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Plea for Help

Please do not mis-read my request here. It has been the same for years.
  I am requesting that we retain the mobile functionality that has been available for YEARS.
  I AM NOT requesting something new!
I AM NOT requesting an app!

  I am asking that with each new release and feature we do not loose access to mobile functionality that we have enjoyed for years.

 

I love World Anvil


  I love World Anvil — its creators, its team, and its community. I joined because I was a game master with dreams of something bigger. I’d tested and tried all the other tools, and nothing was even close.
  Now, I’ll be the first to admit — I’m not a great writer. So a huge thank you to anyone who’s ever read one of my articles and even clicked “like.” You’re too kind. I’ve always seen myself as a gamer and game master first.
  When I joined World Anvil, something strange happened: Summer Camp! Equal parts amazement and terror. The World Anvil community and the spirit of Summer Camp were inspiring and infectious. I still remember publishing my first article — equal parts excitement and fear. Since then, I’ve participated in every Summer Camp and World Ember up until 2025. This year marks the first I have not participated since joining World Anvil

Goals


  I’m writing this letter for several reasons. Mostly, I wanted to do it with a clear head because nothing written in anger ever turns out well. Text does not always carry tone, so please know I write this with respect and a tear in my eye.
  To be clear, I don’t think any of this is malicious or intentional. Quite the opposite. I believe the road ahead for World Anvil is paved with purpose, good intentions, and a real desire to do better. The only reason I can offer feedback is because two amazing people — Dimi and Janet — built something incredible and grew a team from it. Without their work, my feedback wouldn’t even exist. And there has never been a better time for new world builders to join World Anvil, unless they have dreams of using their phone.
  I’m sharing this because:
  • I don’t want to hold onto these thoughts and dwell on them.
  • Some people might feel the same but can’t or don’t want to speak up.
  • I hope it matters — because I still believe one person’s voice can make a difference.


  •   For context:
  • I work a minimum of 5 days a week, about 10 hours a day.
  • My commute is about 1 hour and 15 minutes round trip.
  • I also try to find time for sleep and the usual life stuff.
  • During all that time, my only access to World Anvil is on mobile. The time I find at my computer is precious.


  •   So yes — that’s my own situation. However I have had the great fortune of being able to use World Anvil very well for years on my phone.
     

    New Features


      I’m not upset about new features — I’m genuinely excited by them. However, I am discouraged that many of these improvements come at the cost of losing mobile functionality.
      To borrow from Malcolm Reynolds in Serenity:
     
    “So me and mine gotta lay down and die… so you can live in your better world?”
    — Malcolm Renolds

     
    “So me and mine gotta give up our phones… so you can write in your better world?”
    — Graylion

      That’s sometimes how it feels. Over the years, every time I hear “mobile support is coming in the future,” I want to shout. I don’t need new mobile development. I don’t need an app. I just need what I’ve already had for years.

    Text Editors


     
    Please do not miss this point.
    I have wanted to switch from the Legacy editor for years.
    I have wanted to switch to Euclid for years.
    I wish that was still the worst of my frustrations.

      Let’s talk about the Legacy of Text editors. It’s a running joke that I still use it — and have for years — because it simply works best on mobile. It was the only editor when I joined, and when I heard it would eventually be retired, I asked (and maybe pleaded) that any replacement would include solid mobile functionality.
      Every new editor that came out got me excited — I wanted to move forward. But every time, I had to switch back to Legacy because key features didn’t work properly on mobile. Usually, that was followed by “it’ll be fixed when we do a mobile pass.” That day just hasn’t come.
      4 Editors - 6 Years
    Over the years, we have received no less than 4 text editors and not one of them highlighted attention to mobile.
  • WYSIWYG 2019
  • Euclid 2020
  • Visual Editor 2024
  • Advanced Editor 2025
  • The blank text box
  • (more on that below)

