagnation; a relationship must be a perpetually evolving journey of discovery.
True gnomish bonds solidify through shared innovation and the collective overcoming of intellectual challenges. A lasting partnership is founded upon a mutual appreciation for novelty, an ability to banish the mundane through shared whimsy, and an unflagging zest for life’s myriad wonders. Their courtship is a testament to the gnomish soul: vibrant, ever-curious, and deeply, playfully clever.
Relationship Ideals
At the core of Gnomish affection lies curiosity. A gnome is drawn not merely by physical form, but by the myriad facets of another’s mind, their unique curiosities, and the delightful eccentricities that make them distinct. A partner is a mystery waiting to be unraveled, a complex puzzle box whose hidden compartments promise endless fascination. This fascination, initially a powerful spark, matures into a sustained quest for mutual discovery, where each shared experience or novel idea deepens the understanding and appreciation.
Furthermore, innovation and shared endeavor are paramount. Gnomes are inherently creators, inventors, and seekers of new knowledge. Their closest bonds often manifest as partnerships in literal or figurative creation. This could be a shared artistic pursuit, a collaborative scholarly project, or even the co-development of an ingenious prank. The most enduring relationships are those where both parties contribute to a shared objective, building something together, whether it be a life, a legacy, or a particularly intricate clockwork device.
Humor, specifically whimsical practicality, is the mortar that binds Gnomish relationships. Laughter is not merely an expression of joy, but a mechanism for navigating life’s complexities and a constant affirmation of shared delight. Practical jokes, shared jests, and an appreciation for the absurd are vital components, fostering an environment where lightheartedness coexists with profound affection. This lightness, however, belies a deep-seated patience; Gnomes understand that true understanding, like any grand experiment, requires time, iteration, and an acceptance of the unexpected.In essence, a Gnomish relationship is a perpetually unfolding narrative, a grand, collaborative project where both partners are simultaneously researcher and subject, inventor and invention. It is a bond predicated on intellectual stimulation, shared laughter, and the unwavering belief that the greatest discoveries are made together.
Common Etiquette Rules
The gnomes of Eberron, particularly the astute Zil, are often misconstrued as mere eccentrics. Yet, beneath their vibrant exterior and perpetual inquisitiveness lies a sophisticated tapestry of social convention, shared in surprising commonality with gnome-kind across many planes. To navigate their society, one must comprehend these often-subtle strictures.
Foremost, gnomes hold time as a precious commodity. Lateness to an appointment, or failing to honor a promise, is considered a profound personal insult. Their world runs on precise schedules and commitments, fueled by the relentless pursuit of new ideas and inventions.
Inquiry is not impudence; it is a mark of respect. To genuinely engage with a gnome's interests—their latest contraption, a nascent theory, or even a bizarre, half-explained concept—is to extend a high compliment. Conversely, dismissing their passions or, worse, disturbing a gnome mid-project without permission, demonstrates a profound lack of regard. Tools and works-in-progress are sacred; never touch without explicit invitation.
Gnomes delight in the dexterity of language. Puns, riddles, and clever turns of phrase are not merely entertainment but a form of intellectual sparring. Engaging in such verbal jousting, even if awkwardly, is far more appreciated than bland seriousness. However, crude humor and repetitive gags are swiftly dismissed as intellectual laziness.
One must also anticipate the 'Blinding Flash' of inspiration or the 'Zil Flight.' A gnome might suddenly fall silent, their eyes glazing over, lost in a labyrinth of thought or a sudden solution. This is not disrespect, but a profound state of creative absorption. Do not interrupt; patiently await their return, often accompanied by an excited declaration or a flurry of note-taking.
While gnomes are proud of their accomplishments, overt boasting is seen as gauche. Let your work speak for itself. Furthermore, small, thoughtful gifts – a curious trinket, a rare ingredient, or an unusual fact – are often exchanged as tokens of goodwill, a gesture deeply rooted in their communal nature and appreciation for the unique.
