Summer Camp prep has begun and it's as if someone has lit a candle inside of me, casting flickering light into the deepest corners of my imagination and driving away the darkness that settled over me during the winter. Inspiration is slowly unfurling, like the quiet emergence of a new moth in the moonlight.
It's my favorite creative time of year.
Week 1: Change
When the winds of change blow hard enough, the most trivial of things can turn into deadly projectiles.— Despair, Inc.
Over the past week or two, I've been thinking idly about SC, and whether I would choose one world to work in, or let the prompts guide me to which areas of which world needed work. However, today's announcement of this year's theme, Change, made the decision for me. The obvious answer was Avalon, a liminal space, a transition zone, and the very representation of change.
Welcome to Avalon; There's No Reason to Leave.
The rural midwestern village of Avalon, like it's mythical namesake, exists between places but in standard time. It is inhabited by a curious mix of lost souls, living and dead, and serves as the setting for my WIP novel,
Cornfields of Avalon. One of the major themes of the novel is change and how we cope with it (or not), and so it just seems a natural fit as my focus world for SC 2024.
Organization
I'm so bad with using tags on my articles. I was a bit better during Summer Camp last year, but I fear it's going to be one of those constant struggles for me as I continue to grow my projects. Fortunately, I'm very good at putting things into categories and folders, so at least there's that.
This year, to help myself improve, I've put a section in my notebook devoted to my tags. This seems like an adequate solution, especially with the nifty ability to pin my notebook open. I hope that making it easier to keep track of the tags I've used, I can be more consistent in using them.
Tagging is also going to be especially critical as I continue enveloping real-world contemporary lore into this fictional village. Cryptid stories, flap locations, and podcasts are all going to need cross-referencing through tags. Also, I plan to begin exploring some interesting CSS options with Avalon! (This is the next project on my agenda, after GenCon is wrapped.)
Meta
My meta is currently pretty thin. I am going to make it private and flesh it out a bit more. There is a lot more that I want to say. At the same time, I do not want to give away spoilers to the public. Since it's supposed to be my own primary reference, then it doesn't matter if anyone else can see it. It has to be useful to me.
Meta Update
As I was tidying up my meta, I noticed that it's a half-decent way of presenting a pitch. (A key detail which I am certain is a design feature, rather than a happy accident. I see you, Janet.) Absolutely something I'll be keeping in mind as I continue writing up
Cornfields of Avalon, and especially when it comes time to seriously pitch it to an agent.
Week 2: Refuge
I pointed out in stream chat that it seems like Janet and Dimi are pulling directly from what I, specifically, need to work on in the world I've chosen to build. I was not alone in this feeling, which means that once again Janet has put together a list of themes that speak to world-builders of all genres and styles.
Accounta-bullies
If you see me not making progress, bully me about it. But, yanno...kindly.
In addition,
I'll be resuming daily streams through July where I'll be working on my own articles, and reading the articles that others have submitted.
Adventures in Style
Thanks to the #summer-camp Discord channel (and massive thanks to
Tillerz specifically), as well as this portion of prep homework, I have finally tackled Containers! And, as everyone promised, it has been life-changing! In addition, thanks to Tillerz instruction, I've also taken on Variables.
Right now, I'm applying the principle of agile worldbuilding and only built a couple of simple containers: one that matches the sidebar, and one each for the different perspectives of the Living and the Dead. Combined with quote blocks, aloud blocks, and the carefully matched in-container green text, I think I have a decent handle on breaking up the text in my articles. I'm also an old hand at the [row]s and [col3]s.
Week 3: Belief
It is late on Thursday evening as I finally begin to tackle this. I have chosen to use
Avalon, Indiana as my dedicated world for Summer Camp this year, and so when the theme of 'belief' was revealed, it took a while for me to stop laughing.
Inspirational
Stock Image Local Photos & Public Library Documents
It might seem almost unfair in some ways; after all, I live in Indiana, and
Brown County State Park is one of my favorite places. On top of that, there is an
Unsplash Stock Photos photographer, Steven Van Elk, who has a great eye and has managed to not only capture a great deal of inspirational nature -- all of it actually local! -- he's also got a few pictures of the exact shelter in Brown County that inspired a fey gate-type story in the first place.
