2007–2012 AD: The End War
Centuries of hidden vampiric dominion collapse as rival Immortals turn on each other. Their civil war spills into mortal nations, igniting global conflict.
2012 AD: The Salem Ritual
United by desperation, the mages attempt to annihilate the Immortal Lords. The working fails catastrophically, shattering the Veil and setting the world aflame.
2012–2013 AD: The Cataclysm
Firestorms, plagues, and Wyld Surges ravage the earth. Cities burn, seas boil, reality fractures. Vampires are maimed but endure; the mages are unmade by their own craft.
2013–2030 AD: The Long Night
Civilization collapses into silence and ash. Survivors endure in scattered enclaves, haunted by ghosts and starving gods. The sun rises, but warmth is gone.
2042 AD: The Present Age
The world persists; cracked, haunted and unhealed. Vampires rebuild courts of hunger; mages hide and scheme; humanity claws at the dust between them. The Ritual's shadow remains.
Survivors
Scattered, hardened, and haunted. They live in enclaves and ruins, bound by desperation, memory, or madness.
Vampires
Weakened but unbroken. They rule shattered citadels or stalk the wastes as lords of famine and fear.
Mages
Frayed and exiled. Relics of a dead age, hunted by their own failures and the magic that betrayed them.
Mutants
Born of Wyld Surges and broken laws. Half-human, half-something else; feared, pitied, and necessary.
Other Beings
Eldritch remnants, spirits, and creatures from beyond the Veil. Their motives are alien; their presence, inescapable.
Crux Umbra began as a simple "what if” whispered during a game night: a spark born from a TTRPG that refused to fade. What followed grew into a novel on the making and a world of its own, shaped by curiosity and persistence.
To everyone who reads, comments, and walks these ruins with me: thank you. Your presence gives this world its pulse and gives me the motivation to keep shaping it.
A special thank you to arktouro, whose constant support and imagination make every idea worth chasing. Finally, all my love and gratitude to three fellow Anvilites - Tyrdal, Rumengol, and Keon Croucher - whose enthusiasm for Crux Umbra has been a light of its own. Your excitement and encouragement remind me why I love building this world.