Before the Cataclysm
Long before the world cracked and burned, Revenants acted as secret sentinels caught between mortal realms and the dark dominion of the Immortals. They were the whispered link between life and unlife, the few mortals who knew the terrible truth: the Immortals' power was no myth.
These old Revenants bore burdens no living man or woman could fathom. Their blood tied them to the Immortals’ endless night, their servitude both prison and shield. They moved through mortal societies as spies, agents and keepers of forbidden knowledge; pawns in a game of gods and monsters.
Bound by blood and will, they guarded secrets, whispered warnings, and sometimes rebelled in silence. But their existence was always fragile, balanced on the edge of obliteration by the smallest mistake. They were a tenuous tether, keeping the Immortals linked to mortal affairs.
After the Cataclysm
The world after the Cataclysm has no room for ancient secrets. Many of the old Revenants were left without masters. They are walking scars. Relics of the Immortals' reign. Cursed to endure the end of an age they were never meant to outlive.
Their hunger for vampire blood is a gnawing, relentless ache; an addiction carved into their veins. Without the guiding hand of a master, they are prey and predator both, stalking ruins and hunting the monsters that once owned them. It's a twisted form of freedom, dictated by bitterness and need in equal measure.
New Revenants that arise in the ashes, are few and dangerous. They trade their lives for power, their freedom for strength and survival. TThe Immortals grow wary, sharing their blood less freely. Yet some still bind new servants as tools of espionage, weapons of war, or living shields against their foes.
Both old and new Revenants bear the same mark: a cursed existence lived in the liminal space between death and life, forever bound to blood and will. Their hearts may beat - faintly - but their souls are shackled to masters they may hate or seek to destroy.
The Crimson Chain
"The Chain does not break. It just rusts and sinks deeper. You don't feel it most days; until it pulls."— Victor, Asunta's servant, zone-32
The bond between Revenant and Immortal is a sacrament written in blood; no mere pact but a living curse, forged in veins and sealed with the fire of surrender. It demands a gift given willingly, a crimson offering drawn directly from the master's pulse, from vein to mouth, binding heart to heart.
To drink the master's blood is to drink fate itself; an eternal servitude carved in marrow instead of stone. Once shared, it marks the Revenant forever, an unbreakable tether that twists freedom into servitude. The bond may shackle the body, but it also gifts terrible power, and a Revenant’s life is a fragile balance between both.
After the initial ritual, the Revenant’s sustenance no longer demands the same ritual intimacy. Blood drawn from any vampire can sustain their unnatural vitality and powers. This dependency drives many Revenants to hunt the undead relentlessly, seeking the precious vitae that prolongs their existence and fuels their abilities.
Most Revenants cling to their bond like a death sentence and a lifeline alike. The older ones wander the fractured world haunted by hunger, craving their master’s blood like poison and salvation intertwined. Their addiction is brutal: without it, strength fades, madness creeps, and death begins to whisper their name once more.
Powers of the Revenants
Revenants live beyond the reach of time’s decay. Their bodies resist aging and disease, walking the long road between mortality and the unnatural.
Their healing is swift, defying mortal limits. Deep wounds close in moments; broken bones knit with eerie precision. They require far less sustenance than mortals, though the hunger for vampire blood is a persistent torment.
Some older Revenants share fragments of their master’s dark gifts: uncanny reflexes, unnatural strength, heightened senses. But these powers deepen their dependency, tightening the bond they long to break.
Unlike true Immortals, Revenants are spared the full madness and curses of eternal life, yet their longevity is a slow, burning torment; a life marked by craving and servitude, walking a line between death and something far darker.
What the world thinks
- The Hollowed: "They don’t speak much. Don’t need to. We know hunger when we see it."
- The Reavers: "They serve monsters, but at least they fight. Some of them are still human under all that.”
- The Relic Hunters: "They make excellent spies, which is exactly why we don’t trust them. But no one knows the Immortals better.”
- The Scavengers: "If they were willing to sell their souls, guess what they'll do with your trust."
- Immortals: "A useful leash. Reliable until they start dreaming of freedom. Then you make another."
- Mages: "Kill the master, and the Revenant may heal. Kill them both, and the world surely does."
Notable Revenants
Not all Revenants are nameless shades skulking through ruins and blood-soaked contracts. Some carved their names into history with ash, blade or even rebellion.
Some are feared. Others remembered.
But a few... a few are even revered.
Sera, the Velvet Whisper
Sera was once the whisper behind empires, a last ghost of beauty that remains of the courtly halls of old. Her name is still whispered by survivors, Mages and Immortals alike. Some say she still serves Olga, one of the four Primordials, while others believe she outlived her mistress and now moves of her own accord, trading secrets for power. Wherever she walks, trust rots. Her words are poison dressed in perfume. Nations have fallen for less than her smile. Few know what she truly looks like. Fewer still survive meeting her twice.
Master: Olga, Primordial
Last Known Location: Ruins of Boston
Kael Dern, the Husk
Kael is loathed among mortals. A former nobody turned Revenant, he found purpose in cruelty. The survivors call him The Husk, for his empty eyes and hollow mercy. He drags dozens into the night to feed his master’s endless hunger and wears their names carved into his armor as trophies. His brand is fresh, his leash still tight. Kael believes in the system. In power. In choosing the leash rather than choking alone. And he wants everyone to understand: you can still kneel before you're forced to.
Master: Kassandra, Stephan's Bloodline
Last Known Location: Zone-17, old Berlin
Mr. X, the Broken Fang
Mr. X is a myth; the Revenant that others tell stories about. He is the one who escaped; the one who broke the unbreakable bond. No master claims him. No chain binds him. Yet, his powers remain. Some say he drank his master dry. Others claim he used ancient rites lost to time. Immortals hunt him, desperate to bleed the truth from his veins. Revenants idolize him; not as a savior, but as a symbol. Proof that freedom might still be possible. He does not call himself a hero. But he is a warning. And in a world that forgot mercy, warnings become legends.
Master: Unknown
Last Known Location: Unidentified
Helena, the Voiceless
Helena was no soldier. No spy. Just a woman who loved a mage; one of the last. When the Immortals came hunting him, they found her instead. They didn’t kill her. That would’ve been too kind. They broke her ribs, starved her mind and her body. Still, she said nothing. When the pain turned to fire and the questions never stopped, she bit through her own tongue to silence herself forever. But vampires are not sentimental. They made her drink. Bound her with the Chain. Now, they drag her like a bloodhound through ash and ruin, hoping her bond will betray the one she tried to protect.
Master: Hector, Christian's Bloodline
Last Know Location: Zone-32, old region of Greece
Chains
There have always been Revenants.
Long before the Cataclysm tore the veil from the sky, they stood in the shadow of the Immortals; watching, bleeding, learning. When others guessed at the old world’s horrors, the Revenants lived them.
Even the new ones drink memory with every drop of blood. Secrets hum in their bones, truths too dangerous to write, too heavy to carry, too costly to forget.
They are the only survivors who know the truths of the world before it ended.
And that memory is not trivial.
Revenants may be hated, but they are crucial.
They can connect the fractured dots.
And in doing so, they may be the only ones who know how to break the world for good,
or stop it from ending again.
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Re-enacts feel like they'd be that class that needs constant tweaking.
Hmm.. I think they will indeed need a lot more work than others to make them balanced, that's true. Thanks for your answer!