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The Church of Bes

The Church of Bes is the most chaotic and decentralized religious organization in Draconia, dedicated to Bes, the Lesser Deity of Luck, Protection, Children, and Music. The Church's mission is purely protective, focusing on warding off evil spirits and bringing joy, laughter, and fortune to the home. It is a highly accessible Church, lacking the severe entry requirements or rigid doctrine of the other Holy Orders.

Tenets of Faith

  1. The Whimsy of Fortune: The core belief is that all blessings, curses, and turns of events are random whims of fortune. Rigid planning, excessive piety, or adherence to strict law is useless against the arbitrary nature of fate. Followers are encouraged to embrace spontaneity and chance.
  2. The Sacredness of the Laugh: The innocence, safety, and laughter of children are the purest manifestation of Bes’s spirit and must be protected absolutely. The sudden, inexplicable laugh of a child is a sign of Bes’s invisible presence protecting the home.
  3. Protection Through Joy and Visage: Evil is best repelled not by structured magic, but by joy, music, drink, and the frightening, grotesque visage of Bes himself. Ugliness and spontaneous revelry are sacred forms of defense.
  4. The Art of the Gamble: Life is the ultimate gamble, and followers are encouraged to respect the chaos of games, chance, and gambling, as these mirror the randomness of the cosmos.

Worship

The Church of Bes is defined by its embrace of the arbitrary nature of fortune, focusing on joy, luck, and protection rather than rigorous spiritual duties.

Everyday Practices (The Rites of Chance and Hearth)

Daily life is dedicated to recognizing Bes's influence in the immediate world and maintaining home sanctity.

  • The Hearth Blessing: A mandatory daily ritual involving placing or touching a small, grotesque Bes charm near the nursery or hearth. This simple act invokes Bes’s protection over the home and wards off ill spirits.
  • The Daily Wager: A personal ritual where the worshipper dedicates the day's first unpredictable event (a coin flip, a roll of dice, or a guess) to Bes. By accepting the outcome with cheer, they honor the principle of The Whimsy of Fortune.
  • Spontaneous Act of Joy: Followers are spiritually obligated to commit at least one spontaneous act of laughter, music, or generous revelry each day to propagate joy, which is the god's spirit.

Weekly Service (The Merry Chorus)

The main communal service is decentralized, reflecting the god's preference for public enjoyment over solemn temples.

  • The Merry Chorus: These gatherings occur spontaneously in local taverns, gaming halls, or public squares, led by a traveling Minstrel of Fortune. The service is characterized by music, dancing, drinking, and ethical games of chance, dedicated to collective merriment and joy. The service is often chaotic and informal, serving as a social and spiritual hub.

Sacraments and Ordinances (Limited)

The Church of Bes avoids complex sacraments, focusing only on rites of protection and initiation.

Sacrament/RiteDescription and Purpose
The Rite of the RattleA formal rite performed by the clergy to bless and consecrate new children. It involves loud music, dancing, and the ritual shaking of rattles and noise-makers to ward off evil spirits and ensure the child's luck.
The Consecration of the CharmA blessing given by the clergy to household items, dice, musical instruments, or other objects intended to ward off bad luck or invoke Bes's protection and fortune.
The Rite of the Unseen HandThe formal ceremony for the transfer of priesthood authority, often involving a spontaneous game of chance to signify that Bes’s blessing is a whim of fortune.

Festivals and Holy Days (The Most Numerous)

The Church of Bes has the most festivals and holy days in the entire Draconian Pantheon, as any local outburst of joy can be consecrated as a holy day.

  • The Festival of the Long Laugh (Annual): A major annual festival dedicated entirely to prolonged, organized merriment, music, and harmless chaotic fun. This is a day where the strict laws of decorum are temporarily suspended.
  • The Feast of the First Step (Localized): A highly localized festival, spontaneously declared by the Warden of the Hearth whenever a child in the regional congregation takes their first step. It is a day of communal feasting and celebrating the Sacredness of the Laugh and the child’s safety.
  • The Day of the Fortunate Roll: A major day dedicated to communal games and ethical gambling, with special proceeds collected for the protection of local children and the upkeep of household shrines.

Priesthood

I. Organizational Structure

The structure is intentionally informal, reflecting the god's preference for household shrines over rigid bureaucracy.

