Beawick
Level 6 City
This city sits at the south of a lake, a river passing along the west side of town. The distinct features of the city are the keep to the north of town. It is surrounded by blue-black stone walls. And more central to town is a tall tower made of a plain grey-brown stone. And to the south the town rises up a hill where more affluent homes overlook the rest of the town.
The primary religions are Ythis, the central tower being the Archives of Ythis. There is an office to the Solicitor of Garvol. Several altars to Aurentis.
There is a pervasive hum in the air that surrounds the town for a few miles. All visitors make note of it, the locals are vastly unaware of it.
Demographics
25% Elf
30% Human
25% Half Elf
20% Other 5 Wealthy Families Households: 522
Farmers: 417
Livestock: 4526 animals
- Fowl: 3300
- Cattle & Pigs: 1195
- Other: 31
Farmland with crops: 4239 Acres (17 sq. km, 6.5 sq. mi) Administrators: 2
Advisors: 1
Alchemists: 2
Animal Breeders: 6
Animal Handlers: 2
Apothecaries: 2
Arms Merchants: 1
Bakers: 13
Barbers: 9
Bathers: 3
Beekeepers: 3
Beer Sellers: 3
Blacksmiths: 3
Bleachers: 1
Bodyguards: 4
Bottlers: 1
Brick Makers: 2
Bricklayers: 3
Builders: 9
Butchers: 7
Butlers: 1
Carpenters: 7
Carters: 6
Cartographers: 1
Cartwrights: 2
Chandlers: 3
Cheesemakers: 3
Chicken Butchers: 3
Clerics: 16
Clothes Washers: 6
Coopers: 5
Copyists: 2
Counselors: 1
Cowherders: 11
Craftsfolk: 11
Cutlers: 2
Doctors: 7
Draymen: 2
Druids: 1
Dyers: 2
Enchanters: 1
Engineers: 2
Engravers: 1
Entertainers: 11
Falconers: 6
Farriers: 2
Fishers: 41
Fishmongers: 5
Fletchers: 5
Furriers: 17
Gatekeepers: 4
Glassblowers: 1
Glovemakers: 3
Gravediggers: 3
Guards: 18
Handmaidens: 7
Hatters: 3
Hay Merchants: 2
Herbalists: 1
Herders: 3
Horse Breeders: 1
Hunters: 5
Innkeepers: 7
Jailers: 3
Jewelcrafters: 4
Judges: 1
Lantern Makers: 1
Lawyers: 3
Leatherworkers: 3
Librarians: 1
Locksmiths: 2
Lumberjacks: 8
Masons: 11
Mercers: 3
Merchants: 7
Messengers: 3
Metal Workers: 5
Millers: 3
Mule Drivers: 2
Musicians: 2
Nurses: 7
Officers: 5
Painters: 1
Paper Makers: 1
Pigkeepers: 17
Plasterers: 2
Potters: 4
Professors: 2
Rat Catchers: 3
Restaurant Owners: 3
Roofers: 2
Ropemakers: 3
Rugmakers: 1
Runecrafters: 1
Saddlers: 3
Sailors: 6
Salters: 3
Seers: 1
Shoemakers: 5
Silversmiths: 1
Skinners: 4
Soldiers: 13
Sorcerers: 1
Spice Merchants: 1
Tailors: 6
Tanners: 2
Tax Collectors: 2
Town Criers: 2
Water Carriers: 3
Weavers: 5
Wetnurses: 3
Wine Merchants: 4
Wood Merchants: 1
Woodcarvers: 2
30% Human
25% Half Elf
20% Other 5 Wealthy Families Households: 522
Farmers: 417
Livestock: 4526 animals
- Fowl: 3300
- Cattle & Pigs: 1195
- Other: 31
Farmland with crops: 4239 Acres (17 sq. km, 6.5 sq. mi) Administrators: 2
Advisors: 1
Alchemists: 2
Animal Breeders: 6
Animal Handlers: 2
Apothecaries: 2
Arms Merchants: 1
Bakers: 13
Barbers: 9
Bathers: 3
Beekeepers: 3
Beer Sellers: 3
Blacksmiths: 3
Bleachers: 1
Bodyguards: 4
Bottlers: 1
Brick Makers: 2
Bricklayers: 3
Builders: 9
Butchers: 7
Butlers: 1
Carpenters: 7
Carters: 6
Cartographers: 1
Cartwrights: 2
Chandlers: 3
Cheesemakers: 3
Chicken Butchers: 3
Clerics: 16
Clothes Washers: 6
Coopers: 5
Copyists: 2
Counselors: 1
Cowherders: 11
Craftsfolk: 11
Cutlers: 2
Doctors: 7
Draymen: 2
Druids: 1
Dyers: 2
Enchanters: 1
Engineers: 2
Engravers: 1
Entertainers: 11
Falconers: 6
Farriers: 2
Fishers: 41
Fishmongers: 5
Fletchers: 5
Furriers: 17
Gatekeepers: 4
Glassblowers: 1
Glovemakers: 3
Gravediggers: 3
Guards: 18
Handmaidens: 7
Hatters: 3
Hay Merchants: 2
Herbalists: 1
Herders: 3
Horse Breeders: 1
Hunters: 5
Innkeepers: 7
Jailers: 3
Jewelcrafters: 4
Judges: 1
Lantern Makers: 1
Lawyers: 3
Leatherworkers: 3
Librarians: 1
Locksmiths: 2
Lumberjacks: 8
Masons: 11
Mercers: 3
Merchants: 7
Messengers: 3
Metal Workers: 5
Millers: 3
Mule Drivers: 2
Musicians: 2
Nurses: 7
Officers: 5
Painters: 1
Paper Makers: 1
Pigkeepers: 17
Plasterers: 2
Potters: 4
Professors: 2
Rat Catchers: 3
Restaurant Owners: 3
Roofers: 2
Ropemakers: 3
Rugmakers: 1
Runecrafters: 1
Saddlers: 3
Sailors: 6
Salters: 3
Seers: 1
Shoemakers: 5
Silversmiths: 1
Skinners: 4
Soldiers: 13
Sorcerers: 1
Spice Merchants: 1
Tailors: 6
Tanners: 2
Tax Collectors: 2
Town Criers: 2
Water Carriers: 3
Weavers: 5
Wetnurses: 3
Wine Merchants: 4
Wood Merchants: 1
Woodcarvers: 2
Type
Town
Population
6000
Location under
Included Locations
It's still not officially in Khaldoth, but it's close enough that you need to observe the rules of the land. Beawick is a patchwork. I couldn't even begin to tell you how that place came to be or how it manages to survive, but it persists. It's vastly humans, but there's a full-on Orc community there. Not my people, so they don't share much with me. There's a pretty significant church of Ythis there. Not too surprising given house close it is to Khaldoth, but pretty big for a town of that size. And last time I check, the whole place was run by an elf. A Zhalakurian at that. His name is... Elromior Nhaendrin.. Yeah.. Doesn't really roll off the tongue does it. The local liek merchants to get in and get out.. We'll be there 2 - 3 days.
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