      Text Editors - Per World - Per Article
    When the text editor selection moved from account-level to world-level, I thought, “Great — more options for everyone!” I only later realized that it was the beginning of the end for Legacy.
      No New Worlds
    I still technically have access to Legacy in my worlds — in name only. When I go to create a new world, I only get two options (Advanced or Visual), so I’d have ten worlds running on Legacy and any new ones on a different system. That’s not a workable choice, so I’ve stopped creating new worlds.
      Text Editors & Timelines
    Even within my worlds, Legacy is in name only as certain features like Global Posts or Timelines are now controlled by newer editors, overriding my settings. When I reported this, I was told that timelines never had an editor, only a text box — that’s a distinction without a difference.
      Some response from my mobile peers
  • “Oh, I handle timelines offsite now.”
  • Another has already left World Anvil.
  • That’s hard to see.
      Bug Example
  • Euclid Editor on Mobile
  • 6 or 7 rows of icons
  • Narrow width
  • Scrolling bug
  • I was told time and time again this did not exist
  • So I took a video
  • Not one single response after 5 months

  • Feedback on Feedback


      The onsite bug report system is a great feature — but ironically, it’s one of the least mobile-friendly areas of the platform. Trying to report mobile bugs from mobile is a real challenge.
      The same goes for feedback forms. Before the new Athena rollout, there was apparently a feedback form within the help menu, but it wasn’t reachable on mobile. Now, the link on the new Athena dashboard also doesn’t function properly from a phone. It’s a small but frustrating irony.

    Alchemists & Timelines


      During Alchemists testing of the Timelines feature, a lot of users (myself included) raised concerns that it made mobile use nearly impossible. It was a heated discussion, but thankfully, the List View feature was born from that feedback — and it’s fantastic.
      Still, I’ve written and shared with World Anvil roughly 400 lines of CSS (and I am a CSS hack) just to make timelines usable on my phone, including editing them. Those fixes could have been smaller, simpler adjustments on the dev side. But I made do. Sometimes I wonder if I’ve just been too patient, too accommodating — maybe I should’ve spoken up louder. But being loud all the time wears you down.

    Grab your Green Hammer and ...


     
    The green hammer icon had been returned on mobile since the writing of this feedback. It was noted as a bug, and fixed quickly.

      The irony is I went to write this on my phone in the Deprecated Legacy Editor and my Green Hammer is gone. Yet is is still there on the desktop, when I looked after work.
      This means a conscious choice to hide it on mobile. I have used that green hammer for years on mobile.
     
    Grab your phone and go world build.

     

    One Summer Day


      I don’t remember the exact day, but it was a month or two before Summer Camp 2025 when I realized I needed to step back — from World Anvil and a few other things. I felt like my feedback wasn’t being taken seriously or was sometimes just seen as amusing.
      To be fair, this wasn’t entirely a World Anvil issue. 2025 has been a challenging year — new home in 2024, my company being sold, new owners and life deciding to grapple for more attention. I am reminded that world building is both intellectual and emotional.
      At one point, I was following around 700 worlds — and while only a core few were active, except for Summer Camp and World Ember. I unsubscribed from about 500–600 of them, keeping just those I actively engage with the users. I also left most Discord channels — keeping Inner Sanctum, the help space and a few others.
      I turned off the Alchemist features and stepped away from development discussions.
      If I wasn’t going to participate in Summer Camp, I didn’t want to sit in the constant flow of notifications and updates. It was a sad choice — but the right one. My intention was to just keep using World Anvil and hang in there for the day we could get some touchups on mobile. My plan was to checkup on the status of many mobile things a few months before Summer Camp 2026. Unfortunately, with the most recent release it is impossible to ignore.

    Wrap-Up


      I’m here because I love what World Anvil stands for — creativity, community, and the courage to build worlds together. My hope is to remind, that many of us live our creative lives on small screens, in the cracks of busy days, writing between work shifts and commutes.
      It still boggles my mind that the text editor with the longest history, the least number of bugs and the greatest mobile functionality reaches a dead-end and before the new and shiny editors can function well on mobile. Is it just because it will not be flashy? Would it have been that hard to just let it continue until or if a mobile pass could be implemented on the other two text editors. However I have come to realize the text editor is not longer my biggest problem.
      I look forward to hearing. “Grab your phone and go World Build”.
      Thank you, truly, for everything you’ve built and shared with us — and for listening.
     
    - Graylion

     

    Comments

    Please Login in order to comment!
    Nov 22, 2025 16:24 by Chris L

    Big hugs to you. You've been a great member of the community and I hope you stay around! I definitely understand having to take a step back from these if you have to. I don't use World Anvil on mobile personally, but I can definitely see your issues.

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    Nov 23, 2025 02:34

    Thank you for your kind words and encouragement.


