Content Warning: Crux Umbra explores themes of existential dread, as well as survival and psychological horror. Many articles contain depictions of violence and moral ambiguity.

Sangvinari

Introduction

 
“The shadows have lifted. The gods are revealed. I would be a fool not to kneel.”
— Boris, Sangvinari zealot
 

In the shattered remnants of the world, where survival is a currency few can still afford, desperation drags rot to the surface. History remembers its martyrs, yes, but its most shameful moments were shaped by its traitors. Spineless worms who would trade loyalty, kin, and even soul if it meant a full belly or one more day above the dirt. Some do it out of fear. Others, because they see the shift in power and bend with it like weeds in the wind.

The Sangvinari have risen to fill this hollow, pitiful role.

Sycophants and snakes, they kneel willingly before the Immortals, nursing delusions of anscendance. Cloaked in bloodstained rags and counterfeit faith, they barter dignity for scraps, whispering devotion to the very monsters who dragged the world into the abyss. They are the ones who point fingers in the dark to betray resistance, then cower behind covered faces and shadows.

They are neither cultists, nor mad.

They are what desperation breeds when it festers long enough: opportunists who sell their own kind and veil cowardice beneath devotion.

 

Ways of the Sagvinari

Worms serve those who thrive in rot. The Cataclysm turned decay into the crown of the world, and desperation into its scepter. For three long decades, the Immortals have claimed this throne of ash and blood, and from the darkest depths of devastation, the Sangvinari have crawled forth.

They are no order or brotherhood. They represent a sickness of the mind, a corruption of will, a culture of betrayal. Weakness wrapped in ambition, fear dressed as loyalty. They are the parasites that feast beneath the carcass of humanity, bending the knee to monsters on their own volition.

To sacrifice all but oneself: that is their doctrine and their currency. The Immortals cherish this corrupt virtue, for it sustains their fragile dominion.They exploit it for their own ends, dangling false promises they have no intention of fulfilling. Blood runs thin in this age, and though their ancient laws lie shattered beneath the ash, a new edict has turned into a shadowed agreement among the Immortals: no new vampires shall rise. The Sangvinari are thus condemned: doomed to servitude or to become instruments of cruelty, their wills bent far beyond even their undead masters’ design.

They usually lurk among the survivors, cloaked in silence until the moment bends to their favor. The vilest of them infest mortal settlements, donning masks of trust while working against them in secret. They unravel defenses from within, betray blood kin as offerings, and poison hope with whispered promises of eternal night.

In their broken minds, betrayal is the only path to survival.

 
“They call us traitors, but truth be told, loyalty is a luxury none can afford.”
— Unknown Sangvinari

Functions & Roles

The Sangvinari - much like humanity itself- are not a unified front of absolute common ideas. They are a culture born of desperation, ambition, and fear, a reflection of the chaos that swallowed civilization. Their roles are as varied as their motives: some wear devotion as a mask, others wield betrayal as a weapon, and a few cling to fading hopes of escape the mess they got themselves into.

 
Theme Soundrack
 
ARCHETYPE: Sangvinari  ROLE: Willing supplicants to the Immortals. They seek favor, protection, or transformation by offering service, sacrifice, and unflinching loyalty to vampires.  FUNCTION IN SOCIETY: They act as informants, blood servants, cult leaders, or enforcers in vampire-dominated zones. In survivor camps, they’re often spies, saboteurs, or pariahs, only tolerated until revealed. Some preach vampiric philosophy as divine truth.  TEMPERAMENT: Smiling cowards. Self-serving, and dangerously spineless. Most Sangvinari ooze flattery and false humility, always sniffing for power, ready to switch sides if it buys them survival. Some drape themselves in devotion, butmost of the times - behind the theatrics - lies raw opportunism. They call it faith. Others call it rot.  COMBAT STYLE: They rarely fight unless they must and almost never alone. Sangvinari prefer sabotage, poison, or betrayal to open combat. When forced to engage, they delay, deceive, or fight dirty, often calling for help from their undead patrons.  OPINION ON OTHERS  
  • Survivors: "They hold onto freedom like it will shield them. But freedom can't stop the darkness. Submission is the only path that still leads somewhere."
  • Revenants: "They were chosen. They had the honor to served and share the lifeline of Gods. Some still do - lucky bastards. The ones who ran? Traitors, spitting on the gift we would bleed for."
  • Immortals: "They are the hand of the future, the fanged dawn. We kneel, yes. Not out of fear, but out of admiration and reverence."
  • Mages: "They tried to annihilate the immortal gods that walked the earth and instead they shattered and cursed everything. Let them burn in the ashes they made."
‣ MARKS OF A SANGVINARI:
  • Neck tattoos resembling bite marks or thorned crowns
  • Crimson veils, collars, or hand-stitched robes dyed with blood
  • Self-inflicted scars in patterns resembling fangs or wings
  • Speak in half-understood vampiric dialects or quote immortal philosophies as scripture
  • Some bear sigils of ownership: brands or marks granted by specific vampire lords

