Thronn Zamda
Thronn Zamda (a.k.a. Thronn)
A half-orc born to one of Chief Gruznak's mortal slaves in the Bloodclaw warband, Thronn Zamda's life was destined for hardship from birth. Like all of Gruznak's many half-orc children, bred specifically to serve as expendable child soldiers, Thronn faced the brutal Bloodclaw initiation at age five - a trial against the Kurnok tribe's sacred white crocodile. Though he survived, the albino beast claimed his left pinky finger, earning him the name "Thronn" - an orcish reference to his remaining three fingers.
Unable to match his full-blooded orc siblings in close combat, Thronn adapted by mastering the bow and developing exceptional tracking skills. His mixed heritage, while marking him for eventual culling or exile once he reached adulthood, granted him advantages in stealth and perception that pure orcs lacked. These abilities made him valuable as a scout, temporarily postponing the fate that awaited most adult half-orcs in the warband.
Thronn's expertise in tracking both beasts and mortals across the Kanonos Region's most dangerous territories earned him a measure of independence rare among the Bloodclaw. This freedom led him to establish connections with Kurgan's Jungle's Claw Tavern, where he occasionally took on bounty hunting work. During this period, he developed an unusual faith in the Horned God of Light, perhaps seeking meaning beyond the warband's brutal culture.
The Path to Infamy
His story took a decisive turn upon entering The Jungle's Claw Tavern alongside Fouk, where they faced immediate confrontation from Ravus and Thorn before Kurgan's intervention. The tavern owner tasked Thronn with tracking down two escaped child soldiers from the Bloodclaw, while Fouk investigated a poisoned stream - missions that would intertwine their fates and ultimately lead to Thronn's transformation from desperate survivor to the most wanted poacher in all of Nolavor. In the Serpent's Mire, Thronn's ranger skills were tested by various challenges, including a near-fatal encounter with poisoned water and a shadow viper whose curse would continue to plague him. The Kurnok tribe's healing rituals saved his life but marked him as "Thronn the Cursed," adding another burden to his already complex identity. Thronn's betrayal of Bloodclaw secrets to the Kurnok tribe led to a successful attack on the warband's basecamp, but the consequences proved devastating when the Bloodclaw retaliated by massacring the entire Kurnok village. His father Gruznak, empowered by a pact with the Eyes of Tezra, dispatched 300 elite warriors to capture and torture his treasonous son.The White Crocodile's Death
During their flight from the Bloodclaw's vengeance, Thronn and Fouk encountered Xolotza, a mystical panther with otherworldly powers. Their interactions with this entity, including the controversial sacrifice of a child soldier to free her from the shaman Veylok's control, demonstrated the moral complexities of their survival. Yet it was Thronn's slaying of the sacred white crocodile that would forever mark him as the most feared poacher in the jungle realms. The ancient beast, revered by the Kurnok as a divine manifestation, fell to Thronn's arrows in a moment that shattered tribal traditions and earned him eternal enmity from every crocodile-folk clan. This act elevated him from mere fugitive to legendary criminal, his name whispered in equal parts terror and awe throughout the waterways of Nolavor. The confrontation with Chief Gruznak at the Goliath village brought them into alliance with Sherman and his brother Gherman. This partnership proved crucial in the battles that followed, though it would end in tragedy with Gherman's death during their encounters with dangerous beasts and a dragon eel. Gherman's death brought the arrival of the Sinister Six, sent by Kurgan to aid their cause. This group of mercenaries, including the minotaur Ratek and the dark fairy Vah, would become crucial allies in their increasingly dangerous journey. During these Events, Thronn acquired Meat Beak, a Vul Canis pup created through dark Bloodclaw shamanic experiments. This loyal companion, sharing Thronn's status as an outcast, formed an unbreakable bond with the ranger, providing his first true friendship in a world of betrayal.The River's Dark Bargain
