Galron Suidae
Large Awakened Boar The Boar King , Chaotic Neutral
Armor Class 20
Hit Points 199 (19d10+95) 19d10+95
Speed
50ft
Burrow: 10ft
Saving Throws Con +11, Str +10
Skills Athletics +10, Intimidation +7, Investigation +4, Survival +9
Damage Resistances Poison
Damage Immunities Non-magical piercing, bludgeoning, and slashing
Condition Immunities Frightened
Senses Darkvision 60ft
Languages Common, Sylvan, Druidic
Challenge 17
Description
Standing 12ft at the shoulder, and 15ft from head to tail, Galron is a mighty foe even before his magical nature is taken into account. His hide is as strong as iron, and his tusks are capable of carving through stone like paper. None can doubt the strength of the Boar King, only his turning circle.
Ideals
Backing down is something that lesser beings do. Boar push through, even against overwhelming odds
Bonds
The mage who created him still lives. He is not sure how to feel about this
Flaws
He is slow to adapt to new circumstances
Suggested Environments
Like his lesser kin, Galron prefers forested, jungle, or grassland habitats.
2/day: Boar King's Thunder Galron taps into his royal blood, gaining resistance to all damage, and immunity to all damage he was previously resistant to, for 10 minutes. While this ability is active, Galron is surrounded by an aura of golden fire, dealing 1d6 fire damage to any enemy he moves within 5ft of, and adding an additional 1d6 thunder damage to any enemy he attacks, regardless of whether or not the attack hits.
Galron can grant a creature his blessing in a 1 hour long ritual, allowing them to use Boar King's Thunder. Each creature using Boar King's Thunder has two charges per long rest. If the creature acts in a manner unbefitting of this blessing, then they lose it, and cannot regain it until they have reconciled with Galron.
Actions
Charge Galron moves more than 10ft in a straight line, causing every creature who's space he moves through to take a DC 15 dexterity save, taking 2d10+5 piercing damage on a failure, or half on a success. While taking this action he is immune to attacks of opportunity.
Thunderous Slam Galron slams his fore-hooves into the ground, causing a magical effect analogous to the Thunderwave spell.
Buck Galron turns and hits the target with his hind-hooves, making a natural weapon attack to knock them back and do damage. If the target cannot be pushed back any further, this attack does double damage.
10ft range, +10 to hit, 10ft knockback, 3d8+5 bludgeoning damage.
Gore Galron gores one creature within 5ft of him with his horns, making a natural weapon attack. 5ft range, +10 to hit, 2d8+5 piercing damage.
Multi-attack Galron uses Charge and one of his other attacks, in any order he chooses.
Legendary Actions
Galron has 3 legendary actions per turn:
Enraged Attack Galron uses one of his attacks other than Multi-attack.
Entity in Motion After every turn until his own, Galron moves forward with his full movement speed, acting as a Charge, until his path is blocked
Regional Effects
Beasts within 3 miles of the Boar King are more wild, with everyone gaining disadvantage on animal handling checks to control or tame them.
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