    Graylion - Nexus   Roleplaying
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    Nov 22, 2025 16:43 by Mochi

    World Anvil would be unstoppable if it was usable on mobile. Like, most of the internet is on mobile now, and many of WA's features are unusable. I can understand something like chronicles being unusable on mobile, but the rest? It should be easy as anything.   You're a pillar of World Anvil's community, I hope to see you more active one day, when WA improves for mobile users. I can't imagine how much more I'd get done on WA if I could use it on mobile. The most recent updates have made it dreadful, and I assume they just want to get this modal overhaul done before they even think about the site on mobile. But, I cannot wait for the day WA becomes usable on my phone!   Thank you for writing this <3 It's nice to have someone write a polite article addressing WA's issues.

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    Nov 23, 2025 02:35

    As always Mochi you are a beacon to help guide the way. Thank you


    Graylion - Nexus   Roleplaying
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    Nov 23, 2025 13:03

    I don't use mobile apps much myself, but Google Analytics shows me that about half of my site's traffic is from mobile device. I doubt I'm the only one in that boat. It seems unwise to essentially handicap 40-45% of World Anvils and potential users.

    Nov 23, 2025 16:53

    Hey thanks for yhe response and you absolutely correct. Mobile support is critical in this age.


    Graylion - Nexus   Roleplaying
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    Nov 25, 2025 12:43 by Fall

    Hey Graylion, I want to add my support for the points you’ve raised. The community that Dimitris and Janet have fostered has been deeply meaningful for me - I've connected with amazing people, established lasting friendships, and grown as a creator. World Anvil genuinely changed my life for the better.   That’s why it’s disappointing to see my own engagement with both; the Discord, and the site itself, decline over the past few years. New features are often released before they feel ready, resulting in ongoing bug fixes and lengthy debates that can sap the energy of even the most dedicated users.   Personally, I find the new “Athena” model challenging and share your concerns expressed in the #development-discussion channel. The changes don’t feel like an improvement - especially with recently edited articles and world stats becoming less visible, which made it harder to stay involved with the workflow.   Mobile accessibility is another area with room to grow. Recent web stats show that as of 2025, an estimated 65% of all internet traffic is mobile, yet WA remains difficult to use anywhere but on desktop. The platform’s desktop focus is self-perpetuating - greater mobile accessibility could support a more diverse and active user base. Examples like SOLARIS, which is mobile-first, show how engaging and successful a world can be with thoughtful mobile design. ​ WorldAnvil is a special place, and I believe renewed attention to polish and accessibility would help it reach even more creators.   Will I find my way back? That’s yet to be seen, but I hope so.

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    Nov 25, 2025 13:15

    Thank you for reading my rambling and your thoughtful comments. It is always a please to engage with you my friend.


    Graylion - Nexus   Roleplaying
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    not Rollplaying
    Dec 5, 2025 20:04 by Olarae & Astaroth Arcaine

    We get where you're coming from. We've taken a step back on a hiatus for a bit longer than we originally intended to. I think we went through a similar thing with summer camp last year, for various reasons. We attempted it this year but- we just really ended up not feeling it. I think with the new model, Olarae was struggling to relearn the CSS and a lot of our articles seem to have suddenly broken from some of her previous code, which has led to her currently working on a new Theme altogether. So it's kind of ground to a halt once more while she remakes that in the background.   We love the site and what it can do for not only our world-building but other people's as well; it's a great community. Despite the fact we're lurkers. So honestly, it's refreshing to hear someone else having similar issues. I completely agree with the mobile app; honestly, I would probably do a lot more if it were a bit more accessible. My phone in particular seems to have endless difficulties with it.

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    Dec 6, 2025 00:55

    Oh yah I totally get where both of you are coming from. World Anvil is an amazing community of genuinely great world builders, gamers and I am thankful for the friends made along the way.   It has been a lot of change and very quickly. I totally believe that once this clears and smooths out it will be an amazing time for new members. And for me it's hard to even give any of the new features a deep dive because they definitely are not mobile friendly, and each new feature pushes things away that used to work on mobile. And much like you have noted using css in and among these new edit side features is a bit painful.   Thank you for taking the time to read my ramblings and I love the creativity of your world. The theme, colors, characters and rich lore are fantastic. I hope the new years brings you a return to creativity. May your words forever flow forth.


    Graylion - Nexus   Roleplaying
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