Sycophants
 
Masters of honeyed words, these Sangvinari involve themselves with vampire lords and their crumbling courts. They flatter, deceive, and promise unwavering devotion; always seeking to earn scraps of favor. Their tongues are sharper than any blade, and their smiles mask poison.
Infiltrators
 
Hidden in the shadows of mortal settlements, they serve as eyes and ears for their Immortal masters. They betray defenses and sow discord from within. Trusted neighbors one day, silent betrayers the next, they turn communities into cages for their undead overlords.
Corruptors
 
More than mere traitors, they actively erode resistance. They spread lies, undermine leaders, and fracture alliances. Through whispered promises of power or survival, they lure others into servitude or ruin, deepening the shadows that suffocate what remains of humanity.
 
Enforcers
 
Some rise or are forced into roles of cruel authority over slaves and lesser followers. Hardened by necessity or consumed by cruelty, they wield power granted by vampires to maintain order through fear, brutality, and relentless loyalty to the new order.
The Devoted
 
Some Sangvinari truly believe in the Immortals as gods. These zealots embrace the new order with fervor, clinging to cult-like rituals and dogma. They serve as the ideological backbone of the Sangvinari, rallying others and justifying betrayal as a sacred duty.
The Escapees
 
Few among the Sangvinari, whether out of regret or a stubborn spark of humanity, seek to break free from the cycle of betrayal. Hunted by former allies and mistrusted by survivors, they walk a perilous path in their search for redemption.

What the world thinks

 
  • The Survivors: "The problem is they are like us. You don't see them until your rations are gone, the gate's unbarred, and your children are screaming. Then they smile and say they had no choice. Bastards always have a reason."
  • The Revenants: "They beg for scraps. I’ve seen dirt with more dignity. Poor wretches… they don’t even know they’re burgaining for."
  • The Immortals: "Ah, the Sangvinari. Necessary vermin. Without them, we’d have to waste far more blood to keep order."
  • The Mages: "They kneel to rot and call it wisdom. Let them. When the reckoning comes, they’ll learn what magic does to carrion."

Revenants vs Sangvinari

 

The Sangvinari and the Revenants are often mistaken for one another, but they occupy very different places in the fractured world. The Sangvinari are the desperate humans who crawl from the ruins, offering themselves to the Immortals in hope of favor, protection, or the hollow promise of immortality. They are parasites born of ambition or fear, betraying their own to survive beneath the monsters’ shadow.

Revenants, by contrast, are the marked, enslaved by the Sanguis Aeternum to serve the vampires. Some are enslaved enforcers, brutal and relentless; others are prisoners of fate, torn between loyalty and the yearning to reclaim their lost humanity. Where Sangvinari betray from choice, Revenants are bound by chains they did not forge.

 

Power also separates them. Sangvinari are flesh and bone, gifted with little more than deception and treachery. Revenants on the other hand, stand as living bridges between mortal frailty and immortal strength, wielding abilities touched by the darkness they were forced - or chosen - to serve.

Yet both are trapped.

Sangvinari as expendable tools, sold and discarded in an instant.

Revenants as prisoners, cursed to eternal servitude or hiding, haunted by what they have become.

To survivors, the Sangvinari are loathed traitors; the Revenants, tortured monsters. Both are reminders of how deeply the world has fallen, and how thin the line between human and monster trully is.

Notable Sangvinari

 

Bruno Vael, the Warden

 

Once a mercenary captain with a taste for cruelty, Bruno found purpose under the crimson banner of Lady Asunda, a powerful Immortal overseer. He serves her not out of loyalty, but because she lets him be exactly what he is: a sadist with a leash. He runs the labor pits where survivors are worked until their bones crack and their names are forgotten. Bruno calls this mercy.

“Better to suffer under my hand,” he says, “than under the teeth of a bored Immortal.”

The truth? He enjoys it. The fear. The silence. The power.

And Lady Asunda enjoys him in turn; so long as the blood flows and the herd stays quiet.

