BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Rift Hunters

The Rift Hunters are a loose organisation, mainly forming into small groups known as convocations. Each Convocation has a head of their group, called a Hawk. They arrange large contracts along with training and maintaining group organisation. There is usually a single Convocation for each country on Athoria.   Beneath the Hawks, there are Falcons who are the main task force of the Hunters, who travel out to slay the creatures that spill forth from the rifts. Beneath them are Sparrows which are new recruits, still under training. A Falcon will usually take on a Sparrow for field training, and it is up to them when they can progress to the rank of Falcon.   There are also Doves, which fill out the other tasks the Hunters require, such as provisioning, accounting, healing and so on. Doves have no official ranks, although most members of the Hunters know who deserves respect among their rank.

Structure

Head of the Organisation: Eagle

  The leader of the organisation. If there is a dispute between Hawks, they can intervene and pass judgement. The role involves maintaining good relationships with different country leaders to ensure they barely official guild can continue to operate.  

Head of Convocations: Hawks

  Hawks direct the work in each Convocation, setting out jobs for other members, keeping the local powers happy and maintaining order among the ranks. They also oversee the training of new members to the Hunters.  

Hunters: Falcons

  Falcons take on the hunting missions, taking pay and bounties. They may get involved with training Sparrows, and take the junior members out for field training to decide when they are ready to rise in the ranks.  

Fledglings: Sparrows

  New members to the Rift Hunters. They must complete basic lore learning and combat skills before needing to prove themselves in the fields.  

Other Duties: Doves

  Doves fill the other roles for the Hunters that do not take place on the field, such as repairing gear, tending to animals or maintaining guild halls.

Culture

Hunters range greatly in personality as many are welcome based on pure skill and willingness. Even former criminals are welcome to join up. Due to this mishmash of personality, the Hunters can often fall to infighting, which the local Hawk will usually settle the dispute.   Due to some Hunters having gruff, brutish or aggressive attitudes leads most common folk to mistrust the whole organisation. Despite this, most still get on with their work, each with a determination from their own source. This mistrust is not aided either due to the rumour that some Hunters deliberatly open rifts to create more work for themselves, even if no offical evidence has ever been forthcoming to this on a wider scale.   Despite the mistrust, the required training required to become a full Falcon means most Hunters are effective at their job, so even with the mistrust of personality the population know how effective a well trained Hunter can be. Additionally, due to the danger of the job, many Rift hunters Experience Heroic Adrenaline which allows them to increase their skills at a quicker pace to most common folk.  

Tenants of the Rift Hunters

  Tenacity : Never surrender in the face of Adversity. Rise above your limits and hold your ground. You are the last line of defense between this world and chaos.   Respect : Respect your weapon. Respect your companions. Respect the people. Suffer their barbed words and prove yourself to earn their Respect in turn.   Defend : Close the rifts that lead to beyond. Slay those who threaten the innocent. Do not raise your weapon against those who do not deserve it.

Public Agenda

The Rift Hunter's Public message is they hold the line between the common world and the twisted realms that lay beyond the veil. They end threats and slay monsters that spill forth from the rifts in exchange for coin and goods.

Assets

Most Convocations have most supplies required for hunters provided by the organisation's Doves, such as ammuniton, weapon and armour repairs and   Most Convocations have several safe houses across the land, usually on the outskirts of large cities. There members can bunk and stay for free, as well as store any belongings and possessions.   In exchange for these assets, members are expected to pay a percentage of their bounties or provide part of the creature slain if it has useful properties (Such as venomous monsters to harvest the venom)

Blood and Silver

Type
Guild, Fighter / Mercenary
Alternative Names
Hunters, Rifters
Demonym
Hunters
Leader Title
Subsidiary Organizations

Articles under Rift Hunters


Comments

Please Login in order to comment!