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Galron the Boar King

King Galron Suidae (a.k.a. The Boar King)

Divine Domains

Life, Nature, Protection, Solidarity, Strength, Tempest, War, Zeal

Divine Symbols & Sigils

Two vertical lines, often painted red or gouged out of a material.

Tenets of Faith

Never flee, never betray your allies, and make your foes pay for every drop of blood.

Divine Goals & Aspirations

The well-being of his worshipers and kin.

Personality Characteristics

Hygiene

Fairly bad. He bathes in streams etc. when he comes across them, however he tends to get things like arrowheads stuck in his coat. It doesn't truly bother him.

Social

Religious Views

Animist, grants his followers boons in response to their prayers and punishes those who disrespect him and his kin. Pays his respect and prayers to other spirits he encounters and those he worships.

Speech

Rough and deep, varying from soothing to terrifying depending on his mood and his relation with the listener.
Divine Classification
Great Spirit
Alignment
Chaotic Neutral
Species
Awakened Boar
Honorary & Occupational Titles
King of all Boar
Circumstances of Birth
Created in a mage's lab several centuries ago.
Children
Gender
Male
Eyes
Golden, with large irises.
Hair
Long and shaggy, black and ginger with silver streaks. It is extremely course and thick.
Height
12ft at the shoulder
Weight
4.5 tonnes
Character Prototype
Ganon, the boar totem spirit.

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Galron Suidae

Large Awakened Boar The Boar King , Chaotic Neutral

Armor Class 20
Hit Points 199 (19d10+95) 19d10+95
Speed 50ft Burrow: 10ft

STR
22 +6
DEX
10 0
CON
24 +7
INT
10 0
WIS
21 +5
CHA
16 +3

Saving Throws Con +11, Str +10
Skills Athletics +10, Intimidation +7, Investigation +4, Survival +9
Damage Resistances Poison
Damage Immunities Non-magical piercing, bludgeoning, and slashing
Condition Immunities Frightened
Senses Darkvision 60ft
Languages Common, Sylvan, Druidic
Challenge 17


Description

Standing 12ft at the shoulder, and 15ft from head to tail, Galron is a mighty foe even before his magical nature is taken into account. His hide is as strong as iron, and his tusks are capable of carving through stone like paper. None can doubt the strength of the Boar King, only his turning circle.

Ideals

Backing down is something that lesser beings do. Boar push through, even against overwhelming odds

Bonds

The mage who created him still lives. He is not sure how to feel about this

Flaws

He is slow to adapt to new circumstances

Suggested Environments

Like his lesser kin, Galron prefers forested, jungle, or grassland habitats.


2/day: Boar King's Thunder Galron taps into his royal blood, gaining resistance to all damage, and immunity to all damage he was previously resistant to, for 10 minutes. While this ability is active, Galron is surrounded by an aura of golden fire, dealing 1d6 fire damage to any enemy he moves within 5ft of, and adding an additional 1d6 thunder damage to any enemy he attacks, regardless of whether or not the attack hits.


Galron can grant a creature his blessing in a 1 hour long ritual, allowing them to use Boar King's Thunder. Each creature using Boar King's Thunder has two charges per long rest. If the creature acts in a manner unbefitting of this blessing, then they lose it, and cannot regain it until they have reconciled with Galron.


Actions

Charge Galron moves more than 10ft in a straight line, causing every creature who's space he moves through to take a DC 15 dexterity save, taking 2d10+5 piercing damage on a failure, or half on a success. While taking this action he is immune to attacks of opportunity.   Thunderous Slam Galron slams his fore-hooves into the ground, causing a magical effect analogous to the Thunderwave spell.   Buck Galron turns and hits the target with his hind-hooves, making a natural weapon attack to knock them back and do damage. If the target cannot be pushed back any further, this attack does double damage. 10ft range, +10 to hit, 10ft knockback, 3d8+5 bludgeoning damage.   Gore Galron gores one creature within 5ft of him with his horns, making a natural weapon attack. 5ft range, +10 to hit, 2d8+5 piercing damage.   Multi-attack Galron uses Charge and one of his other attacks, in any order he chooses.


 

Legendary Actions

Galron has 3 legendary actions per turn:   Enraged Attack Galron uses one of his attacks other than Multi-attack.   Entity in Motion After every turn until his own, Galron moves forward with his full movement speed, acting as a Charge, until his path is blocked

Regional Effects

Beasts within 3 miles of the Boar King are more wild, with everyone gaining disadvantage on animal handling checks to control or tame them.

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