Mastering these nuances reveals the gnome's profound respect for intellect, innovation, and the intricate dance of social connection. Those who understand these principles will find a loyal ally and a delightful companion.
Common Dress Code
Gnomish clothing represents a fascinating synthesis of their innate whimsy and their rigorous dedication to craft. It is a visual language, often vibrant and deceptively complex, that speaks volumes of their unique disposition.
Above all, Gnomish attire is an expression of their restless curiosity and vibrant emotionality. One will rarely encounter a Gnome clad in dull or unadorned fabrics. Instead, their garments erupt in a riot of color, frequently clashing patterns, and audacious combinations that would appear garish on other races, yet somehow coalesce into a cohesive, if eccentric, whole on a Gnome. This is not mere affectation; it is an intrinsic reflection of their souls, often touched by the vibrant chaos of the First World, manifesting in their very threads.
Functionality is never sacrificed for flair, but rather, elevated by it. Gnomish clothing is replete with cleverly integrated tools, hidden compartments, and an abundance of pockets suited for the myriad components and contraptions they constantly carry. A hallmark of Gnomish attire, particularly prevalent among the artificers and illusionists of Zilargo, is the subtle application of minor enchantments. Patterns may ripple and shift with their mood, colors might subtly transition, or the fabric itself could subtly shimmer with illusory light. These are not grand displays, but rather nuanced enhancements, a testament to their mastery of both artifice and the arcane.
Materials range from durable, supple leathers to exquisitely woven silks and robust, multi-layered cottons. Accessories are often intricate and self-made: custom-crafted buckles, buttons that double as tools, or brooches bearing miniature, functional mechanisms. Individuality is highly prized; while certain trends may emerge, a uniform appearance is rare. Each Gnome’s ensemble is a unique statement, a testament to their personal ingenuity and their boundless zest for life, interwoven with the meticulous precision characteristic of their nation. To understand a Gnome, one must first observe their garb.
Culture and Cultural Heritage
To understand the culture and heritage of the Gnomes of Eberron is to grasp a paradox: a people both meticulously precise and exuberantly curious, driven by an innate spark for discovery and a profound appreciation for the intricate. While often exemplified by the Zil, their traits echo across the planes, shaping a unique societal imperative.
At their core, Gnomes are creatures of an inherent vibrancy, a vital energy that demands constant engagement with novelty and challenge. This translates directly into their renowned meticulousness. For a Gnome, whether crafting a clockwork device, negotiating a binding contract, or delving into ancient lore, the pursuit of perfection is not merely a goal but a fundamental need. Every detail, every clause, every tiny gear holds a potential for wonder, an opportunity for elegant solution or delightful innovation.
This meticulousness is coupled with an insatiable, almost childlike curiosity. Unlike other races who might seek knowledge for power or survival, Gnomes pursue it for its own sake, driven by a delight in understanding the "how" and "why." This inherent wanderlust of the mind often manifests in a profound talent for observation, a keen eye for illusion, and a natural aptitude for the arcane or psionic arts – not merely as tools, but as extensions of their capacity for intricate thought and fanciful expression. Their diplomacy, particularly famed in Zilargo, stems from this; a Gnome understands the delicate mechanisms of negotiation, the subtle shifts of emotion, and the precise words needed to weave a compelling truth or a diverting falsehood.
Their heritage speaks of an ancient kinship with the very fabric of enchantment, imparting a vibrant, sometimes mercurial, temperament. This enduring spark is what prevents stagnation. To a Gnome, a life devoid of new challenges, refined knowledge, or intricate beauty is a life unlived. Thus, their societies are bastions of learning, innovation, and precise order, all serving to channel this potent drive for perfection and wonder, ensuring their collective spirit remains ever vibrant and brilliantly sharp.