Last known Location: Zone-32, old region of Greece

Selene, the Vengeful

 

They took her family. The Immortals didn’t kill them outright; they dragged them off in chains, into the dark, and never came back. Selene was left behind. Alone. Forgotten. She survived on her own. Starved, hunted, nearly broken. But a single ember kept her warm: vengeance.

She serves them now, but not by accident. Every chore, every humiliation, every drop of blood offered is a step toward the one thing she craves: transformation. When she’s finally turned, when she steps into the night as one of them, she will rise. And she will hunt. Not just the ones who took her kin, but every Immortal who feeds on innocence and calls it order. To her, becoming the monster is the only path to destroy it.

Last known Location: Zone-17, old Berlin

 

Theodore Mars, the Broken

 

His family turned survival into a trade. They mapped tunnels, sold out safehouses, bartered the living for blood vials and false promises. They fed the Immortals camps, children, anything with a pulse. Theodore saw too much. A girl barely conscious, sold for safe passage. Camps burned for rumors. Names traded like currency. He was meant to inherit it all: the family’s connections, their debts, their cold-blooded craft.

So he ran.

Now he lives on the fringe. Hunted by his kin, hated by those who remember his name. He doesn’t try to fix what was done; that would take lifetimes. But sometimes, when no one’s looking, he does the right thing without waiting anything in return.

And then he vanishes again.

Last known Location: Unidentified

Felix, the Believer

 

Felix was nothing before; just another starving wretch clawing through the ash. The Cataclysm left him shattered, hollowed out by hunger and grief. But when he first saw an Immortal - tall, pale, powerful - something broke in him. Not from fear, but awe.

He didn’t see tyrants in them. He saw divinity.

To him, they are not the end of humanity but its new beginning. Not gods in the old sense, but better. Gods that bleed, walk among mortals in the ruins without fear, and command without apology. He wears thorns around his neck to let blood drip in their name. He carves their sigils into his flesh. He teaches others to bow lower, serve harder, believe deeper.

He calls his work preparation. For what, he won’t say. He just smiles and whispers: "They will unmake death. You just don’t see it yet.”

Last known Location: Outskirts of old Paris

Betrayal

 

The Sangvinari are what people can become given the chance.

They herd the weak. Sell the lost. Pray to cold gods in crimson rooms and call it purpose. But this isn't the result of magic or mind control. This is a choice. The kind that smiles while the noose is tighten around another’s throat. The kind that thanks its masters for the privilege of bleeding someone else dry.

They are proof that you don’t need fangs to be a predator.

Because in the end, it wasn’t monsters that turned men into traitors.

This was a lesson humanity learned on its own, long before the world fell.
 

Read Next

 

 

Tooltips were created with the help of the guide Styling Toolitips and Excerpts written by Annie Stein.


Comments

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Jul 20, 2025 00:46 by Dr Emily Vair-Turnbull

Desperation really is the true enemy, but you can't really forgive these people for their behaviour. Especially ones like Bruno.   I do kind of feel sorry for Theodore though.

Emy x
Explore Etrea | Summer Camp 2025
Jul 21, 2025 10:20 by Imagica

I like Theodore, I think I will expand his story a little more in the future. Thank you so much for the support ^^

I survived Summer Camp! Check out what I wrote in my Summer Camp Hub Article
 
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Jul 20, 2025 15:43 by Keon Croucher

The desperate oft mistake what should be admittedly difficult choices as 'necessity' or 'having no choice' or just following orders. Whilst perhaps on some surface level a twinge, just a twinge of sorrow may be felt for them, it extends so much to saying a polite acknowledgement at their passing when the deed is done. Because reality is, some things are truly unforgivable.   Yet in spite of that, this does capture an inevitable truth of human behavior. Though we make our own choices, this does mean, by hook, crook, moral failure, or perceiving no other paths, some will walk over lines unrecoverable. It is the ever present conflict of instinct to survive, that basic animal need, versus the understanding of a higher order, beyond instinct, a moral lens through which the world is viewed.   I am unsurprised such folks exist. And you weave their tales, and the tale of such folk finding themselves in these positions, as well as a few named examples, with great skill. Though I believe I would not make such choices (stubborn arse am I refuse to bow to anything ever) I felt their difficulties, their sorrows, their challenge, their emotions. Each person's little entry though only a snap shot was full of emotions. Well done again Imagica, ever does Crux Umbra enthrall me and draw me in :)

Keon Croucher, Chronicler of the Age of Revitalization
Jul 21, 2025 10:22 by Imagica

Unfortunately, people like that existed in every scenario throughout history. They would exist in a post-apocalyptic one as well, I think. I'm very glad you liked the entries of the characters. I want to expand on some of them when I have the time!

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