BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Re-born

While many will debate if the Re-born are actually considered a race, it is hard to argue their impact on culture and the lives of those who live in Khorvaire.   Originally created by a coalition between House Cannith, House Deneith and House Jorasco the Re-Born were originally was created to help supply House Deneith with stronger and undying soldiers. It was a cheaper way to give those injured in war a new life and a new way to fight again, along with some upgrades.   This did not last long as a military program since the idea of a cybernetic body intrigued the upper classes of Khorvaire. Eventually the Dragonmarked Houses began to sell these cybernetic bodies to those who had the credits. Using the House Jorasco soul transference technology along side House Cannith engineers, the rich and famous of Khorvaire could design their perfect bodies and then live as them for eternity.   With the original price of 100,000 Gold Credits for this procedure it came to no surprise that an alternative started popping up in the "Black Clinics" of Eberron. For a much lower price anyone with the credits could make their way to a "Black Clinic" in search for a new body. The only problem is that the "Black Clinics" for the most part are operated in the undergrounds and their practices are unethical at best.   In 1999 there is enough "Re-born" living throughout Eberron to have a somewhat official name and even though there numbers are small most generally informed people are aware of them.

Basic Information

Anatomy

The anatomy of the Re-born race differs between each member of the species.   While some Re-Born prefer to blend in with the races around they take a more of an indistinguishable appearance, they may use synthetic skin and lab grown hair to look like their preferred race. Other Re-born prefer to show off the tech they are created with and take a more robotic and technological look with sharp edges and glowing lights.

Genetics and Reproduction

The Re-born being a manufactured race do not reproduce like the other races. They are created either in the official labs of the Dragonmarked Houses, The Black Clinics or by the ambitious.

Dietary Needs and Habits

The Re-born much like the Warforged do not have the need to eat or drink, yet some of them still do for enjoyment or to remember their past lives.

Additional Information

Social Structure

The Re-born fit very strangely into the melting pot of Eberron.   Some people believe that they are an abomination and should be outlawed, many could care less about them and small pockets of Re-born have even begun to congregate to create their own small societies and even some religions.

Perception and Sensory Capabilities

The Re-born are created with all the same senses as the other races. They can hear, smell, taste, feel and see just as well as everyone else.   Additionally their cybernetic eyes give them an advantage at perceiving in the dark.   While a majority of Re-born have basic senses their brethren created by House Cannith, House Deneith and House Jorasco and not the Black Clinics will usually have extra features. Usually these Re-born are created with the greatest tech available to the Dragonmarked Houses and are the equivalent to super humans. They have faster reflexes, better sight and advanced intellect.
Scientific Name
Android
Lifespan
Unknown
Related Myths

Remove these ads. Join the Worldbuilders Guild

The Re-born

Ability Score Increase +2 Intelligence
Size Medium
Speed 30 ft.

Darkvision: Thanks to your now cybernetic eyes, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.   Cybernetic Enchantments: Once per Long Rest the Re-born can give themselves Expertise on one skill they are already proficient in for 10 minutes.   Hacker At Heart: You are proficient in the Hacker (Intelligence) skill.   Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.
  • Subraces   Skulkers:   Ability Score Increase: Your Dexterity score increases by 1.   Adaptive Camouflage: Your body was created to blend into the surroundings around you. Once per long rest you can use your cybernetic camouflage to become invisible up to 10 minutes. This invisibility ends if you attack or cast a spell.   Amped:   Ability Score Increase: Your Strength score increases by 1.   To The Limit: Once per long rest you can push your body to new limits for 1 minute, using an Action you amplify your body and receive the following benefits.
  • You have resistance to any damage taken from falling.
  • Your movement speed increases by 10 ft.
  • You can treat difficult terrain as if it was normal, this includes climbing and swimming.
  • Faces:   Ability Score Increase: Your Charisma score increases by 1.   Imitation Is The Sincerest Form Of Flattery: If you watch someone for 5 minutes you can create a virtual profile of their mannerisms, facial expressions and speech patterns. Once you have created a profile of a person you can mimic them using holographic tech and voice modulators already installed in your body. Using a bonus action you disguise yourself as that person and have advantage on all deception, persuasion and intimidation checks will mimicking them.    
     

    Languages. You can speak, write and read Common and one extra language from your past life.

    Comments

    Please Login in order to comment!