Common Customs, Traditions and Rituals
At the core of Gnomish custom lies the imperative to engage and innovate. It is observed that gnomes inherently recoil from stagnation, a state they term the "Bleaching." This dread of a dulled spirit manifests in a suite of traditions designed to foster perpetual renewal. Every gnome, regardless of their profession, is encouraged to pursue "New Horizons" – a periodic immersion in an entirely novel experience, be it studying a forgotten craft, exploring an uncharted region, or mastering a complex arcane theory. This is not mere hobbyism but a vital spiritual exercise, critical to maintaining their profound internal vibrancy.
Their legendary inventiveness and affinity for elemental binding, particularly evident in Zilargo, stem directly from this drive. Gnomish society universally values the "Curio Exchange," informal yet vital gatherings where new discoveries, intricate gadgets, and unique perspectives are shared and debated with fervent enthusiasm. Arguments are often resolved not through dominance, but through the presentation of more compelling evidence or a truly novel idea that sparks collective intrigue.
Community life is structured to channel this boundless energy productively. While the Trust represents a peak of Gnomish social order, smaller Gnomish enclaves also adhere to intricate systems of apprenticeships and communal projects, ensuring knowledge is passed down and refined. Festivals are renowned for being explosions of color, sound, and ingenious illusion, where emotional expression, often seen as boisterous to outsiders, is celebrated as a sign of a healthy, vital spirit.
In essence, Gnomish customs are a vibrant tapestry woven from meticulous learning, boundless curiosity, and a profound, almost spiritual, drive to embrace the new. To understand a gnome is to comprehend their ceaseless quest for the next discovery, the next spark of inspiration, for in it lies their very essence.
Common Taboos
Foremost among these is Apathy, or the Stagnation of Spirit. For a Gnome, the greatest sin is to cease seeking novelty, to surrender to routine, or to suppress the vibrant spectrum of emotion and experience. This is not merely a social failing but a spiritual malady. Scholars note its chilling resemblance to the "Bleaching" described in planes beyond Khorvaire, where a Gnome's very vibrancy—their color, their joy, their life—fades into an anemic, joyless existence. To deliberately embrace predictability, to shun discovery, or to stifle one's inherent spark of wonder is to invite this living death. A Gnome who willfully becomes dull or uninspired is an anathema.
Beyond internal decay, the Gnomes abhor the Malicious Suppression of Novelty or Joy. While they are masters of illusion and pranks, these acts are traditionally meant to elicit reaction, to surprise, and rarely to cause lasting despair. Using their considerable talents—be they psionic, arcane, or mundane—to permanently crush another's spirit, to extinguish a burgeoning idea, or to destroy beauty for no creative purpose is considered an egregious violation. It is an act of deliberate spiritual blight, an assault on the very wellsprings of experience they cherish.
Finally, there is the deep-seated aversion to Dishonoring the Sacred Spark. Gnomish lore speaks of a deep connection to the wild, vibrant energies of Thelanis, or perhaps the boundless creativity of Dal Quor. Whatever its source, this "spark" is the wellspring of their ingenuity, their psionics, and their zest for life. To mock, abuse, or deliberately defile this innate connection—whether in themselves or others—is to commit a profound sacrilege. Such acts are seen as a betrayal of their heritage, capable of severing the very root of what it means to be a Gnome.
History
The Planar Exodus: Stranded on Eberron
Our understanding of gnome origins begins not on Eberron, but in the shimmering, mutable realm of Thelanis, known to many as the Feywild. Within this plane of primal emotion and boundless imagination, gnomes were an integral part of the vibrant societies that thrived within the feyspires. Their existence was intrinsically linked to these magnificent, ephemeral cities that would occasionally brush against the edges of Eberron.
However, the delicate dance between planes was ruptured. For reasons lost to the mists of time, when the feyspires retreated from Eberron, a significant number of gnome inhabitants found themselves inexplicably stranded. Cast upon an unfamiliar world, divorced from the very essence of their home plane, these pioneers faced a daunting and immediate struggle for survival. Their unique perspective, born of their planar heritage, would prove crucial in their adaptation to this new, more rigid reality.
