Moloch
This massive, barrel-chested hairless humanoid stands nearly as tall as three humans. Its head is squat and large and its oversized mouth is filled with rows of wickedly-sharp teeth. His eyes are sapphire blue and his large, curving horns are black. His flesh is dark brown. He wields a long black metal rod with 6 long pliable metal tails.
Moloch (CR 26)
Large Outsider (Devil, Evil, Extraplanar, Lawful)Alignment: Lawful Evil
Initiative: +11
Senses: Darkvision 60 feet, Detect Good, Detect Magic, See Invisibility, See in Darkness ; Perception +49
Speed: 40 feet
Space: 10 feet
Defense
Armor Class: 46, touch 30, flat-footed 39 (+7 Dex, +16 natural, -1 size, +7 insight, +7 profane)Hit Points: 561 (34d10+374) Regeneration 10 (good, silver)
Saving Throws: Fort +24, Ref +28, Will +29
Damage Reduction: 20/good and silver
Immunity: fire, poison
Energy Resistance: acid 10, cold 10
Spell Resistance: 37
Offense
Melee: +4 unholy shocking six-tailed whip +50/+45/+40/+35 (2d8+22/19-20 plus 1d6 electricity), bite +40 (2d8+6) or 2 claws +45 (2d6+12 plus Grab), bite +45 (2d8+12)Reach: 10 feet (25 feet with whip)
Special Attacks: Breath Weapon (30-ft. cone, Fear as spell, CL 34th, Will DC 38), might of the gods (+20, 20 rounds/day), Rend (2 claws, 2d6+18), scythe of evil 4/day (10 rounds), staff of order 4/day (10 rounds),
Spell-Like Abilities (CL 26th):
- Constant- Detect Good, Detect Magic, See Invisibility
- At Will- Animate Dead, Blasphemy (DC 24), Burning Hands (DC 18), Charm Monster (DC 21), Desecrate, Enthrall (DC 19), Fly, Geas/Quest (DC 18), Dispel Magic, Greater, Teleport, Greater (self plus 50 pounds of objects only), Magic Circle against Good, Major Image (DC 20), Polymorph, Produce Flame, Raise Dead, Read Magic, Suggestion (DC 20), Tongues, Unholy Aura (DC 25), Unhallow, Wall Of Fire
- 2/day- summon (level 9, 4d10 lemures or nupperibos, 2d6 bearded devils, 2d4 bone devils, 1d4 horned devils or barbed devils, or 1d2 pit fiends 100%)
- 1/day- Flame Strike (DC 22), Symbol of Stunning (DC 24), Wish
- Domain Spell-Like Abilities (CL 20th):
- 11/day- strength surge (+10), touch of evil (10 rounds), touch of law
Unholy Spells Prepared (CL 20th):- 9th - Crushing Hand, Energy Drain (DC 27), Miracle, Soul Bind (DC 27), True Resurrection
- 8th - Create Greater Undead (x2), Inflict Critical Wounds, Mass (DC 26), Shield of Law (DC 26), Symbol of Death (DC 26), Unholy Aura (DC 26)
- 7th - Control Weather, Dictum (DC 25), Grasping Hand, Inflict Serious Wounds, Mass (DC 25), Refuge, Resurrection
- 6th - Antilife Shell, Blade Barrier (DC 24), Create Undead, Forbiddance (DC 24), Geas/Quest (DC 24), Harm (DC 24)
- 5th - Dispel Good (DC 23), Command, Greater (DC 23), Insect Plague, Inflict Light Wounds, Mass (DC 23, x2), Slay Living (DC 23), Symbol of Pain (DC 23)
- 4th - Air Walk, Dimensional Anchor, Freedom of Movement, Giant Vermin, Inflict Critical Wounds (DC 22, x3), Spell Immunity
- 3rd - Blindness/Deafness (DC 21), Glyph Of Warding, Invisibility Purge, Magic Circle against Chaos, Magic Circle against Good, Searing Light, Stone Shape, Wind Wall
- 2nd - Augury, Bull's Strength, Calm Emotions (DC 20), Darkness, Death Knell (DC 20), Inflict Moderate Wounds (DC 20), Shatter (DC 20), Spiritual Weapon
- 1st - Bane (DC 19), Cause Fear (DC 19), Command (DC 19), Comprehend Languages, Doom (DC 19), Inflict Light Wounds (DC 19, x2), Protection From Chaos 0 (at will)-Bleed (DC 18), Create Water, Detect Magic, Light, Read Magic, Stabilize
Statistics
Base Attack Bonus: +34Str Dex Con Int Wis Cha 34 (+12) 24 (+7) 32 (+11) 25 (+7) 26 (+8) 25 (+7)
CMB +47 (+51 Grapple)
CMD 78
Feats: Alertness, Cleave, Combat Casting, Extend Spell, Great Cleave, Great Fortitude, Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Maximize Spell, Persuasive, Quicken Spell, Quicken Spell-Like Ability (Fireball), Vital Strike, Weapon Focus (Whip)
Skills: Appraise +41, Bluff +44, Climb +49, Diplomacy +45, Intimidate +48, Knowledge (arcana) +41, Knowledge (planes) +44, Knowledge (religion) +41, Perception +49, Sense Motive +49, Spellcraft +44, Stealth +40, Survival +45
Languages: Abyssal, Celestial, Common, Draconic, Giant, Goblin, Infernal, Undercommon; telepathy 100 ft.
Special Qualities: planar omniscience
Special Abilities
Kraken's Bite
: Moloch's unique weapon is a Large +4 unholy shocking six-tailed whip. It does lethal damage as a heavy flail and does threaten the squares in its range but has the reach of a whip. In addition if used to make trip or disarm attacks, then the wielder can make six trip or disarm attempts in a round as a full-round action and receive the benefits of having both the Improved Trip and Improved Disarm feats, even if he does not have the necessary prerequisites.Ecology
Environment: AnyOrganization: solitary or troupe (Moloch plus 1-4 horned devils)
Treasure: triple standard
Moloch rules the sixth plane of Hell, a flat, stinking plane of acrid smoke and soot. He is currently plotting to wrest control of the plane completely from its true ruler, Baalzebul, for Moloch is nothing more than a lieutenant in Baalzebul's infernal army or seneschal to Baalzebul's court. Yet before he puts in motion steps to secure his plane, he must first deal with the machinations of the Great Serpent, Geryon. Geryon and Moloch hate each other; their infernal armies are constantly warring with each other either openly or through subterfuge. Moloch stands 14 feet tall and weighs about 1,200 pounds. Moloch attacks with either a claw/claw/bite routine or his whip and spell-like abilities. His whip is a long metal rod-like weapon with six 15-foot long pliable metal tails.
Servants of Moloch Followers of Moloch are evil humanoids and usually consist of assassins, clerics, sorcerers, and wizards. Devout followers of Moloch are called Knights of Moloch and must sign a pact of evil with Moloch. Knights can receive spells from Moloch and are granted access to two of the following domains: Evil, Law, and Strength.
Credit Moloch originally appeared in Dragon #75 (© TSR/Wizards of the Coast, 1983) and later in the First Edition Monster Manual II (© TSR/ Wizards of the Coast, 1983) and is used by permission.
Copyright Notice Author Scott Greene, based on original material by Gary Gygax.
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