Banshee

Banshees are the furious, tormented souls of elves bound to the Material Plane by a betrayal that defined the final hours of their lives. Some banshees arise from elves who were slain by trusted friends and allies, or whose loved ones betrayed them on their deathbeds. Others spawn from elves whose treacherous deeds shortly before their deaths left a stain upon their souls. Regardless of their origin, banshees despise the living. This hatred of life is all too often a horrific inversion of their personalities in life. Some speculate that the more kind-hearted the elf (and the more wrenching the betrayal), the crueler the banshee.   Banshees rarely stray far from where they perished and typically haunt thick forests and canopied swamps where little light graces the ground. Many banshees can be found in the elven nation of Kyonin, specifically in Tanglebriar, the sinister domain of the demon Treerazer. Similarly, a large number of banshees can be found lurking about the edges of drow settlements in the Darklands, as plenty of cruelty and betrayal exists in drow culture.   Banshees’ mere touch inflicts pain and primal fear, and those exposed to their wails of grief rarely survive the experience.  

Abilities

Culture: Undead

Class: Monster

APR: 1

Hit Points: 8
Weapons: the same as used in life.

Attack: Cold touch. If the Banshee touches you with a weapon or hand the target player 3 damage piercing.

Hear Heartbeats: The banshee can hear heart beats in the area. Due to this it is not subject to backstab.

Sunlight Powerlessness: If the banshee is in direct sunlight it loses half of its current HP. This will not go below 1 HP.

Terrifying Touch: If the Banshee touches a target player, monster, or NPC with its bare hand and calls out “flee” the target must run (or walk) out of the encounter for 20 paces. Characters that are immune to fear are immune to this ability.

Wail: When the Banshee lets out the chilling wail all players in the quest area that hear it lose 2 HP. This is limited to one wail per encounter. Characters that are Immune to fear are immune to this.

Undead: Immune to charm abilities and negative energy bolt. Holy blast does additional damage. Healing spells and abilities do damage.

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