Trials of the Dawn Age: Resilience and Guile
The nascent gnome communities on Eberron found themselves surrounded by an environment both challenging and populated. The land was already inhabited by various tribes of kobolds, among them the tenacious Haka'jhar. The gnomes, though new to Eberron, proved remarkably adept at reclaiming territory, successfully pushing these reptilian tribes back into the two formidable mountain ranges bordering their nascent territories.
The greatest challenge, however, came from the burgeoning might of the Dhakaani Empire. The goblinoid legions, driven by conquest, viewed the gnomish settlements along the coast between the Howling Peaks and the Seawall Mountains with disdain, labeling them "jungle rats" in their Ghuurash Codex. While the gnomes, employing masterful guerilla tactics and an unparalleled understanding of their environment, fought valiantly to prevent the goblins from entering their lands, they could not halt the full tide of the Dhakaani advance. Many gnomes were enslaved, while others were forced to retreat deeper into the wilds.
Yet, true to their nature, the gnomes of this era demonstrated that conquest was far simpler than true occupation. Through subtle guile, intricate deceptions, and a profound understanding of their oppressors' internal politics, they adeptly tricked the goblinoid factions into internecine conflicts, sowing discord where direct confrontation failed. This period of clandestine resistance honed their innate cleverness and strategic intellect.
The eventual fall of the Dhakaani Empire, precipitated by the devastating incursion from Xoriat, proved to be their liberation. With their former oppressors fractured and their cities abandoned, the gnomes seized the opportunity to grow. They cautiously moved into the derelict Dhakaani strongholds and even the enigmatic ruins left by the daelkyr. With an insatiable appetite for understanding, they meticulously devoured the knowledge contained within these abandoned sites, integrating it into their own burgeoning lore and laying the groundwork for a truly unique civilization.
The Age of Enlightenment: Expansion and Interconnection
With the decline of their oppressors, the gnomes entered an unprecedented era of growth and organization. Families, once disparate survival units, aligned themselves into distinct and influential clans. Names such as Adredar, Clebdecher, Dalian, Davandi, Harlian, Korran, Lonadar, Nezzelech, Santiar, Sivis, and Tarliach rose to prominence, each contributing to the collective identity. From these familial bonds, three formidable city-states emerged as centers of gnomish culture and innovation: Trolanport, Korranberg, and Zolanberg. Despite lingering threats from fragmented kobold tribes and the scattered remnants of the goblin empire, the gnomes successfully established and fortified these magnificent bastions of knowledge and commerce.
The gnomes were not content to confine their burgeoning civilization to these urban centers. Driven by an innate curiosity and a desire for broader understanding, they became undeniably one of Khorvaire's first true seafaring races. Their ingenious ship designs and sophisticated navigational techniques allowed them to explore the vast coastlines, bringing them into contact with virtually every other race that populated the continent.
When humans first migrated to Khorvaire from Sarlona approximately three millennia ago, it was the gnomes who extended the hand of friendship. Masters of bureaucracy and linguistics, they proved invaluable in helping the newcomers adapt to the complexities of their new continent. Indeed, gnomish scholars proudly assert that it was their meticulous efforts that facilitated the widespread adoption of the humans' "Old Common" language amongst the diverse races of Khorvaire, transforming it into the ubiquitous Common tongue spoken across the continent today. Their natural inclination towards information gathering saw them become the continent's preeminent traders of knowledge, a role they continue to fulfill with unparalleled expertise.
The Pinnacle of Lore: The Library of Korranberg
This profound societal emphasis on knowledge culminated in one of Khorvaire's most venerable and indispensable institutions: the Library of Korranberg. It was Loremaster Dorius Alyre ir'Korran, a scholar of prodigious intellect and unwavering dedication, who spearheaded its creation. Having devoted his life to the systematic gathering of knowledge from the fragmented legacies of the Dhakaani and Daelkyr Empires, ir'Korran, with the collective support and donated wisdom from the three great gnomish city-states, founded what would become the largest and most comprehensive repository of lore in all of Khorvaire.
