Fredrick Keys

Librarian Priest Fredrick Keys

Biases

Positive Biases

Favors Humans over other races.

Negative Biases

Considers The Awakened and The Others to be lesser races

Talent

Great with children

Mannerism

Uses colorful oaths and exclamations. He then feels embarassed and ashamed about using them, but cannot seem to break away from this habit.

Personality Trait

Nothing can shake my optimistic attitude. This is a beautiful world, filled with beautiful people. Good things come to those that are faithful and live a good life.

Ideal

Charity. I always try to help those in need, no matter what the personal cost. (Good)

Bond

I would die to recover an ancient relic of my faith that was lost long ago. Imagine being the person that found the Holy Grail after all this time? It would be amazing to hold such a relic!

Flaw

I put too much trust in those who wield power within my temple’s hierarchy.

Physical Description

General Physical Condition

Abilities

High

Intelligence — studious, learned, inquisitive

Low

Strength — feeble, scrawny

Mental characteristics

Employment

He has spent his life in service of the Church of Hope. He has earned his Theological Doctorate and now serves as an Elder.

Relationships

Fredrick Keys

spouse

Towards Bethany Keys


Bethany Keys

spouse

Towards Fredrick Keys


Current Location
Species
Year of Birth
38 SE 75 Years old
Birthplace
@camp
Spouses
Bethany Keys (spouse)
Siblings
Current Residence
Housing District
Pronouns
He/His/him
Sex
Male
Gender
Male
Presentation
Male
Eyes
Brown
Hair
Brown
Skin Tone/Pigmentation
Brown
Height
6' 0"
Weight
150#
Belief/Deity
Aligned Organization


Common Person

Medium Human, Varies, Any

Armor Class 10
Hit Points 4 (1d8)
Speed: 30 Feet

STR

10
( +0 )

DEX

10
( +0 )

CON

10
( +0 )

INT

10
( +0 )

WIS

10
( +0 )

CHA

10
( +0 )

Skills

VIG 8 and SAN 10

Senses

Passive Perception 10

Languages English
Challenge Rating Challenge 0 (10 XP)
Proficiency Bonus +2

Description

Use this stat block for an every day person that doesn't have any combat training or ability to use Dark.

Actions

Improvised Club

Melee Weapon Attack: +2 to hit 1d20+2 , reach 5 ft., one target. Hit: 2 1d4 bludgeoning damage.

Comments

Author's Notes

Images created using Hero Forge and Adobe Express.


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