Cruiser
"Cruisers are the biggest Sub-Caps, still pale in comparison to the massive Capitals they often fly beside. Though if they aren't with the main fleet they're heading a detachment."
Usually the lead ship in a fleet detachment, or a semi-support ship for much larger capitals.
Propulsion
Standard Cruiser Engines, Standard Jump Drive
Weapons & Armament
Moderate-Heavy, hull and turret mounted. Anti-missile turrets also.
Armor and defense
Light-Heavy Combat Grade Armor, Light-Heavy Shield Systems.
Communication Tools & Systems
Upgraded Sub-Capital Comms
Sensors
Upgraded Sub-Capital Sensors
Additional & auxiliary systems
AI, Advanced Anti-Interference Systems.
Hangars & docked vessels
Some cruisers have very small hangars with room for shuttles and/or Scouts.
Used by
Rarity
Basically unavalible outside of a Faction's Fleet. But common in use.
Length
400-500
Complement / Crew
80-100 Crew
Cargo & Passenger Capacity
Moderate-largeish cargo hold.
Remove these ads. Join the Worldbuilders Guild
Comments