2025 Summer Camp Pledge
The clover is blooming, it's usually warm and a bit rainy, the roses in my garden are looking quite splendid which must mean... it's almost time for Summer Camp!


Heading out into the sunrise
As usual, I look forward to Summer Camp with a strong mix of heady anticipation and palpable dread. I love the event (though I secretly love WorldEmber more) but it also takes a lot of energy, which is generally in short supply. Whereas last year I had quite a lot of spare time, this spring I switched jobs and it's been taking more energy than I anticipated. But worldbuilding can often bring a lot of energy too, so I'll try and catch a good wave. I'll be aiming for copper again, here's hoping I can turn it into a 3-year streak! By the by, big shoutout to WA for letting people set achievable goals and still feel like full participants in events. It means a lot to me.The serious homework
By which I mean transcribing my scribbled down thoughts on the themes once they've been announced.Week 1 - Nourishment
- For the obvious one, I love food writing, so it would be nice to come up with a food related article.
- Something magical might also fill well - maybe a spell you have to keep "feeding"?
- Maybe think more about spiritual practices in the world — ooh, maybe how the communion between nature and the fae feels very nourishing to them and a bit about how that works.
My super shiny pledge
Week 2 - Roots
I'll admit my first thought was plants, but it quickly turned out they don't mean those kinds of roots. Nevertheless I do hope that some kind of plant prompt is included, as I have a magical swamp Pando that still needs an article. Getting back to the actual topic at hand, that is to say: history, beginnings and foundations!
- Discovering more about the founding and early development of the country of Tyldamin, where my main characters are from, would be great. I know it started with a large group of survivors of the Kynfesan Exodus who had reached the western shore of Dlynaeth, but how? When was the Verdant Tree really planted - or is that going to remain a mystery?
- Strongly tied to this - how did the cultures of the Falsaf and Taesaf arise, and the Taesaf subcultures? What about the herding folk of northeast Tyldamin? They consider themselves to be more true to the "old ways" of the Taesaf but how did that come about and what is really going with that narrative?
- I have no idea whose this is going to be yet, but I would love an excuse to create a family tree. I adore them.
- Someone else mentioned this in the stream chat, it would be super fun if there was a language prompt about the etymology of something. I look a fair bit at etymology sources for inspiration for worldbuilding and make basic use of it when coming up with names, so that would be right up my alley.
Week 3 - Metamorphosis
Although I largely try to avoid picking out specific topics already, since the prompts often don't end up fitting at all, I still have a few ideas about stubs that might end up being expanded in this theme.- The much repeated theme of increasing pressure on nature and an approach more focused on short-term returns as pressure on folk increases as well. But this is by no means a metamorphosis well underway, it is merely in its beginnings so far and there are certainly people trying to change that.
- Lots of magic and spells would probably fit into this category, although I know spells can never be an SC prompt since they need to be suitable for all worlds.
- I feel like the Palace of Saeyal might fit into a prompt here, as it really changed the face of the city and it's still a stub. Otherwise, I think it might also have been part of a larger initiative to rebuild the city into something different, something that was more according to the vision of the people in power there.
- The metamorphosis of the fae folk keeps returning to me as an idea here. I think those who stay in fae-rich areas undergo both rapid and slow changes as a result of being there. It woud be great to have a chance to work out the how and what of that.
Week 4 - Tomorrow
I'm having an easier time with this one than metamorphosis, at least right off the bat (who knows what the prompts will do). But the current considerations of the folk of my world about their future fits pretty well into some of the major themes of Dlynaeth. Many are facing the challenges of realising that their relationship with nature is becoming increasingly exploitative, not through evil intentions but because they struggle to fulfil needs. Therefore some people are very focused on and envisioning a future where they can meet those challenges and keep the peace with surrounding nations with economic incentives and still supply everything that's needed with the increasingly complicated logistics of that.Others worry deeply about where those visions will take them and want to turn the tide to a different type of future where people can still live contented, happy lives but they retain a more balanced life that doesn't threaten to overwhelm their environment. Of course, there are some very different visions about what that future might look like, with some wanting to halt the clock or even turn back time and others pushing a highly innovative approach. Therefore I think this theme might give some great opportunities to explore mainstreams and counter cultures.
This might also lead to having a look at what outside influences are driving one trend or another. That in turn might be a good way to starting exploring western Dlynaeth, which has been my focus so far.
Revisit old work
Week 1 - Revise old articles
Dlynaeth is only about a year old and doesn't have many articles yet, so going through them and the meta to check for outdated information (I'm sure there will be something shouldn't be too much work.Yeah, ok, the Taesaf article was definitely a bit outdated. I still had them as a mono-ethnic folk, rather than a culture within the Lomyn folk/species and hadn't come up with the details of their emigration from the mountains yet. And I tweaked the display of a map a bit in my primer article.
Mostly I've been adding lots of excerpts so it's easier to distinguish between stubs and articles when viewing my world codex.
Week 2
Review my primer and homepage
I set these up for the first time before Worldember, if I recall so they don't need edits content-wise. I'm not thrilled with the layout of the last section of my primer however, so I will go and fix that.Back to your roots
I most certainly recall my first "real" worldbuilding project, which I first created when I was eleven years old and proceeded to spend much of my teenagehood in and still occasionally visited and tweaked it throughout my twenties. Heck, I made a WA world for it to try WA out. I actually still have the original map I drew and lots of my old notes (most of which are falling apart). As most early work tends to be, it was highly derivative and largely a blatant mashup of Middle-Earth and Narnia and magical schools.Nevertheless, I still have a great fondness for it, partly because it had some very fun and loveable characters and partly because I poured my heart and soul into it and found such comfort there. It was a formative experience and still drives my love of worldbuilding today. One of the things that strikes me looking back at my notes is how little was actually written down compared to what was in my head. Based on the notes, you'd think I barely thought about it at all. That's definitely something I don't want nowadays, I want a record (however imperfect) of the images and experiences in my head. I also certainly hope I've become a little more original. The thing I'm most eager to strive for in my world now is greater complexity, especially in a moral sense. My earliest world was largely black-and-white; definitely not something I'm aiming for now even as I often catch myself stumbling into the trap of narrative ease.
Learning and connecting
Inspirations
Both weeks three and four encourage us to look for inspiration. Tyrdal mentioned hopping back to art sites and you know what, I really should open Cara more often. But the greatest sources of inspiration to me are my fellow worldbuilders. Of course, many of the usual suspects inspire me (Mochi, TJ Trewin, nnie, Imagica, strixxline, Blue Fairy 74, Catoblepon, I'm definitely forgetting people) in the sense of their infectious enthusiasm and energy and all around just being darn nice.But my very favourite worlds to read about are listed to the right; these are the ones I find myself constantly returning to and whose notifications I anticipate the most.
Have fun and I hope you have a great summer camp. I look forward to reading your articles.
Thank you, I hope you have a great summer camp too!