Marquess Cassius Thorne
Marquess Thorne is a charismatic and handsome young noble who inherited his title at a suspiciously early age. He is a deal-maker, a masterful socialite, and a connoisseur of influence. He is at the center of every powerful conversation, not by being loud, but by listening keenly and offering subtle advice and opportunities. He makes a point of knowing everyone's secrets and desires, using this knowledge to build alliances and orchestrate grand schemes. He seems utterly in control, radiating a confident charm that promises power and success to those who align with him.
Culture: Dawn Lander
Class: Elite Vampire (Undead)
APR: 2 (from dexterity and undead state)
Hit Points: 12
Attack: Rapier, Longsword, Greatsword, Dagger, Knife, Club, Stick, Claws, Bite
Shield Use: Buckler.
Scroll Use: Basic.
Ghost Talker: NO
Abilities
Claws: if you touch a target player with your hands (touch, not punch) and call out claws. You deal 2 pts of damage. This ignores armor and is considered piercing Bite: If you touch a target player with your hands (same as above) and call out bite you deal 1 point of damage. Ignore armor. If this 1 pt of damage reduces the player to 0 HP then they are now under your control and are considered an undead lesser vampire. You also regain 1 HP. Wolf Transformation: May transform into a wolf. This allows you to cross obstacles such as hedge rows and barriers. You cannot wield weapons while doing this and may only bite or claw for your attacks. Undead: cannot be healed by divine magic, instead takes that amount of damage. Can also be damaged by a holy bolt. Cannot step out into the sun unprotected. Regeneration: Heal to max HP at the end of an encounter, or after 1 minute of non combat. Immune to: Charm, Sleep, Piercing, and Backstab Incredible Strength: You do an additional +1 damage with whatever weapon you are using. Shattered Allegiance: This is a social ability that can be used once per night. When in a private conversation with a single player, Marquess Thorne may place a hand on their shoulder and state, "I compel you to leave your party and find a new purpose here with me." The player must then immediately roleplay having a change of heart, providing a plausible reason to their party for leaving. This is a compulsion effect, not mind control; the player still has agency and can resist, but if they do, they must take a "Debt to the Marquess" card, which can be called upon later by the Storyteller for a significant negative effect. Characters immune to charm are also immune to this ability.Mental characteristics
Personal history
Beneath his composed facade, Cassius is a creature of pure, strategic cruelty. He is a relatively young vampire—perhaps only a few decades old—and he delights in the games of mortal politics. He views mortals as pawns to be moved and sacrificed for his amusement and advancement. His preferred method of hunting is political: he will manipulate players into betraying one another, making deals they can't possibly keep, and feeding on their ambition and downfall. His vampiric senses are keen, and he can smell a person's greatest ambition and deepest weakness.
What is an NPC
If you’d like to play, but want to reduce costs, then you can sign up as an NPC or Monster. If you choose to play as an NPC or monster, you may be given a role (perhaps more than one). You can specify a combat or non-combat role. You don’t have to choose a class and culture as an NPC, we will choose one for you. You will receive double experience points, standard starting gold, and are eligible for Royalty Points. You will also get an entry at half price.
THE PURPOSE
Monsters, NPCs, and Staff allow the LARP to run smoothly and help players who don't know exactly what they want to play, or that want to help, and/or need help with discounts to take part in the LARP.
The BIG Difference
between an NPC and an Adventurer is that an NPC’s primary job is to help the story move forward and to help players. NPCs fill jobs like healers, essential townsfolk roles, etc.




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