Giant Lizard

Monster Manual - 5e, D&D Basic Rules

Description

A giant lizard can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean giant lizards are used as mounts and pack animals by drow, duergar, and other Underdark dwellers. [1] [2]

Basic Information

Anatomy

Giant lizards have a tough hide that provides them with protection during combat (i.e. natural armor). They can bite with their mouth to attack. [1] [2]

Ecology and Habitats

Giant lizards can climb vertical surfaces. [1] [2]

Additional Information

Domestication

A giant lizard can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean giant lizards are used as mounts and pack animals by drow, duergar, and other Underdark dwellers. [1] [2]

Perception and Sensory Capabilities

Giant lizards have darkvision to a range of 30 ft. [1] [2]

References

  1. ^Monster Manual (5e) (2014), p.326.
  2. ^D&D Basic Rules (November, 2018), p.134.

Contents



Parent Article

  • Miscellaneous Creatures
Variant: Giant Lizard Traits

Some giant lizards have one or both of the following traits.

Hold Breath. The lizard can hold its breath for 15 minutes. (A lizard that has this trait also has a swimming speed of 30 feet.)

Spider Climb. The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Variant Statblocks

  • Giant Lizard (Water Variant)
  • Giant Lizard (Climbing Variant)
  • Giant Lizard (Water/Climbing Variant)

Stat Block

See below [1] [2]

Giant Lizard

Armor Class 12 (natural armor)
Hit Points 19 ( 3d10 + 3 )
Speed 30 ft., climb 30 ft.

15 +2

12 +1

13 +1

INT

2 -4

WIS

10 +0

CHA

5 -3

Senses darkvision 30 ft., passive Perception 10
Challenge 1/4 (50 XP)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 ( 1d8 + 2 ) piercing damage.

Suggested Terrain coastal, desert, forest, swamp, Underdark
Sources Monster Manual - 5e, D&D Basic Rules

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