Cult of the Wanderer
Often associated with more nefarious cults that follow Farrowin but do not do harm to others.
Structure
There are no offical titles or hierarchies within this cult. They live a lifestyle of wanderering across the planes enjoying freedom. Those who have clerical power are often the leaders of the bands as they roam therefore guide the path of the wanderers. Their clerical powers are often associated with the shadows.
Culture
The Cult of the Wanderer are full of people who have shed their earthly ties giving up ownership of land and only keeping what they can carry on their back or among their many wagons. Wanderers are typically funloving and enjoy traveling across the planes partying with local peoples often bringing them in and offering advice given their wide collection of living history passed down through the given bands existance. They often travel within heavy shadow as they go around only exposing themselves once encamped given peoples tendency to view them as evil as peoples preception of their god Farrowin is one that brings darkness and sarrow.
Once a year the various roaming bands come together within the Shadowfell and throw a massive celebration to their god and in celebration of their personal freedoms. This large gathering called the Disalignment consist of a weeklong celebration and a massive bonfire in which Wanderers burn an object they formed a connection to in the last year as a way of severing ties to the material and forming a deeper connection to ones self.
They are often viewed from outsiders as lazy hermits who dispise structured societiy and their strange rituals are sometimes attempted to be stopped from misunderstanding of motives and assumed dark magic.
They travel in dark shadows created by their wagons for safety reasons to avoid being targeted. They are against any form of violence or theft, only fighting to defend themselves or killing when hunting.
They are often viewed from outsiders as lazy hermits who dispise structured societiy and their strange rituals are sometimes attempted to be stopped from misunderstanding of motives and assumed dark magic.
They travel in dark shadows created by their wagons for safety reasons to avoid being targeted. They are against any form of violence or theft, only fighting to defend themselves or killing when hunting.
Public Agenda
The wanderers claim to only want to wander and spread their views on personal freedom and disconnection from the material world. They usually camp outside of populated places to buy nessicary provisions for their travels but if an area is particuallly hostile to them they will camp in the wilds and harvest from nature the needed supplies.
Assets
Wanderers typically only travel with what they can carry on themselves or larger items in wagons which double as housing for them once encampted. These mystical wagons are made by highly skilled clerics of the Wanderers who infuse them with magics that allow for them to locate portals across the planes and travel safely through them. They also possess the abiltiy to transform into sutible housing for many people.
History
Bands of the Wanderers have formed many times across Atoria picking up memebers from across the planes of any race without hessitation.
Demography and Population
There are no offical count of members of the Wanderers though during the Disalignment several thousand memebrs meet together in the Shadowfell to celebrate.
Foreign Relations
The Church Of The Nine do not claim directly followers of Farrowin under their structure. Many nations and cities do not allow them within their walls given their "intoxicating" claims of the need for freedom and aluring life of drinking and travel. Though some communities welcome them as traders which is one of their main ways of obtaining provisions. They are particually well liked by wizard communities given their collection of rare matierals for spell crafting and potion making from across the planes.
Laws
They do not allow violence within their camps nor by their memebers. They also disallow theft. If any memeber of their band is caught doing such acts they are exciled and not allowed to travel amongst them anymore. The shadows around their wagons can cause blindness to others in their area, which is how they decide if they are seen or not by specific individuals. The ultimate choice is given the the strongest cleric in a specific band.
Agriculture & Industry
They often collect rare potion and spell craft materials from across the planes of which they travel in exchange for food and provisions.
Trade & Transport
They use their wagons to navigate and transport goods to trade as well as carry provisions for their often long journies far from civilization.
Mythology & Lore
The Wanderers view Farrowin as a great hero. Story below:
Long ago when the gods made man, there were many great powerful beings. The gods of the human pantheon especially Yontu the creator of man are all great beings. However, each god had a different view on how humans should live. Argoth called for people to live in order under other people in massive cities of countless faces. His dream for the ultimate city where everyone stays in their place as a cog in his dream. Yontu simply wanted for people to be happy and live long full lives. Other gods had their ultimate view for humanity needless to say. Yontu in the end decided that man needed structure looking at the other races and how they themselves lived in cities so he agreed with Argoth forming the pantheon Church Of The Nine. Whilst all gods were acknologed in this relgion not all were treated equally. Gontrov and Zanyak were seen as evil and excluded from having a say in the land of the gods excluded from Mount Celestia. Farrowin did not agree with the decision to exclude anyone despite their views as well as a want for freedom outside of Mount Celestia he left. The other gods did not like this and chose to exclie him from ever returning, the one god who wandered and chose freedom over structure. The other gods in fear of humans following him marked him as one of the "evil" gods, evil only because they refused to fall in line. We think of our selves much like Farrowin wanderering away from others as they try to mark us as evil and chosing our own path. It is said Farrowin still wanderers the planes bringing freedom where he gods, a great liberator. We follow these teachings where we can helping others in need and giving them the freedom to chose the type of life they wish to live. So like him we wander.
Tenets of Faith
You shall not kill except when needed for survivial (hunting / defense)
You shall not steal, we gather what we need and trade for everything else
Give those a choice on the life they shall lead
Free those from opressors where posibile, if impossible atleast show them a path out
Wander free and travel light
Enjoy the dark as it allows you to be the most you
You shall not steal, we gather what we need and trade for everything else
Give those a choice on the life they shall lead
Free those from opressors where posibile, if impossible atleast show them a path out
Wander free and travel light
Enjoy the dark as it allows you to be the most you
Priesthood
There are not offical priests as most of the worship of the Wanderers come from libations left at roadsides for hungry travelers and partying with follow travelers and those who wish to hear of jounry.
Granted Divine Powers
Those of high clerical power have abilites to travel through shadows without detection and spread that power as well as additional ones to the wagons they travel with to allow for other followers to be able to do the same. They can also teleport through shadows.
You are the most free when you are not being seen. When you are in the dark.
Type
Religious, Cult
Alternative Names
Cult of Farrowin
Demonym
Wanderers
Economic System
Gift economy
Major Exports
Rare potion ingredients, rare spell crafting supplies (typically plants from other planes.
Major Imports
Food, water.
Legislative Body
Each band makes decisions based around typically the more powerful cleric but all are given personal choice if they wish to continue on that path or follow their own. It is not uncommon to have bands split up traveling in different directions with no malice, it is also not uncommon to have multiple bands form up into massive camp sites sharing stories and company.
Deities