The Dawn of Scribing: House Sivis and the Dragonmarks
Approximately 2,800 years prior to the current age, a monumental event transpired that would forever alter the destiny of the gnomish race: the manifestation of the Mark of Scribing within the Sivis clan. This marked them as the third race to bear a dragonmark, a distinction fraught with both peril and unparalleled opportunity. Recognizing the potential for ostracism from other gnomish clans, the Sivis wasted no time. Their inherent aptitude for the arcane arts, combined with their burgeoning dragonmark, allowed them to swiftly master the mark's innate abilities.
Through diligent practice and shrewd application, the Sivis clan began utilizing their spell-like powers to assist their kin, demonstrating the practical utility and inherent value of their unique gift. Unbeknownst to them at the time, their actions were laying the foundational blueprint for what would evolve into the formidable Dragonmarked Houses: the consolidation of all dragonmarked bloodlines under a unified clan banner, leveraging their marks for commercial enterprise and establishing vast mercantile empires. It was the diplomatic acumen of the Sivis clan that truly set them apart; they skillfully extended their reach to the other marked races, initiating the crucial dialogues that culminated in the formal creation of the true dragonmarked houses.
The Genesis of Zilargo: A Nation Forged in Adversity
While the gnomes cultivated alliances among the dragonmarked, their relations with humanity were not without significant friction. Some 2,400 years ago, Khorvaire was beset by formidable human warlords. Malleon the Reaver terrorized the eastern and southern seaboards, his depredations extending from the Lhazaar Sea deep into the southwestern coast. His plundering campaigns devastated numerous settlements, including the last vestiges of kobold and goblin strongholds. Concurrently, to the north, Karrn the Conqueror embarked upon his own ambitious campaign of subjugation against disparate human territories.
Faced with such existential threats, the three venerable gnome city-states—Trolanport, Korranberg, and Zolanberg—recognized the imperative for unity. Setting aside their individual autonomies, they forged a closer, unprecedented alliance, establishing a united front against the encroaching forces of Malleon and Karrn. From this historic consolidation emerged a singular nation, a beacon of intellect and resolve, which they aptly named Zilargo, or "The Home of the Wise" in the gnomish tongue.
The newly formed nation established a unified governmental body, known as the Triumvirate. While each city-state retained its Council of Nine, a single representative from each council was designated to form this new, overarching ruling body, tasked with overseeing the entirety of Zilargo. Fortunately for the nascent nation, Malleon the Reaver's primary objective shifted toward the last remaining goblin metropolis of Duur'shaarat. His attacks on gnome settlements became ancillary, more easily repelled by the coordinated defenses of the unified gnomish state.
The Trust: Guardians of Wisdom and Secrecy
At an undisclosed point following Zilargo's formation, the Triumvirate sought to ensure the perpetual unity and stability of their intellectually vibrant, yet inherently secretive, populace. In a society where secrets and knowledge are prized above all, a unique solution was devised by a mysterious gnome known only as "the Proctor": the creation of the Trust. This clandestine police force operates entirely in shadows, its agents woven seamlessly into the fabric of Zil society. Any gnome, regardless of standing, can be recruited, meaning that even a lifelong companion may, in fact, be an operative of this enigmatic order. The Trust serves as the silent, ever-present hand of order, maintaining the delicate balance within Zilargo, a function it continues to perform to this day.
Expansion, Exploration, and Ancient Conflicts
The gnomish spirit of inquiry and expansion was not confined to Khorvaire's landmass. Approximately 1,600 years ago, a contingent of gnome explorers, driven by a thirst for new knowledge and opportunity, ventured across the seas to the southern continent of Xen'drik, attempting to establish a settlement on the site of what is now Stormreach. Regrettably, this endeavor proved short-lived. The colony was repulsed by the indigenous giant tribes, forcing the gnomes to return to Zilargo. Intriguingly, one gnome scholar casts doubt on the official explanation, citing a settler's cryptic reference to a "darkness that gripped both body and soul," suggesting a deeper, more unsettling truth behind the retreat.