Aboard the Rustleech, Thronn's reputation as the white crocodile slayer preceded him, earning both respect and wariness from Captain Malista Tinmaw's crew. His ranger skills proved invaluable during the treacherous voyage through the toxic waters of the River Vo, where his ability to read environmental signs helped navigate hazards that would have claimed less experienced travelers. The revelation of Kurgan's true mission—retrieving the Obsidian Fang from the Whispering Depths for Sythara, the Witch of Nepos—aligned with Thronn's growing understanding that survival required embracing darker purposes. His participation in the Greenglade Massacre marked his complete transformation from reluctant killer to willing executioner. During the staged slaughter at the inspection point, Thronn's expertise in tracking and survival became instruments of political deception. His ability to create false evidence and stage authentic-looking tribal warfare patterns proved crucial to the elaborate ruse that would reshape river politics for generations. The systematic nature of the killings felt like offering proper tribute to the violent gods that had shaped his existence.The Strider's Ascension
The voyage's final stretch saw Kurgan and Captain Tinmaw recognize Thronn's evolution from desperate fugitive to master of his craft. His elevation to Strider—one who walks paths both seen and hidden—reflected not just technical skill but an understanding of how survival demanded constant adaptation to changing circumstances. Recent confrontations have showcased both Thronn's combat prowess and his strategic thinking. Working alongside Fouk, Sherman, and their dark allies, he continues to prove himself capable of both leadership and the brutal decisiveness that their mission requires. His bond with Meat Beak has deepened, the Vul Canis now serving as both companion and extension of his hunting abilities.The Cursed Legend
As they approach Grizburg's industrial nightmare, Thronn carries the weight of transformation from child soldier to legendary killer. His slaying of the white crocodile echoes through every waterway, while his role in the Greenglade Massacre demonstrates his willingness to reshape political reality through calculated violence. The curse that marks him—both from the shadow viper's poison and the spiritual weight of his crimes—has become a source of power rather than weakness. He has learned to embrace the darkness that follows him, using fear as another tool in his arsenal of survival techniques. His faith in the Horned God of Light has evolved into something more complex, perhaps recognizing that even divine illumination casts shadows. The path ahead leads through Grizburg's polluted canals to the Whispering Depths, where ancient powers await those bold enough to claim them. Thronn the Cursed, slayer of the white crocodile, architect of the Greenglade Massacre, now stands as Strider—master of paths that others fear to tread. His journey from expendable child soldier to legendary figure of terror reflects the harsh truth that in Nolavor's poisoned realm, survival belongs to those willing to become the very darkness they once fled.Physical Description
General Physical Condition
Thronn is tall with broad shoulders, and wears an assortment of animal pelts and reptilian hides. He bathes infrequently and has piercing ice-green eyes.
Body Features
Thronn is sinewy and lanky, although not particularly strong by orc standards, he has a tough constitution and is an expert with a long bow.
Facial Features
A square jaw a jutting undermine, with pale lime-tinted skin. A humanistic Orc, he wears a short beard and long hair in order to pass for human in some cases, although he is also able to mingle with orcs effectively when necessary.
Identifying Characteristics
An Orc Bloodclaw clan brand on the back of his neck, which was burned to conceal his past. He is self conscious of it and covers it with a braid of long hair.
Special abilities
Expert tracking, hunting, and archery skills. Night vision. Animal-like hearing and sense of smell, keen alertness.
Apparel & Accessories
Animal pelts, leather accessories, and homemade traveling gear. Feather and crystal jewelry.
Specialized Equipment
Archery, tracking
Social
Family Ties
Orc Bloodclaw Clan
Relationships
A half-orc ranger raised in an orc war party after his human mother was captured and raped, Thronn escaped during a chaotic battle. He then used his fighting and tracking skills to become a bounty hunter and mercenary.
View Character Profile
Alignment
Chaotic Neutral
Age
30-40
Date of Birth
Unknown
Spouses
Siblings
Children
Gender
Male
Eyes
Ice Green
Hair
Black
Skin Tone/Pigmentation
Pale grey, lime tinted
Height
6'3"
Weight
225lbs
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