Moloch

This massive, barrel-chested hairless humanoid stands nearly as tall as three humans. Its head is squat and large and its oversized mouth is filled with rows of wickedly-sharp teeth. His eyes are sapphire blue and his large, curving horns are black. His flesh is dark brown. He wields a long black metal rod with 6 long pliable metal tails.
 

Moloch (CR 26)

Large Outsider (Devil, Evil, Extraplanar, Lawful)
Alignment: Lawful Evil
Initiative: +11
Senses: Darkvision 60 feet, Detect Good, Detect Magic, See Invisibility, See in Darkness ; Perception +49
  Speed: 40 feet
Space: 10 feet
 

Defense

Armor Class: 46, touch 30, flat-footed 39 (+7 Dex, +16 natural, -1 size, +7 insight, +7 profane)
Hit Points: 561 (34d10+374) Regeneration 10 (good, silver)
Saving Throws: Fort +24, Ref +28, Will +29
Damage Reduction: 20/good and silver
Immunity: fire, poison
Energy Resistance: acid 10, cold 10
Spell Resistance: 37
 

Offense

Melee: +4 unholy shocking six-tailed whip +50/+45/+40/+35 (2d8+22/19-20 plus 1d6 electricity), bite +40 (2d8+6) or 2 claws +45 (2d6+12 plus Grab), bite +45 (2d8+12)
Reach: 10 feet (25 feet with whip)
  Special Attacks: Breath Weapon (30-ft. cone, Fear as spell, CL 34th, Will DC 38), might of the gods (+20, 20 rounds/day), Rend (2 claws, 2d6+18), scythe of evil 4/day (10 rounds), staff of order 4/day (10 rounds),
  Spell-Like Abilities (CL 26th):

Special Abilities

Kraken's Bite

: Moloch's unique weapon is a Large +4 unholy shocking six-tailed whip. It does lethal damage as a heavy flail and does threaten the squares in its range but has the reach of a whip. In addition if used to make trip or disarm attacks, then the wielder can make six trip or disarm attempts in a round as a full-round action and receive the benefits of having both the Improved Trip and Improved Disarm feats, even if he does not have the necessary prerequisites.
 

Ecology

Environment: Any
Organization: solitary or troupe (Moloch plus 1-4 horned devils)
Treasure: triple standard

  Moloch rules the sixth plane of Hell, a flat, stinking plane of acrid smoke and soot. He is currently plotting to wrest control of the plane completely from its true ruler, Baalzebul, for Moloch is nothing more than a lieutenant in Baalzebul's infernal army or seneschal to Baalzebul's court. Yet before he puts in motion steps to secure his plane, he must first deal with the machinations of the Great Serpent, Geryon. Geryon and Moloch hate each other; their infernal armies are constantly warring with each other either openly or through subterfuge. Moloch stands 14 feet tall and weighs about 1,200 pounds. Moloch attacks with either a claw/claw/bite routine or his whip and spell-like abilities. His whip is a long metal rod-like weapon with six 15-foot long pliable metal tails.
  Servants of Moloch Followers of Moloch are evil humanoids and usually consist of assassins, clerics, sorcerers, and wizards. Devout followers of Moloch are called Knights of Moloch and must sign a pact of evil with Moloch. Knights can receive spells from Moloch and are granted access to two of the following domains: Evil, Law, and Strength.
  Credit Moloch originally appeared in Dragon #75 (© TSR/Wizards of the Coast, 1983) and later in the First Edition Monster Manual II (© TSR/ Wizards of the Coast, 1983) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Gary Gygax.

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