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The Sword of Fate and Fortune

Join the Sword of Fate and Fortune!
The offical adventureing guild of the nation of Chan   Are you an aspireing adventurer? Want to travel and see exotic places? Have a desire to test your strenght against fearsome foes? Then you should join the Sword of Fate and Fortune!   Guild benefits include:  
  • Offical Job boards
  • A tavern to begin your adventures in and assemble your adventureing party*
  • Martial and magical Training
  • Discounts with local merchants
  All these things and more! Stop by your local guild hall to day and begin your life of adventure!  
*Quality of local lodgeings/inn varriable. Dark mysterious cornners included
— Dynamic Timber Guildmaster

Structure

NameApprenticeAdeptExpertMasterGrandmaster
Rank 1 2 3 4 5
Responsibilities Contract work/ 1gp/month guild fees Contract work / 2gp/month guild fees Contract work, Assigned Guild work Guild assigned work, contract work Guild leader
Income Payment by job Payment by job Payment for contract work, 38gp/month 76gp/month, Payment for contract work
Services Low-level Job Boards, Food & lodging at guild halls Mid lv job boards, Appraisal services ,Research library, Discount with associated traders, Item/Corpse retrieval and burial services , Training services High level job boards, Resurrection services (limited), Private lodgings at home guild hall, Magic item identification services, exotic spell component shop Exclusive job offers, Private transportation to and from job
Affiliation score 1-10 10+ 25+ 50+
Affiliation gain Standard jobs 1 pt each Standard jobs 1-3 pt each Specilty jobs 1-5 pts each
  The current guild master is: Dynamic Timber Tabaxi F  
Joining
 
To join the guild someone must travel to the main headquarters in Mevilleoulu, in the Department of Exercitium. Once there, they need to pass a basic aptitude test. If they pass then they are either assigned an adventuring group or form their own for an initial mission.
If they complete the initial mission successfully then they are awarded guild membership, which is marked by a cloak pin with the guild insignia. For apprentices this pin will alert the guild on your death, for adepts and higher it will also serve as a homing beacon for the guild to retrieve your body. Additionally, the pin grants access to the various guild services.   Members of the guild may register as individuals or with a party. Parties get first dibs on the job postings because of a higher success rate than individual members. temporary parties may be formed if enough individual members want to complete the same job but an established party still has priority.

Public Agenda

Main Goals
- Facilitate completion of dangerous work. To the benefit of both the client and the guild members
  • To train strong capable adventurers
  • To protect the common folks from undue dangers.

  • Values
    - Freedom to explore the lost and unknown places
  • Loyalty to the guild and its members

  • Public Services
     
  • Facilitation of contract completion
  • Auctions of rare valuables retrieved by adventurers
  • Safe removal and disposal of dangerous items/ creatures
  • Swords for hire
  •  

    Assets

    Most towns have a guild outpost that consists of
    • A Tavern/ Inn
    • Job listings
    • Guild teleportation services (62gp per person/ 35gp per guild member)
    • Basic weapon traning
    Large towns and Cities will have additional services in their guild halls
    • Auctions of rare items/ materials
    • Magical identification services
    • Resurection services
    • Apraisials
    • Reserch materials
    • Other guild services

    Type
    Guild, Adventuring

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