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Nehalem

Nehalem is a powerful mageocracy known for its dedication to magical research and advancement. Ruled by the esteemed Arcanum Council, the nation thrives on its arcane discoveries and is a center of magical education. The capital, Portalis, is a beacon of knowledge and mystical architecture. However, the nation’s relentless pursuit of magical resources has led to fierce conflicts with the goblins of Morvash, who claim the same territories for their rituals. Nehalem’s complex relationship with the Astorian Dominion, marked by morally dubious exchanges, highlights the ethical challenges faced by its leaders as they strive to maintain their position at the pinnacle of magical innovation.

Geography

Location

Nehalem is situated north of The Reach, west of the Astorian River, and east of Morvash. To the north lies the Tirian Gulf.

Climate

Nehalem enjoys a temperate climate with mild summers and cold winters, influenced by its proximity to the Tirian Gulf. The land is fertile and lush, ideal for magical cultivation and experimentation.

Capital City

Portalis, a city renowned for its grand spires and floating towers, serving as the heart of magical learning and governance.

Major Regions

  • Mystwood Forest: A dense forest imbued with natural magical energies, often a site for both research and conflict with Morvash goblins.

  • The Crystal Fields: Plains dotted with magical crystal formations that are harvested for their arcane properties.

  • Silverlight Coast: The northern coastline along the Tirian Gulf, home to important trade ports and naval academies.

Culture

Language

Nehalan (official), a language heavily influenced by magical incantations.

Religion

Predominantly athiest, with a reverence for the forces of magic and nature. Few temples, with a much higher concentration of schools.

Festivals

Arcane Convergence: A grand festival where mages from across Nehalem gather to showcase their magical inventions and discoveries.

The Luminal Solstice: Celebrating the longest day of the year with light shows and magical displays, honoring the balance between light and magic.

Art and Architecture

Nehalan art is characterized by intricate enchantments and illusions. Architecture is elegant and ethereal, with buildings often incorporating floating elements and magical lighting.

Politics

Government Type: Mageocracy ruled by a council of the most powerful and learned mages known as the Arcanum Council.

Current Leader: Archmage Gideon Summervale, a wise and powerful gnome known for his expertise in summoning and binding magical creatures.

Governing Bodies:
  • Arcanum Council: The ruling body composed of senior mages from various magical disciplines.
  • Guild of the Advancement of Arcane Arts: A prestigious guild overseeing magical research and experimentation.
  • Wardens of the Veil: Enforcers of magical law and protectors against misuse of arcane power.

Law and Order

Strict laws regulating the use of magic to prevent dangerous experiments and abuses. The Wardens of the Veil maintain order and investigate magical crimes.

Economy

Major Industries

Magical Research and Development: Cutting-edge advancements in arcane technology and spells.

Alchemy and Enchantment: Production of magical potions, enchanted items, and artifacts.

Education and Training: Renowned academies and universities that attract students from all over Nehalem and surrounding regions.

Trade

Thrives on magical goods and knowledge, with significant trade relations with The Astorian Dominion. Less scrupulous wizards often trade advancements for test subjects from the Dominion.

Currency

Etherium, a currency infused with trace amounts of magical energy, symbolizing the nation's commitment to magical advancement.

Notable Locations

Portalis: The capital city, a hub of magical learning and governance with towering spires and floating academies.

Mystwood Tower: A research facility deep within the Mystwood Forest, focusing on harnessing the forest’s natural magic.

Crystal University: An esteemed institution dedicated to the study and application of arcane crystals.

The Veilgate: A fortified border outpost near Morvash, constantly in conflict over magical resources.

History

Founding: Nehalem was founded by an alliance of gnomes, humans, and elves who sought a land dedicated to the pursuit of magical knowledge and power.

The Arcane Accord: An ancient agreement that established the laws governing magical practice and formed the Arcanum Council.

Conflict with Morvash: Ongoing tensions and skirmishes with the goblins of Morvash over control of magical resources in the Mystwood Forest.

Current State: Nehalem stands at the forefront of magical innovation, balancing the ethical dilemmas of their practices with their desire for advancement. Their relationship with The Astorian Dominion remains a contentious issue, especially regarding the trade of test subjects.

Type
Geopolitical, Magocracy
Capital
Government System
Magocracy
Economic System
Traditional
Official Languages
Neighboring Nations

Articles under Nehalem


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