PositionTitleRole and Function
Spiritual LeaderThe Master of the Merry Chorus (High Priest)The administrative head; responsible for maintaining the Order's records and coordinating large public festivals.
Governing QuorumThe Quorum of Three Blessed FoolsThe small, decentralized administrative council. Sets the few necessary rules and acts as a central treasury for charitable funds.
Quorum RankBlessed FoolHighest earned rank; often master gamblers, musicians, or celebrated figures of eccentric piety.
Presiding Keys (Temple/Region)Warden of the HearthThe specific calling given to a cleric to preside over a local temple OR a geographical region, managing Minstrels of Fortune and local shrines.
High AdministrativeCroupier of FateSenior administrators responsible for regional logistics, managing the central treasury, and protecting the funds collected from gambling halls.
Mid-Level RankMinstrel of FortuneThe core clerical rank; travels Draconia, administering blessings, performing music, and supplementing their income through ethical games.
Low-Level RankAcolyte of ChanceEntry-level rank; focuses on initial training in music, charm-making, and assisting higher clergy.

II. Ordination and Promotion

The process is defined by its simplicity, often incorporating an element of luck, and adhering to the necessary oversight rules established by Ra's Law (Lex).

I. Priesthood Succession (Highest Offices)

Office/RankAppointment AuthorityOrdaining Authority
The Master of the Merry Chorus (High Priest)Elected by a majority vote of the Quorum of Three Blessed Fools.Ordained by the Quorum of Three Blessed Fools collectively.
Blessed Fool (Quorum Rank)Appointed and called by the High Priest.Ordained by the High Priest.
Croupier of Fate (High Administrative)Must submit a recommendation from the Warden of the Hearth (Presiding Priest) and receive approval from the Quorum of Three Blessed Fools.Ordained by a Blessed Fool (Quorum Rank) OR by the Warden of the Hearth after receiving specific ordination authorization from the Quorum.

II. Delegation of Presiding and Ordaining Authority

Authority is quickly delegated to the local level to accommodate the Church's decentralized, regional worship model.

Office/RankAppointment/Promotion AuthorityOrdaining Authority (Who Performs Ceremony)
Warden of the Hearth (Presiding Keys)Called by the High Priest to preside over a local temple or regional district.Ordained by the High Priest or a Blessed Fool designated by the High Priest.
Minstrel of Fortune (Mid-Level Rank)Promotion granted after approval from the local Warden of the Hearth.Ordained by a Croupier of Fate.
Acolyte of Chance (Low-Level Rank)Promotion granted after approval from the local Warden of the Hearth.Ordained by a Minstrel of Fortune.

III. The Rite of the Unseen Hand (General Principle)

All ordination ceremonies for this Order are referred to as The Rite of the Unseen Hand, often involving a brief game of chance administered by the ordaining priest.

Paladins of Bes: The Vindicators of the Laugh

The Vindicators of the Laugh are individual, solitary champions of Bes who interpret his divine whim through the lens of absolute Law and Goodness. Their existence is justified by the spontaneous need to protect the vulnerable and maintain the sanctity of joy against those who would destroy it.

I. Theological Resolution (Lawful Good Vindicator)

The Paladin of Bes reconciles their Lawful Good alignment with Bes’s Chaotic Neutral nature by focusing solely on his Good and Protective domains.

  • The Lawful Interpretation: The Paladin sees Bes's Luck and Spontaneity not as true Chaos (Apothis’s domain), but as the arbitrary nature of fate. Their commitment is to bring Law and Order to the moment where arbitrary fate or malicious intent threatens the innocent.
  • The Good Vow: The Paladin dedicates their Lawful conviction to the immediate defense of children and the integrity of the hearth, which are Bes's sacred elements. They enforce Order by eliminating the threat to joy.

II. Structure and Authority

The Vindicators operate as highly autonomous agents, bypassing the centralized hierarchy of the Church of Bes.

  • Organization: None. They have no official ranks, no chain of command, and no quorum. They are individual, wandering champions.
  • Highest Authority: The Master of the Merry Chorus (High Priest) and his delegated local representative, the Warden of the Hearth, hold the spiritual authority to consecrate them.
  • Alignment: Lawful Good (Strictly enforced by the divine connection).

II. The Vow and Consecration

The path to becoming a Vindicator of the Laugh is rare and often spontaneous, reflecting the arbitrary nature of Bes's blessing.

  • The Vow of Spontaneous Vigilance: The Paladin's oath is centered on absolute honor and spontaneous, protective intervention. They vow to defend the innocent, uphold honesty, and use their powers to disrupt tyranny through quick, decisive, and often unconventional action.
  • Consecration: A candidate must perform a spectacular, spontaneous act of protection or courage that draws the attention of a high-ranking priest.

Paladin Ranks

I. Rank Structure (Personal Mastery)

The ranks reflect the stages of a paladin's embodiment of Bes's virtues (Luck, Spontaneity, and Protection).

Rank LevelTitlePurpose (In-Game Progress)
Rank III (Highest)Master of the Merry WagerRepresents the highest level of mastery; embodies joy, wisdom in spontaneous action, and grants the largest communal luck bonuses.
Rank II (Core)Shield of SpontaneityRepresents full protective commitment; focuses on active duty, reliance on instinct, and proven protective actions.
Rank I (Entry)Initiate of FortuneThe initial rank; focuses on accepting luck, mastering the protective vow, and achieving basic competency in martial and charming arts.

