Feywild

The Feywild is a mysterious place that not many dragons know exist. It is a plane of raw, untamed arcane energies that mirrors the world of Draconia in many ways, yet holds different contrasts to the locations known throughout Draconia's geography. Where small forests appear in Draconia, that same location is instead a sprawling forest teeming with wildlife and flora. While the spectacular display of nature is an eye-catcher, the Feywild represents the dangers of this as well.   The animals that inhabit the Feywild are a different breed than what occupies Draconia. While standard crocodiles may live in swamps within Zalesh, the crocodiles that reside in the Feywild swamps have adapted to the food chain and are much more massive in size, but also accommodate the harsher conditions of life via evolution and magic. They can exude auras that slow down their prey, even when on dry land instead of water, or they can separate themselves into two beings to chase double the prey. This is just one way that the Feywild discourages the uncautious exploration of what lies within.    Another way that the Feywild keeps people away is that the territory is never permanent. A forest or mountain range that presents itself one day in the Feywild can be completely altered the next day when the person returns. This challenge leads to the premature death of many individual brave enough to chart the Feywild. As a result, the Feywild has never and can never be truly mapped, as the changing landscape will cause inaccuracies within a week. The only locations that remain the same are establisted outposts or small cities, but even these can disappear upon a strong enough surge in arcane energies.

Geography

Ruxan

The Feywild side of Ruxan is a similar geography to the Draconian side. A grassland, mixed with various hills and a forest. However, the forest in the Feywild covers the majority of the northern side of Ruxan. The Aeternum Forest covers the expanse, the thick growth of trees even spreading into the Mormento Mountains. Only towards the southern end does the forest begin to ease. While it still acts as a sheet over the area, the grassland portion of the area is most at play, along with the rising hills that lead to Uzambwe and Zalesh.    Castle Aida stands as an abandoned city where rogue faeries, elves and other fey creatures make refuge while passing through the area. Litore, instead of being a resort town next to a beach, is a marshland that connects to the ocean, leaving the waters unsafe to swim in due to the plethora of dangerous wildlife that can spring from the deep. The most distinct difference of the southern end is the city of Virdio . Instead of a city upon a perch in Lake Renovare, the city stands mirrored beneath the water's surface. If one were to jump into the water where they can see Virdio's buildings, they would only hit the cement of the building's base.    The one place that does not change between sides is Funnus de Cinnis. Something about the cemetery causes its properties to remain the same on both sides of the coin, regardless of what arcane energies surge through the world.   

Alezar

The mountainous region of Alezar becomes an underground utopia of tunnels, mines and chasms. The Mormento Mountains that protect it are a floating range that ascend into the heights of the sky. The famous cities of the red dragons are instead the cities of Drow and other Underdark-dwelling creatures/races. As one descends deeper into the tunnels, it becomes obvious that this is the Feywild's version of the Underdark, the Feydark. However, this version does not continue endlessly as the Draconian version does. Continuing north will eventually lead to a tunnel that shows the deserts of Briggs.   

Briggs

The snowy plains of Briggs dry into a valley-like desert. The harsh sun beats down upon the ground, scalding the sand and dunes that make up the land. This is the least-inhabited area of the Feywild due to the extreme heat and lack of water. The massive white dragon capital on the north coast is a gigantic sandcastle inhabited by an unnamed Fey lord.   

Uzambwe

On the southern coast of Feywild lies the mirrored version of the blue dragon region. The desert region becomes a floating territory where the sheer winds threaten to take any unanchored individual away into the skies to a premature death. The small outposts and provinces that make up the capital city are replaced by flying rock formations, similar to the Mormento Mountains in the north. Inside of these spires are intricate tunnels that lead to the center, where gem hoards can be found. But beware, the spires are not unprotected. Fey creatures that don't swear allegiance to any Fey lords inhabit this region and also make their homes/hoards inside of these spires.  

Zalesh

The bogs that make up Zalesh turn to a wintery forest of subzero temperatures. Mab, the Fey Queen of Night and Winter resides here, waiting for her turn to overtake the Fey Courts from Titania. Capsiza uprights itself to be above ground, while the surrounding districts above the ground become submerged under a layer of frozen lake. Mab sits on her throne in the captains quarters, viewing all those who enter the territory with judging eyes, ready to pass her sentence upon the ones she deems unworthy.
Type
Dimensional plane
Location under
Inhabiting Species


Cover image: by StaticStar1 via Midjourney

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