Protector
This creature resembles a tall, powerful human with green eyes and a bald head. It is dressed in long, flowing green robes that seem to billow as though blown by an invisible and unfelt gentle breeze.
Protector (CR 7)
Medium Outsider (Extraplanar, Lawful)Alignment: Lawful Neutral
Initiative: +2
Senses: Darkvision 60 feet, know alignment 50 feet; Perception +15
Speed: 50 feet
Space: 5 feet
Defense
Armor Class: 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)Hit Points: 55 (7d10+14)
Saving Throws: Fort +9, Ref +9, Will +11
Immunity: outsider traits
Offense
Melee: longsword +9/+4 (1d8+2 /19-20)Reach: 5 feet
Domain Spell-Like Abilities (CL 7th):
- 8/day- resistant touch, touch of law
Spells Prepared (CL 7th):
- 4th - Chaos Hammer (DC 19), Divine Power, Spell Immunity
- 3rd - Daylight, Magic Circle against Chaos, Protection from Energy, Remove Curse
- 2nd - Aid, Align Weapon, Consecrate, Resist Energy, Shatter (DC 18), Shield Other
- 1st - Bless, Bless Water, Command (DC 17), Divine Favor, Endure Elements, Protection From Chaos, Sanctuary (DC 17) 0 (at will)-Create Water, cure minor wounds, Detect Magic, Read Magic
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 20 (+5) | 20 (+5) | 20 (+5) |
CMB +9
CMD 21 (can't be tripped)
Feats: Cleave, Iron Will
Skills: Diplomacy +15, Escape Artist +9, Heal +15, Knowledge (any one) +12, Knowledge (local) +15, Knowledge (the planes) +15, Knowledge (religion) +12, Perception +15, Sense Motive +15, Spellcraft +12, Survival +15
Languages: Auran, Celestial, Common; telepathy 50 ft.
Special Qualities: air walk
Special Abilities
Air Walk (Su)
Protectors can air walk as the spell of the same name (caster level 10th). This ability is always active and can be dispelled, but the protector can restart it as a free action on its next turn.Know Alignment (Su)
A protector automatically knows the alignment of any creature within 50 feet that it looks upon.Resistant Touch (Sp)
As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute.Touch of Law (Sp)
You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11.Ecology
Environment: Any, Inner and Outer planesOrganization: solitary, pair, or troupe (6-11)
Treasure: standard
Protectors are extraplanar guardians of law that appear as very noble and regal creatures. They are often sent to the Material Plane when the forces of chaos swing from the balance. Protectors move by means of their air walk ability; their feet never touch the ground, and they always float 6 to 10 inches above the ground. A protector stands 7 feet tall and weighs about 200 pounds or more.
Protectors attack neutral (except non-intelligent or low-intelligence creatures such as animals) and chaotic creatures on sight. They never knowingly and willingly attack lawful creatures. A protector fights with its longsword and spells.
Credit The Protector originally appeared in the First Edition module B3 Palace of the Silver Princess (© TSR/Wizards of the Coast, 1981) and is used by permission.
Copyright Notice Authors Scott Greene and Erica Balsley, based on original material by Jean Wells.
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