Kellium
Kellium are a humanoid, greenish-blue race with animistic features. Created before the Argosian Elf as a weaponized race, the Kellium were “Enlightened” by the now-extinct race of “Gnomes ” into the ways of nature, the gods, and shamanism. Empowered by this newfound knowledge, the oldest Kellium shamen, known as “Darth” founded a last stand, a fortress-city with the Gnomish druid “Kel” to repel the draconic attacks on their race. Dorthkell still stands today, and is a testament to the tenacity, and planning of the Kellium race.
Tragically, in recent years, due to multiple wars, many Kellium, upon learning of their “Original purpose” have shed the teachings of the Gnomes, and taken up arms, embracing their warlike biology. Known formally as “Feral Kellium”, they have gained a new, mythological name upon reaching human lands. “Orcs.” Terrified, the remaining Shakerian fled to humanoid lands, and have attempted to integrate themselves with their confused neighbors.
Kellium
+2 Cha, +2 Int, -2 Str
Spell Resist, 6+Level
Two knowledge skills are Class skills, +2 to each
Low Light vision/60ft darkvision
+1 Natural armor
Linguist of Magic: Shaker gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. They also gain +2 on saving throws against such spells. Members of this race with a Cha score of 11 or higher also gain the following spell-like abilities: (the caster level is equal to the user’s character level):
1/day—arcane mark, comprehend languages, message, read magic.
Subtype: Feral Kellium
As stated above, some Kellium have decided to remove themselves from their mind-over-matter teachings, and embrace physical violence. Leaving the safety of the ivory towers of their forefathers, Known formally as “Ferals” these Kellium's ives are rough, bruteish, and short, often interbreeding with humans, giving them the informal name “Half-Kellium” or “Orcs”
Stats:
+2 to any one ability score
+1 skill point per level
Orc Ferocity: Fight on for one round after death
Human Weapon familiarity: Proficient in Longswords and Crossbows.
Basic Information
Anatomy
Kellium are a humanaoid race with greenish blue skin.
Growth Rate & Stages
Kellium reproduce sexually in a rather quick,, 8 month gestiation process. They, on advantage, age slightly faster then humans, reaching adulthood at around 15, middle age around 30, old age by 45, and Venerable by 60.
Additional Information
Average Intelligence
12
Perception and Sensory Capabilities
Kellium can see much better then humans, possessing both Low Light vision and Darkvision.
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