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History of Duskmire

The history of the construction and various notable events that have happened throughout the conception to the present day business regarding Duskmire.

  • 1920

    2 Sha

    The founding of Duskmire
    Founding

    The town of Duskmire is founded by Mayor Blorth and Kralsh

  • 1921

    2 Sigen
    1935

    15 Fi

    Construction of Merriweather Corner
    Construction beginning/end

    Construction of Merriweather Corner commences, helmed by Vincent Merriweather

  • 1922

    18 reverie

    Merriweather Coven is established.
    Gathering / Conference

    The local population of vampires comes together to create the Merriweather Coven, lead by Vincent Merriweather

  • 1929

    28 Fi

    Clan Silverspire is established
    Gathering / Conference

    Werewolves begin to move into town and create Clan Silverspire, lead by Alphaeus Silverspire

  • 1930

    15 Fi
    1943

    14 reverie

    Silverspire Court construction
    Construction beginning/end

    Needing a place to call home, Clan Silverspire begins construction on Silverspire Court

  • 1938

    12 Fi
    1943

    15 /5

    Temple of the Trinity construction
    Construction beginning/end

    The Temple of the Trinity is built, a place where folks of all walks can come connect and pay respects to The Trinity

  • 1948

    14 reverie

    The Eldermoths Arrive
    Metaphysical / Paranormal event

    The Eldermoths come to Duskmire, and people are quick to notice their presence, their arrival is mostly peaceful, and they gain quite the following of fans.

  • 1949

    18 Fi
    1965

    18 Fi

    Mothwing Sanctum Construction
    Construction beginning/end

    The construction of the Mothwing Sanctum, a place where The Eldermoths and their knowledge is kept safe. Construction was paused between the years 1950, and 1955 due to serious flooding of the city.

  • 1950

    27 Sigen
    1955

    23 reverie

    The Great Flooding
    Disaster / Destruction

    The marshland Duskmire was built on begins to flood drastically, submerging a majority of the town. A deal is struck with a group of waterfolk, namely Deep Ones, Tritons, and Locathah that happened to be nearby during the disaster, with their help, the town was raised and saved from getting lost under the waves.

  • 1955

    28 reverie
    1956

    13 reverie

    First Lighthouse Built
    Construction beginning/end

    The first lighthouse in Duskmire is constructed.

  • 1960

    13 Sha

    Clan Heartmoon is Established
    Revolution

    The youth of Clan Silverspire become fed up with the strict rule of Alphaeus Silverspire and under the loose lead of Inkeri Silverspire, who ends up adopting the name Moonray Heartmoon Clan Heartmoon is established, and take up residence in one of the local parks of Duskmire.

  • 1965

    12 Sha
    1980

    21 reverie

    Construction of Heartmoon Hall
    Construction beginning/end

    Clan Heartmoon ends up building their own residence, buying the park property they started camping on, and create their own district, calling it Heartmoon Hall, where all are welcome.

  • 1970

    14 Sigen
    1983

    14 Sigen

    Lestat Rosé club is established
    Gathering / Conference

    Lestat Rosé, a popular hangout amongst the vampire community, opens its doors to vampires only in 1970, and eventually opens up to patrons of other races in 1983

  • 1973

    15 Sha
    1999

    8 Fi

    Duskmire Detective Agency
    Life, Organisation Association

    As the town expands, the need for a law enforcement of some sort became needed and the Duskmire Detective Agency was established, though has recently been disbanded when a recent investigation went south and took the lives of the agents.

  • 1985

    23 Sigen

    Humanoids take Residence
    Population Migration / Travel

    Its no longer monsters, waterfolk, and beastfolk that call Duskmire home, humanoids such as humans, elves, and dwarves have started to move in to town! Adding even more diversity to the unique town.

  • 1999

    8 Fi

    Silverspire Tragedy
    Life, Death

    While investigating a possible crime near the Silverspire District, the Duskmire Detective Agency were in the wrong place at the wrong time. During a full moon, a group of the Silverspire werewolves broke loose during an uncontrollable transformation, and ended up slaughtering the entire team.

  • 2003

    17 Sigen

    DDA Reinstated
    Life, Career

    The Duskmire Detective Agency has been reinstated! Detective Miguel David Arrubal presiding over its new life, lets hope things go better than last time!

  • 2003

    17 Sigen

    New Clocktower Unveiling
    Artistic creation

    The unveiling of Duskmire's new clock tower above town hall!

  • 2003

    18 Sigen

    Clocktower Closure
    Criminal Activity

    An investigation by the DDA and co. is underway pertaining to the new clock tower. Public access has been shut down.