Baroness Elara Alda-stjarna
The Baroness presents as a breathtakingly beautiful and athletic young woman, the very picture of grace and vitality. She is a known patron of equestrian sports and fencing, with a confident, almost predatory smile. She is often seen laughing, dancing, and charming everyone in her vicinity. Her charm is her greatest weapon, and she uses her stunning appearance to disarm and manipulate. She is never without a glass of deep red wine in her hand and makes a point of being the center of attention. She is seemingly tireless and feigns a flirtatious disinterest in the "older" members of the court.
Culture: Norse
Class: Elite Vampire (Undead)
APR: 2 (from dexterity and undead state)
Hit Points: 13
Attack: Rapier, Longsword, Dagger, Knife, Club, Stick, Claws, Bite
Shield Use: None.
Scroll Use: Basic, Spirit.
Ghost Talker: Yes
Abilities
Claws: if you touch a target player with your hands (touch, not punch) and call out claws. You deal 2 pts of damage. This ignores armor and is considered piercing Bite: If you touch a target player with your hands (same as above) and call out bite you deal 1 point of damage. Ignore armor. If this 1 pt of damage reduces the player to 0 HP then they are now under your control and are considered an undead lesser vampire. You also regain 1 HP. Wolf Transformation: May transform into a wolf. This allows you to cross obstacles such as hedge rows and barriers. You cannot wield weapons while doing this and may only bite or claw for your attacks. Undead: cannot be healed by divine magic, instead takes that amount of damage. Can also be damaged by a holy bolt. Cannot step out into the sun unprotected. Regeneration: Heal to max HP at the end of an encounter, or after 1 minute of non combat. Immune to: Charm, Sleep, Piercing, and Backstab Incredible Strength: You do an additional +1 damage with whatever weapon you are using. Perfect Dodge: Her physical prowess allows her to move with impossible grace. Once per duel, combat, or battle, she may declare a "Perfect Dodge" to completely avoid a single physical attack. This can be used once per duel, combat, or battle, and renews between battles, duels, anc combat. The effect of this is that it completely negates all damage from a physical attack or spell.Mental characteristics
Personal history
In reality, Elara is a centuries-old vampire who has learned to present herself as the ultimate symbol of life and youth. She is a master of seduction and emotional manipulation. She sees mortals not just as food, but as a source of amusement and power. Her vampiric abilities are centered around fascination and hypnosis, using her beauty to make people vulnerable to her influence. Her goal at the Harvest is to find a player to turn, grooming them to be a powerful new member of her coven.
What is an NPC
If you’d like to play, but want to reduce costs, then you can sign up as an NPC or Monster. If you choose to play as an NPC or monster, you may be given a role (perhaps more than one). You can specify a combat or non-combat role. You don’t have to choose a class and culture as an NPC, we will choose one for you. You will receive double experience points, standard starting gold, and are eligible for Royalty Points. You will also get an entry at half price.
THE PURPOSE
Monsters, NPCs, and Staff allow the LARP to run smoothly and help players who don't know exactly what they want to play, or that want to help, and/or need help with discounts to take part in the LARP.
The BIG Difference
between an NPC and an Adventurer is that an NPC’s primary job is to help the story move forward and to help players. NPCs fill jobs like healers, essential townsfolk roles, etc.




Comments