Spell Immunity
Spell Immunity
AbjurationLevel: Alchemist 4, Artificer 4, Cleric/Oracle 4, Inquisitor 4
Components: V, S, DF
Casting Time: 1 Standard Action
Range: touch
Target: creature touched
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4th level or lower.
A warded creature effectively has unbeatable Spell Resistance regarding the specified spell or spells. Naturally, that immunity doesn't protect a creature from spells for which Spell Resistance doesn't apply.
Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like (Sp) abilities of creatures. It does not protect against supernatural (Su) or extraordinary (Ex) abilities, such as a Breath Weapon or Gaze Attack.
Only a specific spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect. A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.