II. Consecration and Promotion Process

The ordination process is delegated to the local level to accommodate the spontaneous nature of their calling. The High Priest retains ultimate authority but delegates the day-to-day spiritual licensing.

Rank/OfficePromotion RequirementOrdaining Authority
Master of the Merry Wager (Rank III)Promotion granted after achieving heroic merit and maintaining a high, sustained Affiliation Score with the Church.Consecrated by The Master of the Merry Chorus (High Priest) or a Blessed Fool.
Shield of Spontaneity (Rank II)Promotion granted after documented spontaneous acts of protection and competence in upholding the Vow.Ordained by a local Warden of the Hearth (Presiding Priest).
Initiate of Fortune (Rank I)Candidate performs a spontaneous act of merit recognized by the priesthood.Consecrated and ordained by either The Master of the Merry Chorus or a local Warden of the Hearth.

Granted Divine Powers

The Affiliation Score (AS) for the Church of Bes reflects commitment to Spontaneity, Protection of the Innocent, and the Whimsy of Fortune.

I. Affiliation Score Criteria (AS)

The modifiers reward spontaneous acts of protection, the promotion of joy, and acceptance of chance.

Action/EventModifier (AS Change)Type
One-Time Modifiers (AS Added Once)
Take the Vow of Spontaneity (Initiation)+5One-Time
Character Level+1/2 Character Level (rounded down)One-Time
Perform (Sing, Dance, Instrument) 5 or more ranks+3One-Time
Knowledge (Local) 5 or more ranks (reflects community integration)+3One-Time
Possess proficiency with Musical Instrument+2One-Time
Possess 1st level spells of the Protection or Luck domain+2One-Time
Successfully host a major, unplanned festival of joy+10One-Time
Successfully perform a complex practical joke that aids the oppressed+8One-Time
Stacking Modifiers (AS Added Multiple Times)
Successfully defend a child from harm or danger+4Stacking
Successfully promote joy (e.g., stopping a fight with a spontaneous song)+3Stacking
Successfully win a game of chance or gambling for a charitable cause+3Stacking
Successfully create and consecrate a protective charm or amulet+2Stacking
Penalty Modifiers (AS Deducted)
Engage in malice or purposeful, humorless cruelty-10Stacking
Willfully fail to aid a child in immediate danger-8Stacking
Hoard treasure or refuse to share windfall gains-5Stacking
Rely on excessive planning or rigid Law to solve a minor problem-4Stacking

II. Cleric/Priesthood Ranks, Benefits, and Duties (3 Ranks)

This track is focused on maintaining household shrines, performance, and the collection of charitable funds.

AS RangeTitle/Rank AchievedPriesthood OfficePrimary Duty & Benefit (Game Mechanics)
0 - 5Lay FollowerNoneNo special duties or benefits.
6 - 30Acolyte of ChanceLow-Level RankDuty: Training in music and charms; assisting Minstrels. Benefit: +1 bonus to Perform checks.
31 - 60Minstrel of FortuneMid-Level RankDuty: Travel, performance, administering blessings, and local outreach. Benefit: Gain Skill Focus (Bluff). Once per day, may reroll a saving throw against an attempt to suppress joy or fear.
61+Croupier of FateHighest PC RankDuty: Manage regional treasury; oversee local temples and shrines; administrative logistics. Benefit: Gain Leadership feat (if eligible). Gain +1 bonus to the save DC of all spells with the Luck or Protection domains.

III. Paladin Ranks, Benefits, and Duties (3 Ranks - Vindicators of the Laugh)

This track is focused on the spontaneous, Lawful Good defense of the innocent, relying on luck and quick action.

AS RangeTitle/Rank AchievedMilitary RankPrimary Duty & Benefit (Game Mechanics)
0 - 5Lay FollowerNoneNo special duties or benefits.
6 - 30Initiate of FortuneNovice RankDuty: Training in martial arts; mastering the protective vow. Benefit: Gain +1 bonus to Initiative when protecting a child.
31 - 60Shield of SpontaneityCore WarriorDuty: Spontaneous protective intervention; reliance on instinct and luck. Benefit: May ignore 1 point of non-lethal damage per character level taken in a single round. May Smite Evil one additional time per day.
61+Master of the Merry WagerHighest PC RankDuty: Leadership of spontaneous actions; regional inspiration. Benefit: Once per day, may grant a +3 Luck bonus to any one creature's single attack roll, save, or skill check. Immunity to Fear effects.

Gaudium Semper Est

Alternative Names
The Church of the Laughing God

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