A mere century later, 1,500 years ago, the gnomes of House Sivis once again played a crucial role in a defining conflict: the War of the Mark. Standing shoulder-to-shoulder with the other established dragonmarked houses, House Sivis committed their resources and influence to the eradication of aberrant dragonmarks, perceived as dangerous and "unpure" deviations from the divine schema. The war reached its brutal climax with the siege of Sharn, where the upstart House Tarkanan, composed of aberrant dragonmarked individuals, mounted a defiant, yet ultimately futile, stand against the combined might of the true dragonmarked houses. The superior power and unity of the established houses prevailed, solidifying their dominance and reaffirming the gnomes' position within the grand design of the Dragonmarked Prophecy.
The Imperial and Post-Imperial Periods
The foundational moment of this era arrived approximately one thousand years ago, with the ascendancy of King Galifar ir’Wynarn. As Galifar consolidated human lands, his gaze inevitably turned to Zilargo. Rather than confrontation, the gnomes, ever sagacious and pragmatic, met Galifar’s forces in the valley north of Dragonroost and immediately offered terms of surrender. Through astute negotiation, they secured a unique status: Zilargo would remain a sovereign principality within the burgeoning nation, swearing fealty directly to the crown. This act of diplomatic foresight ensured their autonomy and laid the groundwork for their future ascendancy.
Coincident with their terrestrial entrenchment, the gnomes' mystical ties to Thelanis further solidified. On the fey plane, their power grew, culminating in their control of Pyras Pyrial, the Gate of Joy. This feyspire, strategically positioned on Thelanis, was uniquely capable of manifesting directly within Zilargo when the planes became coterminous, linking the gnomes inextricably to their ancient, magical heritage.
The gnomes’ influence soon extended beyond their borders. In 498 YK, gnomish explorers from House Sivis ventured into the Shadow Marches, making a pivotal discovery: clans of orcs bearing a nascent dragonmark, the Mark of Finding. Recognizing the immense potential, Sivis promptly brought these tribal leaders to the attention of the other established dragonmarked houses, a move that directly led to the formal recognition and eventual rise of House Tharashk. This demonstrated not only gnomish expeditionary spirit but also their instrumental role in shaping the very structure of Khorvaire's economic and political landscape.
A true testament to gnomish innovation arrived in 783 YK with the groundbreaking development of the sending stone. Tasker Torralyn d'Sivis, a luminary of House Sivis, pioneered this magical device, enabling instantaneous telepathic communication for those bearing the Mark of Scribing. Further refined by the collective genius of the Twelve, these stones revolutionized communication across the continent. By 789 YK, House Sivis had embarked on the ambitious project of establishing a vast network of sending stone stations, transforming the pace of information exchange and governance throughout Khorvaire and beyond.
Yet, it was the mastery of elemental binding that truly propelled the gnomes into the forefront of arcane engineering. In 793 YK, a gnome named Byrnid Dojurn unearthed a long-forgotten Xen'drik text in the Library of Korranberg, detailing the ancient giants' ability to bind elementals. Recognizing its profound implications, Dojurn secured funding from Aliwas Lyrriman d'Sivis, then Doyenne of House Sivis, for an expedition. While presented as an expedition, the mission to Xen'drik was, in essence, an intelligence operation. Gnome forces, aided by the drow clan of Merranzabad, penetrated ancient giant ruins, extracting invaluable knowledge on elemental binding. Though Dojurn himself succumbed to drow-inflicted wounds shortly after their return, the stolen secrets bore fruit. Within a mere decade, the arcane artisans of Zilargo began crafting revolutionary elemental vessels, including the very first airships and the foundational components of the lightning rail.