However, I think there is an unappreciated challenge that goes with bringing fiction into a real place. That's very much what I'm doing here: taking a real place and introducing an improbable liminal space and a set of supernatural rules. After all, the map tells us there's a forest there, but a map doesn't always know what's in the forest. And so I have to pick and choose very carefully what to include and what to leave out. That is the special trick to world-building within a world that already exists, how to find an empty corner where imagination can be free, when it seems like everything has been touched by people. (Shown below.)
Local Poetry and Folklore
- Little Orphant Annie's come to our house to stay,
- An' wash the cups an' saucers up, an' brush the crumbs away,
- An' shoo the chickens off the porch, an' dust the hearth, an' sweep,
- An' make the fire, an' bake the bread, an' earn her board-an'-keep;
- An' all us other childern, when the supper-things is done,
- We set around the kitchen fire an' has the mostest fun
- A-list'nin' to the witch-tales 'at Annie tells about,
- An' the Gobble-uns 'at gits you
- Ef you
- Don't
- Watch
- Out!
Week 4: Decay
In a world where the lost living mingle among the unsettled dead, set in the middle of an ancient and priveval forest...decay is a subtle and ever-present influence on everyone's life. From foraging for fresh morel mushrooms among the downed logs within the forest's verge, to the quiet spiritual decay that paves the path to purgatory.
Homepage & Author Page Tidy
Done and done!
I made that sound ridiculously easy, I know. But it wasn't. Once again Janet, Dimi, and the team have managed to rip pages straight out of my journal and pick on exactly what I need to address. Both of these involved a whole lot of little changes, followed by a refresh, then another little change, then another refresh. However, I am satisfied with the results of this fiddly bit of work.
...Dot...Dot...Dot.
All there is left now...is waiting for the prompts to start dropping.
I hope you have a great Summer Camp and that you keep that creative fire burning. :)
Thank you! And the very same to you, my friend. It has already inspired me to begin using containers and variables (I've been a GM for almost 9 months, LOL) with this week's styling/layout/css assignments. So, if I do nothing else this SC, I've already won!
Haly, the Moonlight Bard
Real Worldbuilding , a newsletter dedicated to finding inspiration without AI.
Chocolatte , spend Summer Camp in a magical world dedicated to chocolate and coffee!
That's great! :D I find I learn so much from seeing how other people are doing things. You've definitely already started getting things out of SC. How are you finding GMing?
I'll admit, that I haven't played with all of the Grandmaster features; two primary reasons. 1, I know that tinkering on the back end of my worlds will become a reckless form of procrastination if I allow it! LOL! 2, I'll be upgrading to Sage in September, and so I don't want to put in hours and hours of design and styling work, only to then get new features with upgrade in just a couple months. ....And it's quite possible that, due to the ambiguity of GM as a term in our spheres, that you might have interpreted this as Game Mastering, LOL! I've been doing that for about....*pfft*...How old am I now? Well on over 25 years now? Closer to 30? Longer than my oldest child, anyway. And I still enjoy it, all these years later. We've been working through Rime of the Frost Maiden with my oldest running, but we're currently on a side-quest that I pulled from Candlekeep....because Candlekeep. LOL!!
Haly, the Moonlight Bard
Real Worldbuilding , a newsletter dedicated to finding inspiration without AI.
Chocolatte , spend Summer Camp in a magical world dedicated to chocolate and coffee!
You are 100% right! I completely misread GM! XD I think a lot of the Grandmaster features work for Sage (but I'm not certain, so don't take my word for it!). But I totally get your point. I have only ever played one Candlekeep adventure and we didn't finish it, but I do keep stealing bits of them for my homebrews. :D Is Rime of the Frost Maiden good?
It is! We knew, at character creation, that this was what we were playing, and so the weather and environment have not been as much of a problem for us as the designers intended. It helps that I had a huge thing for Jack London's novels when I was a kid, and so read a lot about the arctic and dog sleds and what to do in an unexpected blizzard. Couple that with being a long-experienced and almost exclusive Bard with two, count them TWO, Leomund's Tiny Hut spells. You can fit three companions and two dog teams in two of those. Snuggle up in a huddle with the dogs, catch a long rest and wake up juuuuust in time to cast them again if needed.
Haly, the Moonlight Bard
Real Worldbuilding , a newsletter dedicated to finding inspiration without AI.
Chocolatte , spend Summer Camp in a magical world dedicated to chocolate and coffee!