Harpers
Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome.
Harpers are altruists who work behind the scenes to keep power out of the hands of evil tyrants. In the current situation, it doesn't take long for them to suspect that the Zhentarim is wholly or partially responsible for the escalation of violence in Waterdeep. Harper spies might use the adventurers as instruments to get at the truth. Various nobles and guildmasters in the city are Harper sympathizers.
The Harpers have several secret gathering places in Waterdeep, among them Ulbrinter Villa, an estate located on Delzorin Street between Vhezoar Street and Brondar's Way, in the North Ward (just south of Trollskull Alley). The elf lady of the house, Remallia Haventree ("Remi" to her friends), the widow of Lord Arthagast Ulbrinter, is a high-ranking member of the faction. Other key members include Renaer Neverember, the estranged son of Lord Dagult Neverember, and Mirt, an advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs.
Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet locations such as the City of the Dead.
Harper support comes in these ways:
The Harpers make common and uncommon potions and scrolls available to the adventurers at a reduced or deferred cost depending on the circumstances.
Remallia Haventree (see appendix B) feeds useful bits of information to the adventurers and might also offer them temporary shelter.
If the adventurers are accosted and overwhelmed, one or more Harpers come to their rescue. A Harper rescue team usually consists of a bard (see appendix B) or a mage, plus 1d4 + 3 spies or veterans.
Remallia Haventree (see appendix B) feeds useful bits of information to the adventurers and might also offer them temporary shelter.
If the adventurers are accosted and overwhelmed, one or more Harpers come to their rescue. A Harper rescue team usually consists of a bard (see appendix B) or a mage, plus 1d4 + 3 spies or veterans.
Type
Secret, Brotherhood
Location