Spell Immunity

Spell Immunity

Abjuration
Level: Alchemist 4, Artificer 4, Cleric/Oracle 4, Inquisitor 4
Components: V, S, DF
Casting Time: 1 Standard Action
Range: touch
Target: creature touched
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
  The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4th level or lower.
  A warded creature effectively has unbeatable Spell Resistance regarding the specified spell or spells. Naturally, that immunity doesn't protect a creature from spells for which Spell Resistance doesn't apply.
  Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like () abilities of creatures. It does not protect against supernatural (Su) or extraordinary (Ex) abilities, such as a Breath Weapon or Gaze Attack.
  Only a specific spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect. A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.

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