The town of Duskmire is founded by Mayor Blorth and Kralsh
The history of the construction and various notable events that have happened throughout the conception to the present day business regarding Duskmire.
The local population of vampires comes together to create the Merriweather Coven, lead by Vincent Merriweather
Needing a place to call home, Clan Silverspire begins construction on Silverspire Court
The Temple of the Trinity is built, a place where folks of all walks can come connect and pay respects to The Trinity
The Eldermoths come to Duskmire, and people are quick to notice their presence, their arrival is mostly peaceful, and they gain quite the following of fans.
The construction of the Mothwing Sanctum, a place where The Eldermoths and their knowledge is kept safe. Construction was paused between the years 1950, and 1955 due to serious flooding of the city.
The marshland Duskmire was built on begins to flood drastically, submerging a majority of the town. A deal is struck with a group of waterfolk, namely Deep Ones, Tritons, and Locathah that happened to be nearby during the disaster, with their help, the town was raised and saved from getting lost under the waves.
The first lighthouse in Duskmire is constructed.
The youth of Clan Silverspire become fed up with the strict rule of Alphaeus Silverspire and under the loose lead of Inkeri Silverspire, who ends up adopting the name Moonray Heartmoon Clan Heartmoon is established, and take up residence in one of the local parks of Duskmire.
Clan Heartmoon ends up building their own residence, buying the park property they started camping on, and create their own district, calling it Heartmoon Hall, where all are welcome.
Lestat Rosé, a popular hangout amongst the vampire community, opens its doors to vampires only in 1970, and eventually opens up to patrons of other races in 1983
As the town expands, the need for a law enforcement of some sort became needed and the Duskmire Detective Agency was established, though has recently been disbanded when a recent investigation went south and took the lives of the agents.
Its no longer monsters, waterfolk, and beastfolk that call Duskmire home, humanoids such as humans, elves, and dwarves have started to move in to town! Adding even more diversity to the unique town.
While investigating a possible crime near the Silverspire District, the Duskmire Detective Agency were in the wrong place at the wrong time. During a full moon, a group of the Silverspire werewolves broke loose during an uncontrollable transformation, and ended up slaughtering the entire team.
The Duskmire Detective Agency has been reinstated! Detective Miguel David Arrubal presiding over its new life, lets hope things go better than last time!
The unveiling of Duskmire's new clock tower above town hall!
An investigation by the DDA and co. is underway pertaining to the new clock tower. Public access has been shut down.