Morvash
Morvash is a destitute, swampy nation ruled by goblins who survive through sheer strength and cunning. Their society is brutal and pragmatic, shaped by the harsh environment and constant infighting. Viewed as problematic by their neighbors, the goblins of Morvash rely on scavenging, hunting, and alchemy to sustain themselves. Led by the ruthless High Chieftain Skragg Bloodfang, they navigate a treacherous existence, always on the lookout for opportunities to expand their power and resources amidst the deadly swamps and rival factions.
Gritch’s Challenge: An annual event where young goblins prove their worth through a series of brutal trials.
Art and Architecture: Morvash architecture is utilitarian and built for survival, often using scavenged materials. Their art is primitive, featuring bone carvings and crude paintings depicting their gods and heroic deeds.
Current Leader: High Chieftain Skragg Bloodfang, a ruthless and ambitious leader who united the tribes under his rule.
Governing Bodies:
Hunting and Trapping: Skilled in capturing the dangerous creatures of Morvash for food, materials, and trade.
Alchemy: Known for their crude yet effective potions and poisons, made from the toxic flora and fauna of their land.
The Bone Pits: A sacred site where the remains of honored warriors and chieftains are laid to rest.
Venom’s Reach: A notorious alchemical workshop where potent poisons and potions are crafted.
The Shattered Spire: An ancient, crumbling tower that serves as a watchpoint and a place of mysterious rituals.
Unification: Skragg Bloodfang united the tribes through strength and cunning, establishing a fragile yet formidable confederation.
The Grey Mist Plague: A deadly mist in the northern swamps that claimed countless lives and created a natural barrier against expansion.
Current State: Morvash is a harsh and lawless land where only the strongest survive. The goblins, led by Skragg, continue to fend off external threats and internal strife while striving to carve out a place in the world.
Geography
Location
Morvash is situated north of The Reach, east of The Storm Peaks, with a nation to the east and a deadly, unexplored swampland to the north.Climate
The climate in Morvash is harsh and unforgiving, characterized by hot, humid summers and cold, rainy winters. The landscape is dominated by murky swamps, dense bogs, and twisted, gnarled forests.Capital City
Grimtide, a ramshackle city built on stilts and connected by a maze of wooden walkways.Major Regions
- The Mirelands: Central region of Morvash, a vast expanse of swampy terrain where goblin tribes vie for control.
- The Festerwood: A dark, dense forest to the west, filled with dangerous creatures and toxic flora.
- Grey Mist Marshes: The northern boundary, shrouded in a deadly mist that kills anyone who attempts to explore it.
Culture
Language
Miretongue (official), with various dialects unique to each tribe.Religion
Morvash goblins worship the moons of Daure as manifestations of divinity. Shamans in many goblin cultures believe that the moons speak to them and give them directions for their clans, but you have no get the mix of mushroom tea just right to hear the moons.Festivals
Bloodmoon Feast: A savage celebration where goblins honor their ancestors and gods with feasting and combat.Gritch’s Challenge: An annual event where young goblins prove their worth through a series of brutal trials.
Art and Architecture: Morvash architecture is utilitarian and built for survival, often using scavenged materials. Their art is primitive, featuring bone carvings and crude paintings depicting their gods and heroic deeds.
Politics
Government Type: Tribal Confederation led by the strongest and most cunning goblin chieftains.Current Leader: High Chieftain Skragg Bloodfang, a ruthless and ambitious leader who united the tribes under his rule.
Governing Bodies:
- Council of Claws: A council of the most powerful chieftains who advise and challenge Skragg's decisions.
- Boneguard: An elite group of warriors who enforce the High Chieftain’s will and protect Grimtide.
Economy
Major Industries
Scavenging: Goblins salvage materials from the swamp and neighboring lands, using whatever they can find to survive.Hunting and Trapping: Skilled in capturing the dangerous creatures of Morvash for food, materials, and trade.
Alchemy: Known for their crude yet effective potions and poisons, made from the toxic flora and fauna of their land.
Trade
Limited due to their reputation, but they occasionally trade with outcasts and black market dealers from other nations.Currency
Barter system primarily, with occasional use of scavenged coins and valuable items.Notable Locations
Grimtide: The capital city, a chaotic sprawl of huts and walkways above the swamp.The Bone Pits: A sacred site where the remains of honored warriors and chieftains are laid to rest.
Venom’s Reach: A notorious alchemical workshop where potent poisons and potions are crafted.
The Shattered Spire: An ancient, crumbling tower that serves as a watchpoint and a place of mysterious rituals.
History
Founding: Morvash was founded by disparate goblin tribes who sought refuge in the inhospitable swamps to escape persecution.Unification: Skragg Bloodfang united the tribes through strength and cunning, establishing a fragile yet formidable confederation.
The Grey Mist Plague: A deadly mist in the northern swamps that claimed countless lives and created a natural barrier against expansion.
Current State: Morvash is a harsh and lawless land where only the strongest survive. The goblins, led by Skragg, continue to fend off external threats and internal strife while striving to carve out a place in the world.
Type
Political, Confederation
Capital
Head of State
Neighboring Nations
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