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Gar'kin

Gar’kin is a chromatic Dragonborn necromancer and proud member of the Sage Council in the Vridium Empire. Unlike his introverted twin brother Dar'kin, Gar’kin is confident, extroverted, and refuses to let the prejudice against his kind weigh him down. Though necromancers are often met with suspicion, Gar’kin has carved out respect through sheer talent, charisma, and brilliance. He is not known for wisdom, but his sheer raw intellect in the field of necromancy is unmatched.

Physical Description

Identifying Characteristics

A tall, imposing Dragonborn with green chromatic scales, glowing yellow eyes, and a sharp, intelligent gaze. Wears layered, ornate robes of green, red, and black, with arcane runes sewn into the cloth. Always seems to carry a faint aura of cold.

Special abilities

  • Mastery of necromancy, able to summon undead, manipulate souls, and drain life force.
  • Can wield psychological terror through visions of death.
  • Unnatural resilience, seemingly strengthened by exposure to death magic.

Specialized Equipment

  • Necromancer’s staff topped with a skull fragment.
  • Amulet of Soul Chains, binding spirits to his service.
  • Several grimoires chained to his belt.

Mental characteristics

Personal history

Gar’kin and Dar'kin grew up facing prejudice due to their chromatic bloodline, but while his brother grew bitter and withdrawn, Gar’kin embraced life with fiery determination. His choice to specialize in necromancy scandalized many, but he proved his worth quickly through revolutionary theories and applications of death magic. His skill eventually earned him a seat on the Sage Council.

Education

Studied at the Syrios Magic Academy, where he excelled in arcane studies but became notorious for pushing boundaries into necromantic practices. Continued his own independent research, making breakthroughs that still unsettle even his peers.

Employment

Sage Council member specializing in necromancy. Advises the empire on matters of death, resurrection, and soul-binding magic. Occasionally lectures at arcane universities on the ethics and limitations on necromancy.

Accomplishments & Achievements

  • First ever necromancer ever inducted into the Sage Council.
  • Developed humane applications of necromancy, such as soul preservation rituals.
  • Innovated the “Soul Furnace,” a magical device that draws energy from lingering spirits.
  • Despite widespread stigma, maintains a strong reputation across the empire.

Intellectual Characteristics

Brilliant, analytical, and unyielding in his pursuit of knowledge. While often reckless and impatient, his insight into the arcane is dazzling.

Morality & Philosophy

Believes death is not an end but a continuation of existence. Rejects the notion of necromancy as inherently evil, instead seeing it as one of the purest forms of truth-seeking.

Personality Characteristics

Motivation

To prove necromancy’s worth as a legitimate and essential school of magic, and to elevate chromatic Dragonborn above their cursed reputation.

Likes & Dislikes

  • Likes: Debate, new magical theories, public admiration, the thrill of experimentation.
  • Dislikes: Hypocrisy, those who belittle necromancy, cowardice.

Virtues & Personality perks

Confident, charismatic, fiercely intelligent, fearless in his pursuits.

Vices & Personality flaws

Arrogant, reckless with experiments, often disregards ethical concerns in pursuit of results.

Social

Reign

None, though his influence in the Sage Council makes him a political power.

Contacts & Relations

  • Twin brother: Dar’kin (often his opposite in outlook).
  • Colleague and rival to several sages who distrust necromancy.
  • Supported by niche cults and arcane researchers fascinated by death magic.

Religious Views

Respects but does not worship the gods. Views death as a natural state rather than divine punishment. Occasionally invokes Khabris god of Darkness and Death, as a patron of his studies.

Wealth & Financial state

Well-off, with much of his wealth invested in private research laboratories and grimoires.
Children
Quotes & Catchphrases
"Death is not an ending... it is an untapped library of truths waiting to be read."
Known Languages
Common, Draconic, Infernal, Abyssal, and Elvish.

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