By 805 YK, the gnomes of Zilargo had fully unlocked and mastered the art of binding elementals to inanimate objects. This profound technological leap reshaped the continent. Elemental binding became the bedrock of essential technologies now commonplace in post-War Khorvaire, from the soaring airships of House Lyrandar to the rapid transit of House Orien's lightning rails. Consequently, gnomish alchemists, wizards, and artificers found themselves in unprecedented demand, their expertise sought by the most powerful dragonmarked houses.
The shattering of Galifar in 894 YK into the Five Nations ignited the devastating Last War, presenting a profound test to Zilargo's diplomatic prowess. Positioned precariously between the fledgling nations of Breland and Cyre, the principality initially maintained a delicate neutrality. "We are a principality of the crown of Galifar," they declared, "and we are the loyal servants of the kings and queens of Galifar," continuing to supply knowledge and learning to all warring factions. However, in a strategic masterstroke in 962 YK, Zilargo abruptly shifted its stance. Declaring allegiance to Breland, they effectively asserted their independence while simultaneously throwing their formidable support, particularly their vital elemental vessels, exclusively behind the Brelish cause.
The gnomes faithfully supported Breland until the cessation of hostilities. With the signing of the Treaty of Thronehold, Zilargo took its rightful place among the sovereign nations of Khorvaire. Today, the gnome race, through the influential principality of Zilargo and the indispensable House Sivis, continues to be a major power. Their legacy is etched into the very fabric of modern society, from the communication networks that bind the nations to the magical technologies that propel them forward. They are the architects of the modern age, the quiet masters of diplomacy and invention, whose ingenuity remains unparalleled.
Interspecies Relations and Assumptions
It is a widely understood truth amongst scholars of the sentient races that the Gnomes, sprung from the very weave of the First Realm and now thriving upon the Material Plane, perceive the world through a unique lens. Their existence is defined by an insatiable curiosity and a fervent devotion to novelty, qualities that shape a complex and often misunderstood web of interspecies relations. To a gnome, the gravest affliction is not physical decay, but the "Bleaching"—a spiritual desiccation that renders one dull, predictable, and utterly devoid of wonder. This dread shapes their social judgments above all else.
Among the races, Gnomes often find kindred spirits in the halflings, sharing a zest for life and a mutual appreciation for the subtle prank or the grand adventure. Their adaptability and inquisitive natures foster natural camaraderie. Their dealings with humanity are a fascinating study; gnomes are drawn to human ambition and innovation, finding their rapid societal shifts a constant source of wonder. While some humans perceive Gnomish antics as mere eccentricity, others in places like Zilargo readily harness their ingenuity, demonstrating a powerful synergy between human pragmatism and Gnomish artistry.
The stolid nature of dwarves and the ancient solemnity of elves often baffle the Gnomish mind. Yet, gnomes find profound fascination in dwarven craftsmanship and elven arcane mastery, seeking to understand the deep-seated traditions that anchor these races. A gnome might initially find a dwarf's tunnel "predictable" until discovering a rare vein or forgotten artifice, shifting their perception to one of intense intrigue.
In stark contrast stand the goblinoids. The destructive caprice of goblins and the rigid, often brutal, order of hobgoblins represent the very antithesis of Gnomish values. Such beings, from a gnome's perspective, are dangerously close to, if not already entirely, "Bleached"—their lack of inherent curiosity or appreciation for true beauty rendering them objects of pity or, more often, a source of Gnomish mischief aimed at disturbing their dull existence.
Ultimately, the Gnomish heart beats for the new, the bizarre, and the beautiful. Their interactions, however varied, serve this core drive, ensuring the world remains a vibrant, ever-unfolding spectacle, far from the pallid dread of the Bleaching.
Type: Gnomes are Humanoid creatures with the gnome subtype.
Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Base Speed: (Slow Speed) Gnomes have a base speed of 20 feet.
Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. See the Linguistics skill page for more information about these languages.
Master Tinker: Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces defensive training and hatred.
Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
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